|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
65
|
Posted - 2013.06.05 16:02:00 -
[1] - Quote
I'm not sure if this has already been mentioned because the forum search is broken for me (I can't even find my own posts?) but here goes:
I decided to buy a passive booster or two to help make up for the 1.5million SP I lost with that glitch that happened when DUST went live on Tranquility server (I never got the reimbursement). My first one is running out today, in about two hours. There is an option to "extend" it with another passive booster, so I thought "Sure, okay, sounds good."
But the game is telling me that if I "extend" the booster, the NEW booster will be used immediately and the old one is queued behind it. What exactly is the reason for this? It makes much more sense for the new booster to be queued behind the old one.
This isn't a major issue (at all), but it should be common sense. Right? |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
65
|
Posted - 2013.06.05 16:27:00 -
[2] - Quote
Driftward wrote:low genius wrote: different boosters have different multipliers.
^^^Ummmm, read the OP? And if you did, how is that comment helpful? Which by the way I agree with. Use up the old one completely and then activate the new one to maintain a constant passive booster. Would seem like common sense to me. 1) Lol @ Genius' comment 2) It's a constant passive boost either way, it's just one winds up with you endlessly stacking boosters with low times, especially if you're really anal about not losing any time. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
65
|
Posted - 2013.06.05 18:28:00 -
[3] - Quote
Geirskoegul wrote:Sounds to me like a semantic quibble that just doesn't matter.
You extend and it's consumed, ok, no problem, you wanted it anyway.
Whichever the queue order, the total time would be the same.
Sounds to me the only actual issue is that the message differs from PLEX in EVE. Simple fix, really, change the message to simply say "this action will consume the new booster and extend your time by X".
As to different booster values, even that doesn't matter TOO much (sometimes you'd want the faster rate right now, sometimes you don't care). From a programming perspective, it feels like it would be a nightmare to let you rearrange the queue order for these boosters like you can the queue order in eve. Probably best to set the higher-multiplier to start immediately and expend the other later, but then you have to write code to compare boosters (and to do it right you have to write code to compare the values of all queued boosters and arrange them accordingly, as opposed to simply pausing the old and starting the new, which is so much more simple to write code for.)
(Sorry for any lack of clarity in what i wrote, using a tablet at the moment, and i'm sick as a dog). Yes I know the time is the same. And I already said it's not a real issue in any sense. It's just a little odd.
I'm not really pushing for the addition of rearranging queue orders and the like, I just think it makes more sense to queue the booster behind the old one. The Omega booster is/was a limited time sale and so I'm not too concerned about that. You're taking something that is really simple and trying to make it overly complicated, under the guise that
1) I want my limited time double booster now! Not two hours from now! (ok) 2) It's fine that the old booster goes last because the time is the same (although you'll just wind up with an ugly queue of boosters that only last a few hours each) 3) That CCP couldn't also just simply give us the option of starting the new booster now or queuing it behind the old one (with a 2 booster max of 1 active 1 queued)
It's a simple issue. We don't need to start writing a bunch of code internally comparing booster values and all. And again, it's just a minor quirk that feels odd. (and the people who would work on something like this aren't the people who are going to be balancing weapons and such so inb4 those arguments) |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
65
|
Posted - 2013.06.05 19:02:00 -
[4] - Quote
Bob Amarrley wrote:I dunno. I agree that the current implementation is slightly awkward, but this really just doesn't strike me as worth a single hour of coding time right now. Omegas are gone, but there have been allusions to other boosters in the future with different multipliers. Also, when I bought my Omegas, I had 60 days worth of standard boosters already in the queue. It really would have bugged me if there was nothing I could do about that. Mostly though, I just think there are waaaay too many serious issues right now to waste time nitpicking booster queues. We're talking about a minor aesthetic issue. There is no functional problem here. I'd rather say something now and let them decide when, where and if they want to do it than not say anything and nigh guarantee nothing be done.
Besides, it's just feedback. I'm letting them know I think it's awkward and backwards. This is not a "passive boosters are broken wtf fix this now" thread. Don't treat it like it is. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
65
|
Posted - 2013.06.05 19:24:00 -
[5] - Quote
Making the booster work like a PLEX is no issue to me, but I have a feeling it's one of those things where the Devs, again, are going to say "We don't have to follow EVE!!"
It'd make more sense than the current queuing system at least. |
|
|
|