|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
iceyburnz
Crux Special Tasks Group Gallente Federation
588
|
Posted - 2013.06.04 10:59:00 -
[1] - Quote
It doesn't really fill a role that isn't filled already.
It has been released in an over nerfed state.
It requires an unreasonable amount of player skill due to the amount of difficulty variables required for its use.
For example:
Forge gun
Difficulties: Requires a heavy suit, has a charge timer and a moderate range. You have to lead moderately for infantry.
Plasma Cannon
Difficulties:
Has a charge timer, has a reload timer (between shots) effectively giving it double the length of time on it second shot. It has the lowest damage of all the AV weapons (hence the first difficulty is exaggerted). It requires a player to time a shot, judge angle AND lead the shot due to its slow firing making it unfeasable for DS3 users to hit fast moving targets.
There are also reports of it being buggy and and having hit detection issues.
Solutions: One or more of these difficulties has to go.
1. Remove the fire arc.
Or
2. Increase damage.
Or
3. Remove charge timer
Or
4. Increase clip size. And give it a ROF (less than the time it takes to reload).
Only one of these has to be implimented in order to make it usuable at least. At the present state you would have to be bonkers to use and invest SP in it. |
iceyburnz
Crux Special Tasks Group Gallente Federation
589
|
Posted - 2013.06.04 11:45:00 -
[2] - Quote
EXASTRA INVICTAS wrote: It's not a bad weapon as it is, there's just no reason to use it over the Forge Gun or Swarm Launcher except for "badass" points.
I liked this sentence.
I agree there is a certain amount of bro punching that goes on for the brave soul who actually uses one of these custard launchers. |
iceyburnz
Crux Special Tasks Group Gallente Federation
591
|
Posted - 2013.06.04 15:25:00 -
[3] - Quote
Mobius Wyvern wrote: One shot is fine, but it needs to have less arc, more range, a faster projectile, and do the damage that Swarms do now, to allow for Swarms to finally be nerfed.
Guided weapons should always do less damage than unguided weapons. You should have to compensate for the lack of aiming with a reduction to damage output.
Thats the first, decent reasoned response as to why swarms should be nerfed.
I actually agree, guided weapons should have a counter to the fact they are guided.
That being said it actually takes some skill firing a swarm launcher "the right way", often if you just aim and fire you hit terrain.
|
iceyburnz
Crux Special Tasks Group Gallente Federation
591
|
Posted - 2013.06.04 15:26:00 -
[4] - Quote
EXASTRA INVICTAS wrote:Mobius Wyvern wrote: One shot is fine, but it needs to have less arc, more range, a faster projectile, and do the damage that Swarms do now, to allow for Swarms to finally be nerfed.
Guided weapons should always do less damage than unguided weapons. You should have to compensate for the lack of aiming with a reduction to damage output.
I agree with your points, however, Swarms are "fine" as is RIGHT NOW due to where vehicles are at. It's difficult to balance with so many vehicles and weapons planned-but-not-here. Once the game comes closer to a finished state I think we can begin to decide that swarms should have more ammo capacity but less damage to compensate for the guided aspects, etc. But if we were to nerf swarms right now there'd be too much forum rage and vehicles would just start overrunning maps.
I agree with this as well.
If swarms got nerfed there would be a real danager there would be the tank red lining we experiened in the E3 build.
|
|
|
|