Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
50
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Posted - 2013.06.05 03:01:00 -
[1] - Quote
For all you Dust only people who didn't know, In Eve players have control over the acquiring of resources, manufacturing of items, and trading items. Confining all items to a particular location requires there to be a lot of logistics and infrastructure. Dust at it's current state does not have an open market but it is supposedly in the works.
Currently everything in Dust is a blueprint, either a copy or original. If there was an open market this would not translate unless there was a major overhaul of industry (which I wouldn't mind) . Currently in Eve a BPOs is needed to make BPCs, which brings us to the dilemma of how to manufacture gear above militia grade? This could lead to higher tiers of gear requiring some invention tool especially for Dust equipment.
Also an open market full of BPOs bought by Dust players allows there to be a trading system where money from the outside world can be used to make large sums of Isk on the open market, giving DUST players an equivalent to PLEX. It would still be balanced by the market demand, keeping things stable to an extent.
Now comes the personal request from an Eve industrialist. As it stands the last two paragraphs are assuming we are going with the current manufacturing set up. I personally would like Dust players to have actual weapons instead of blueprints, blueprints limit the Eve side contributions immensely. With weapons that require manufacturing before being sent to the market and front lines it allows for a whole new logistics aspect to Dust, tying the two games much closer together. If not the light arms then at least the vehicles and turrets installations (assuming that will be in player control again).
This manufacturing of Dust equipment could be a Dust exclusive thing as well. This would still allow a large planet controlled by a Dust corp to stay self sufficient and in constant supply. Player customs offices could work like trade hubs, passing supplies and troops, giving tax discounts or control to players based on the amount of territory they hold on the planet. Eve side would still have an insensitive in arms trading as dust players could put up buy orders and sell orders drawing in a lot of fresh trading.
I'm interested in anyone's ideas or expansions on any of these ideas, I'm trying to think of small things that would really change the dynamic of both games.
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Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
8
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Posted - 2013.06.05 12:25:00 -
[2] - Quote
This sounds like an amazing idea!
I am not an EVE player so I'm not sure how the manufacturing works but I would love to see Dust somehow contribute to it in some fashion. For example, maybe holding districts generates some sort of raw material that is needed to manufacture parts for EVE ships or can be used to make guns or dropsuits. These resources could generate much like clones do on districts that are held, making PC truly meaningful economically. Certain districts on different types of planets could net different types of materials that can't be found elsewhere. Not only could districts generate materials but certain districts may be able to set up manufacturing plants that can be set to a timer to produce goods for Dust or EVE and sold on the marketplace. These districts would be barren in the aspect of generating raw materials needed to produce consumable items.
Another example would be some type of PvE mode that rewards you with raw materials. These could be big "raid" size modes where a whole team is needed to be successful. A new class could be implemented to use a new type of equipement that could be set up, and have to be protected while it is "extracting" materials. This class would have to specialize in this piece of equipmen, spending skill points to maximize its efficiency, speed and amount collected per use.
Just a few ideas. I would love to see this game implement more MMO features. |