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negative49er
One-Armed Bandits Unclaimed.
10
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Posted - 2013.06.05 02:07:00 -
[1] - Quote
I been noticing that I been able to take out a group of Protos with my standard HMG and heavy suit and I don't want to see " Hey maybe you were just lucky" I did this many time probably over ten time so maybe heavies are my proto counter.
I know u want to see my so call "Proto Counter" suit
Amarr heavy Standard HMG Standard Submachine gun Standard Amarr Heavy suit Standard locus gren 1x basic armor plate 1x enhance armor repair ( I don't why i even put this one and still waiting for the mimatar heavy suit CCP make it happen)
Armor Amount:532 Shield Amount:445
O wait I just remember that I got got 1 complex heavy dmg mod maybe that why OR IS IT |
Doc Noah
Algintal Core Gallente Federation
75
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Posted - 2013.06.05 02:31:00 -
[2] - Quote
Personally when I start speccing into heavy, i'm gonna stack complex movement speed mods so I'll be that fat kid you cant get away from.
Oh and a chainsaw that fires bullets. |
Coleman Gray
GunFall Mobilization Covert Intervention
332
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Posted - 2013.06.05 02:35:00 -
[3] - Quote
Doc Noah wrote:
Oh and a chainsaw that fires bullets.
I bet even if you run out bullets with the HMG, ramming those barrles inside someone torso then spinning the barrels with have a similair effect.
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WyrmHero1945
SyNergy Gaming EoN.
367
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Posted - 2013.06.05 02:36:00 -
[4] - Quote
lmao |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
173
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Posted - 2013.06.05 02:37:00 -
[5] - Quote
Those Proto guys prolly didn't upgrade their core skills |
hooc order
Deep Space Republic Gentlemen's Agreement
201
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Posted - 2013.06.05 03:03:00 -
[6] - Quote
Doc Noah wrote:I'll be that fat kid you cant get away from.
This is OP
We need bacon cheeseburger grenades to counter it and balance the game. |
hgghyujh
Expert Intervention Caldari State
19
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Posted - 2013.06.05 03:06:00 -
[7] - Quote
in the close range the heavy is at an advantage, however those where proto bears, if you lose to a heavy in a pro assault suit with an AR you are doing it wrong or have no core skills. if you have the right skills to make proto worth it you should be able to stand in front of a heavy and drop him before he drops you, although they did buff the damage so maybe you have to dodge a little.
frankly pros are easy as hell to take out tho I win most fights against pros with a basic STD suit. Its the good players, who also tend to be the first into them, that make proto suits seem so scary. |
negative49er
One-Armed Bandits Unclaimed.
10
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Posted - 2013.06.05 03:08:00 -
[8] - Quote
hooc order wrote:Doc Noah wrote:I'll be that fat kid you cant get away from. This is OP We need bacon cheeseburger grenades to counter it and balance the game.
No we need sausage cannons
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Breakin Stuff
Goonfeet
932
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Posted - 2013.06.05 04:18:00 -
[9] - Quote
Just roll a donut within view. Us fat kids are easily distracted by pastries.
It's how the merc companies motivate us. the virtual rolling donut simulation and enemy fatkid trying to steal our donuts overlay. |
Nelo Angel0
The Nommo Insurance Fraud.
43
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Posted - 2013.06.05 04:21:00 -
[10] - Quote
hgghyujh wrote:in the close range the heavy is at an advantage, however those where proto bears, if you lose to a heavy in a pro assault suit with an AR you are doing it wrong or have no core skills. if you have the right skills to make proto worth it you should be able to stand in front of a heavy and drop him before he drops you, although they did buff the damage so maybe you have to dodge a little.
frankly pros are easy as hell to take out tho I win most fights against pros with a basic STD suit. Its the good players, who also tend to be the first into them, that make proto suits seem so scary.
something about this seems very wrong why is an assault suit standing in front of a heavy for? and why they hell did he drop him first? |
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DJINN leukoplast
Hellstorm Inc League of Infamy
515
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Posted - 2013.06.05 04:59:00 -
[11] - Quote
I have noticed a pretty big spike of heavies lately, guess a lot of the players went back to their "tried and true" setup after the last respec.
Funny thing is, they are doing pretty dang good on the battlefield.
Successful heavy tactics I have seen thus far:
- Heavy murder taxis are making a comeback. - Heavies are carrying flux nades and lobbing them generously (this is a brutal combo against Calogis in CQC!) - Heavy double or triple team gang-bang. Heavies might not be the best at 1v1, but when you put three+ together against 1 or more players, it is crazy effective. I saw a whole gaggle of them the other night mowing through players almost effortlessly. - Heavies sticking and fighting with a group (mostly non-heavies). Yes seems obvious, but it is their intended role and they do very well at it.
Heavies are definitely making a comeback. I am just wondering if they got a stealth buff or if they weren't so "useless" as players claimed, but wanted CCP to buff them even more. |
Sloth9230
Reaper Galactic ROFL BROS
1721
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Posted - 2013.06.05 05:08:00 -
[12] - Quote
DJINN leukoplast wrote:I have noticed a pretty big spike of heavies lately, guess a lot of the players went back to their "tried and true" setup after the last respec.
Funny thing is, they are doing pretty dang good on the battlefield.
Successful heavy tactics I have seen thus far:
- Heavy murder taxis are making a comeback. - Heavies are carrying flux nades and lobbing them generously (this is a brutal combo against Calogis in CQC!) - Heavy double or triple team gang-bang. Heavies might not be the best at 1v1, but when you put three+ together against 1 or more players, it is crazy effective. I saw a whole gaggle of them the other night mowing through players almost effortlessly. - Heavies sticking and fighting with a group (mostly non-heavies). Yes seems obvious, but it is their intended role and they do very well at it.
Heavies are definitely making a comeback. I am just wondering if they got a stealth buff or if they weren't so "useless" as players claimed, but wanted CCP to buff them even more.
The damage buff. I have yet to see many QQ threads after that. |
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