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Aramis Madrigal
SVER True Blood Unclaimed.
6
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Posted - 2013.06.06 18:16:00 -
[1] - Quote
SoTah Pawp wrote:Seems RP'iers are throwing the lore of this game out the window completely. We're CLONES - dying on the field means NOTHING - no loss of real life.
Eventually you run out of clones. Death is temporary only so long as you have a new vessel to move into. Moreover, the experience of death must still present some level of terror. There is always the uncertainty of being GÇ£resurrectedGÇ¥ so to speak as well as the attendant unpleasantness of dying violently. IGÇÖve never died, but I have been stabbed and someone attempted to strangle me while I was sleeping and I would prefer not to relive either experience if at all possible. Moreover, the narrative arc requires consequences of some kind and one of these consequences must be the specter of death. To dismiss this fictional account of war based on a technicality is lazy criticism. |
Aramis Madrigal
SVER True Blood Unclaimed.
6
|
Posted - 2013.06.06 18:39:00 -
[2] - Quote
SoTah Pawp wrote:Aramis Madrigal wrote:SoTah Pawp wrote:Seems RP'iers are throwing the lore of this game out the window completely. We're CLONES - dying on the field means NOTHING - no loss of real life.
Eventually you run out of clones. Death is temporary only so long as you have a new vessel to move into. Moreover, the experience of death must still present some level of terror. There is always the uncertainty of being GÇ£resurrectedGÇ¥ so to speak as well as the attendant unpleasantness of dying violently. IGÇÖve never died, but I have been stabbed and someone attempted to strangle me while I was sleeping and I would prefer not to relive either experience if at all possible. Moreover, the narrative arc requires consequences of some kind and one of these consequences must be the specter of death. To dismiss this fictional account of war based on a technicality is lazy criticism. So - it's okay to ignore the lore as long as you enjoy the read? Are you serious? He's writing like every soldiers death is there real one. Even mentions suicides. You can't RP and ignore the lore - that's not being lazy - that's just plain stupid. Try this in any forum RP and they'll remove your post or ask you to fix it. Lucky for him this isn't a forum RP so the GM's don't care if he makes mistakes. But that doesn't mean someone can't call him out for doin' a poor representation of the games real lore.
That your character does not die when all the clones have been depleted is really more of a game design decision that an element of lore. Eventually, death will be permanent. I think it can be reasonably assumed that, at the moment of death, there must be another clone or some storage device available to capture the consciousness of the recently departed. Absent this, the clone dies. Moreover, not every soldier is likely to be a clone merc, making suicide a real possibility. Further, one would also assume that disabling consciousness transfer capability is within the power of the merc, if they so choose. Again, this makes suicide possible. DonGÇÖt make your lack of imagination my problem. Your post seems like a GÇ£I could do better if I wanted to, but I donGÇÖt want toGÇ¥ screed. If you want to critique the original posters writing, go ahead, but donGÇÖt dismiss it based on your very narrow interpretation of what it is to be a clone soldier. If you want to write your own account of fictional war, go ahead. What is tiresome is that youGÇÖre trying to create a blanket covering rule that makes mortality and all of the implied gravity of death off limits for any fiction related to this game.
Cheers,
Aramis |
Aramis Madrigal
SVER True Blood Unclaimed.
6
|
Posted - 2013.06.06 19:12:00 -
[3] - Quote
No worries. My suspension of disbelief vis-+á-vis the whole death thing is based primarily on the notion that death can be permanent, if there is no available vessel for the displaced consciousness. Assuming the information can be GÇ£packetizedGÇ¥, there is no effective limit on range of transmission of the information. Destruction of the war barge or local consciousness holding infrastructure probably means the transmission gets bounced to someplace more distant. This effectively places that clones GÇ£mindGÇ¥ (for lack of a better word) in limbo until it reaches its destination, which could take a very long time given cosmic distances. If the info isnGÇÖt getting routed at hyper-space speeds, itGÇÖs moving through space at the speed of light. The clone likely would have no awareness of the passage of time, but would GÇ£wake upGÇ¥ some years later on some distant planet. This also brings into question if there is a means to disrupt the transmission of these GÇ£mindsGÇ¥. A bit like swatting ghosts, no?
p.s. There has to be the omni-present possibility of death for this kind of fiction to work (or work well at least)...mostly because I don't want any fan fiction that deals with other universals...I'm not going to read a dust/eve based romance novel... |
Aramis Madrigal
SVER True Blood Unclaimed.
7
|
Posted - 2013.06.06 19:44:00 -
[4] - Quote
Hey, absent any existing lore, we could get together and hash out exactly how the consciousness storage and transfer works. IGÇÖm working on a cognitive neuroscience PhD, so IGÇÖm at least generally qualified. My research has absolutely nothing to do with brain/machine interfaces, but I know a number of people who work in that area. Anyone around with the requisite networking and database knowledge to flesh things out?
Cheers,
Aramis |
Aramis Madrigal
SVER True Blood Unclaimed.
7
|
Posted - 2013.06.06 20:22:00 -
[5] - Quote
Fine fine I admit defeat lol - can't argue with sound logic.[/quote]
Hooray, we've won the right to accurately (if with some artisitic license) describe our slaughter! This seems like a rather hollow victory. I thought I would feel better...well, back to the dying I guess... |
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