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Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
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Posted - 2013.06.04 07:54:00 -
[1] - Quote
Shouper of BHD wrote:Tharak Meuridiar wrote:Just coming back to find these new weapon types. Wanting to hear a bit about them from people who are doing well with them.
My impression was:
Scram rifle- Hits very hard if charged making it kind of nice for shoot outs but overheats super fast making it horrible for taking pop-shots or getting into close-medium range gun battles. Overall deadly in the hands of a highly accurate shot but assault rifles are a bit better if you aren't a first rate marksmen.
Plasma Cannon- Kind of like a slower firing more powerful Mass Driver. Hits like a beast but it's super slow refire makes me prefer the mass driver.
Flaylock- Didn't have the skills to test it.
That's what I gathered from 3-5 rounds played during a work break. Looking forward to hearing more from someone who knows their stuff. Flay locks do more damage to armor then shields and need a nerf, very small 1, not a hammer nerf but a chizzle nerf (I got PRO Flay locks and nothing more to skill into them and as side arms they are OP). Scrambler riffles do more damage to shields by ALOT and 1 of the PRO variants you reload before you overheat from what I heard. It's a PRO, it's supposed to be powerful. Wait until you see more Minmatar assaults with dual Core FPs that have 4 shots in the clip thanks to their racial bonus. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
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Posted - 2013.06.04 09:56:00 -
[2] - Quote
ladwar wrote:iceyburnz wrote:Plasma cannon is useless.
It does not fill an open niche.
It is an ineffective AV weapon.
Its is an ineffective AI weapon.
It needs more clip. Firing time speed reducution, and to be made direct fire.
Edit: I think the have to spool up time backwards. the Plasma cannon should have a cool down time as oppose to a spool up time. Maybe keep the one shot. And remove the wierd arc firing, slow shot. what it needs is some more direct damage, more ammo and remove the spool timer, its just annoying. Do you get the impression that they were so worried about the dumbfire swarm fiasco in beta that they nerfed the plasma cannon while it was made? |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
150
|
Posted - 2013.06.04 10:14:00 -
[3] - Quote
iceyburnz wrote:What is the plasma cannon actually for? Embarrassing someone without having to tebag them. I know I'm not the only one that chuckles when I see a plasma cannon death on the kill feet. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2013.06.04 10:29:00 -
[4] - Quote
ladwar wrote: yes, and since the forge gun I think they should of got over that, but didn't. as AV its needs more direct damage while the SL needs to be toned down some. the reload is a fine way to limit RoF so that's its close the forge. the ammo just seems to small so it makes less idea for the hit and run tactics(RPG style) that it has.
Maybe they were worried about us crying that it's OP. I hope they fix it though, it looks like a fun weapon to use... when it wants to work. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
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Posted - 2013.06.04 10:51:00 -
[5] - Quote
MLT LAVs have more survivability than tanks.
#Lolbalance. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
153
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Posted - 2013.06.04 11:12:00 -
[6] - Quote
iceyburnz wrote:ladwar wrote:when the proto SL can hits harder then proto assault FG on shields then the SL needs to be toned down. toned not a massive nerf just a better scaling the same for plasma cannon. and that's not true the MLT swarm can OHK the free LAV. No they were recently buffed. Militia LAVs can survive a militia swarm launcher hit. Militia LAVs can even survive a standard SL hit. I use both standard and proto SL almost all the time. Ive seen militia LAVs survive proto swarm launcher hits (with a tiny sliver of damage left), this is because people are fitting them. Logisitics LAVs laugh at proto swarm launchers. Killing a fitted one is nearly impossible with a proto swarm launcher. But its does scare them off. If you nerf the SL your encouraging Logistic LAVs dropped to run people over. EDIT: btw Ive started a plasma cannon feedback thread in the feedback forum. I don't mind murder taxis, they actually make speccing into real AV viable. But they need to take more damage when running people over to balance them out. HP is fine though. LAVs need something to make their turrets and tools more useful than the front bumper. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
|
Posted - 2013.06.04 11:27:00 -
[7] - Quote
iceyburnz wrote:ladwar wrote:that's fun because I destroy MLT LAVs with the MLT SL maybe you fight people with skills and BPOs on yours like they should or maybe you ran into mine which has a resist amp on it and I skilled into that type of vehicle. on the LLAV note that's a proto LAV vs a proto AV so its on par for the tier and thus not impossible just takes more thought to take them out because its speed is one of the biggest part of its survivability. Well you say that and I say another thing. The proto SL verses the Proto (or advanced tiered whatever) LAVs do not scale. I have SL 5 and spec 4. I run with gallente proto suit with 3 complex light mods and I can get one whole volley on a running Logisitcs LAV and it does anout 40% shield for a full hit. they regen fast though and travel faster. I've spent the whole match trying to kill it. Then it ran into a wall and only with a tanks help did it die. Those buggers are tough. But they should be. Im not complaining I never got the kill. However it is nearly impossible to take a logistic LAv out solo if the driver is smart and fitted well, which is what I meant, and I assumed you understood. My cheap fit isn't as good. I still maintain you can't solo a miltia LAV with a militia swarm. But in the intrest of community spirit I shall test this after downtime again. It has been awhile since I roughed it with militia gear. Maybe you're not supposed to solo it. Remember back in the day when marauder tanks needed several people to place a calculated strike to take on out? I wish HAV and derpships had this kind of survivability. It makes destroying them that much more rewarding. |
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