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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
137
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Posted - 2013.06.04 04:47:00 -
[1] - Quote
Players are going to have an opinion no matter what. It's up to the developer to decide what's a good idea or a bad idea, they make the game. If they can't filter out what's important from what's not, something is seriously wrong. Don't blame the players, we don't know what we're doing outside of forum warrioring. Blame the side of the game that has the final say. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
139
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Posted - 2013.06.04 05:25:00 -
[2] - Quote
Blame the players because you can't make your own game? I'm sure this worked out well for Capcom with Megaman Legends 3. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
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Posted - 2013.06.04 06:52:00 -
[3] - Quote
I think people are frustrated with the lack of communication. The vague dev posts that raised more questions than answers were fine in beta, bu this isn't beta anymore. For example, look at EVE online's patch notes whenever a new build comes out and look at the Swiss cheese we got for uprising. That's not good communication and the reason behind most knee jerk reactions. Now that this game is released, we need things to be a little more specific not only to us who survived beta, but new players that have no idea what this game is trying to be. We need timelines, facts, figures, numbers... spreadsheets!
Instead, we're still gettin the same old Mickey Mouse banter about trees and flowers. |
Jenova's Witness
The Unholy Legion Of DarkStar DARKSTAR ARMY
142
|
Posted - 2013.06.04 07:44:00 -
[4] - Quote
Iron Wolf Saber wrote:Jenova's Witness wrote:I think people are frustrated with the lack of communication. The vague dev posts that raised more questions than answers were fine in beta, bu this isn't beta anymore. For example, look at EVE online's patch notes whenever a new build comes out and look at the Swiss cheese we got for uprising. That's not good communication and the reason behind most knee jerk reactions. Now that this game is released, we need things to be a little more specific not only to us who survived beta, but new players that have no idea what this game is trying to be. We need timelines, facts, figures, numbers... spreadsheets!
Instead, we're still gettin the same old Mickey Mouse banter about trees and flowers. Well I 'seen' the patch notes (up and coming) most of them are things you guys have asked for it seems. All I hope is CCP publishes them in good time. But the question is are they specific. There were a lot of missing changes for Uprising that weren't listed in the patch notes. Here are a few off the top of my head:
-Vehicles lost 20% of their base PG and large turret's had their vertical range of motion reduced. (Engineering skill was also bugged along with needing dropsuit skills to access damage control modules) -Reduction in Mass Driver splash radius, splash damage, and smoke generated from rounds. (There are also desynch issues with the weapon as well.) -Mass Drivers received a nerf to damage, splash radius, and the smoke produced by rounds was significantly reduced. (Also bugs with grenades not landing at their intended target and smoke desynch issues) -Meters for all charge based weapons were moved to the bottom right corner of the screen. (very cumbersome for forge gun users)
There are more, but I don't feel like going through every single thing that was missing just to prove my point. Every change, no matter how insignificant it may seem needs to be listed to forewarn players that invest their time, SP, ISK, and even AUR into a specific game mechanic. If these changes are communicated better, it would significantly reduce a lot of the backlash from people on the forums. Communication is key whether it's changes we want or don't want. |
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