|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tankin Tarkus
Quafe Runners
22
|
Posted - 2013.06.05 01:34:00 -
[1] - Quote
flux grenades are the closest thing they have to anti-shield tank atleast they cant actually destroy your tank like AV grenades can do to armor tanks
also have u ever even tried armor tanking this build? the best of armor tanks cant even survive 4 hacked EX-0 AV grenades unless they knew they were about to get hit with them and turned on the repper early |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 01:44:00 -
[2] - Quote
the plasma cannon is exactly what it says.. plasma a hybrid weapon so even it isnt a true anti-shield weapon right now tank vs tank armor has the advantage but in AV vs tank shield has the advantage since most AV weapons are explosive and a few are hybrid and the closest thing to a laser AV weapon is flux grenades
tho orbitals are a greater threat to shield than armor since those are lasers but they cant be spammed and require(in most cases) a team effort to get |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 01:57:00 -
[3] - Quote
u have to give the flux grenaders some credit if u are even slightly mobile it takes a fair bit of prediction to accurately land multiple flux grenade hits on a tank
and armor tankers cant outheal AV grenades either even the standard can do over 4k damage in a matter of seconds and its far easier to peg armor tanks with them and will often eat atleast 2 unless your already going near full speed
o and while im thinking about it not sure about acceleration but in a previous thread bringing up gallente tanks being faster someone proved that even a single 120mm plate or 2 60mm plates makes a gallente tank slower than caldari let alone a 180mm/120mm+60mm |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 02:04:00 -
[4] - Quote
id love having squad mates as gunners and id settle for blue dot gunners but with all the gunner hate from last build im lucky to get a single gunner every 1/3 matches and 2 gunners 1/10 matches and they never stay in the tank long either way |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 02:14:00 -
[5] - Quote
last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use anything more than a single 60mm plate, i know from experience armor tankers cant outheal mutliple sources of AV unless of course that AV is railguns/forges with bad aim and they certainly cant outheal AV grenades, and by design shield tanks were made to fight at a distance with rails/missiles while armor tanks were up close and personal with blasters which means they needed to be fast and more durable
sadly atm tanks in general are underwhelming both shield and armor... almost every player in a match carries some form of av usually AV grenades simply because of all the LAV's and IMO the most common form of AV, the grenades is also the strongest simply because they work behind cover and when in range out DPS all other forms of AV short of a damage stacked proto breach forge(which i have yet to even see 1 of in this build)
|
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 02:30:00 -
[6] - Quote
thats exactly the reason i havent speced back into tanks yet after the respec and the reason i havent been on in days
i find tanking fun but how can i look forward to it when a grenade that costs 1-2k isk and is carried by 70% of the players in a match can single handedly criple a 1M+ isk tank
and i do believe shield tanks need a bit of a buff compared to armor tanks(both need a buff with how things are currently tho) often when im in a danger zone with my armor tank ill wait till a take a bit of damage and throw on my repper and if im not in serious danger ill hang around a bit longer to try to accomplish what i went there for and by time i get to a safe spot my repper is done and my armor is still damaged, often ill have to wait for the repper cooldown then rep that 500-1k damage on my armor then wait for cooldown again..... IMO the passive recharge shield tanks get is one of its strengths but currently its not very useful, i think shield tanks would be a bit better off if that was buffed it would certainly help counter shield tanker's repper disadvantage |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 02:43:00 -
[7] - Quote
how so? |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 02:54:00 -
[8] - Quote
you sure thats right? coulda swore the MLT shield booster i used on my LLAV healed around 1k shield and it was only like 88/sec
coulda swore the heavy boosters were more in the 3-4k range... pretty sure it healed more than half of my old gunnlogi's 4900 shield last build... |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 03:06:00 -
[9] - Quote
Justin Tymes wrote: This is stupid, nothing wrong with Flux Nades vs tanks. They don't lock on, they aren't homing, and Shield tanks can outrun consecutive Flux Nades. Or maybe you just want to just sit there and eat them while you casually kill whoever is throwing them.
look at what hes using (caldari missile tank with active hardeners) many ppl still think missiles are far too inaccurate and will often stop to fire so if someone sneaks up on his tank and starts spamming flux grenades chances are he wont start moving till hes been damaged by the first and probably will get hit by the 2nd with how cheap genades are im sure many players carry atleast advanced so the damage from the grenades is probably in the 2k range each, in a situation like that considering how all tankers are hurting for the pg they need for extenders/plates these things definately seem as bad as AV grenades to shield tankers
but i do agree that they arent really as bad as AV grenades are to armor tankers i just dont really see the need to throw around the word "stupid" |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 03:27:00 -
[10] - Quote
if u have 3 15% passives after the stacking penalty its only 32% damage resistance(i tried 3 15% on my armor tank and thats what i got instead i went with 2 for 26% since i needed the 3rd slot for a PG expansion anyways, o and i use passives on my tank because im a KB/M player so the module wheel is useless if i have more than 2 active modules) |
|
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 03:52:00 -
[11] - Quote
the problem with AV grenades is anyone can carry them without making a huge dent in their abilities to work as AI flux grenades(while taking more luck/skill) work great for heavily damaging shield tanks while working incredibly well fo AI also, which IMO limits the need to bother with true AV weapons(other than the plasma cannon to finish off that wounded shield tank and slaughter any shieldless suits with its splash damage) |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 04:08:00 -
[12] - Quote
pretty solid hp my madrugar with a proto blaster only got up to 5900 after the hp buff since i dont have the pg for a 180mm plate without downgrading to a standard grade large missile... |
Tankin Tarkus
Quafe Runners
23
|
Posted - 2013.06.05 04:17:00 -
[13] - Quote
that was changed due to racial traits minmatar will probably fill the fast shield tank roll while amarr will fill the slow heavily tanked roll |
Tankin Tarkus
Quafe Runners
24
|
Posted - 2013.06.05 04:50:00 -
[14] - Quote
ok lets just say AFG's are the "best" AV weapon u still need a proto one and complex damage mods
AV grenades are FAR cheaper considering u only need a nano hive(hey ADV ones are what 4-5k ISK?) and ADV grenades(like 1-3k ISK) to have higher DPS and being able to do it COMPLETELY BEHIND COVER DUE TO HOMING EFFECT why bother shelling out 70k+ w/e those forge guns and damage mods cost when u can just spend 5-8K for a hive and grenades and be an AT god |
Tankin Tarkus
Quafe Runners
25
|
Posted - 2013.06.05 05:56:00 -
[15] - Quote
ya itll cut down on all the AV but that doesnt change the fact that AV grenades are still just about the best form of AV without any real drawback compared to giving up your main weapon for AV other than the range and how many u carry |
Tankin Tarkus
Quafe Runners
25
|
Posted - 2013.06.05 06:26:00 -
[16] - Quote
how is it less effective against infantry compared to swarms? it lets u carry ANY primary weapon while still being an above average AV weapon for a fraction of the price of any of them only the forge and PC work at all for AI and they still have drawbacks that prevent them from being quite as effective at it(charge/reload) |
|
|
|