SuperKing BigNuts
Contract Hunters
101
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Posted - 2013.06.04 09:07:00 -
[1] - Quote
Garrett Blacknova wrote:And in spite of logic confirming the game is probably below average, I still enjoy it a lot more than the majority of current-gen FPS games. I'm not going to argue that the core mechanics are on a par with the Call of Duty and Battlefield series. The game has blatantly never performed as well as a legitimate AAA title. It's not ready for release, and slapping the "release" label on was a terrible idea. I can see the potential here for something so much better than the usual "AAA" junk title, and I hope CCP don't squander that potential, but right now, I can't honestly claim the game is in a fit state for a release-ready FPS.
i agree with most of this guys statements.
DUST 514 is in pretty awful condition for having been 'officially launched' on a gimmick release date... not to mention the hype that they have put out about the game... "Persistence", "A game where death has meaning", etc... currently, most of the hype CCP has been building for the game, simply isnt there... its got ambition, but is still premature.
if i had picked up a $60 game and had the experience ive had with DUST, id probably snap the disk and toss it out. if it wasnt for my extensive back-history in EVE, and knowing the ambitious goals that they have for DUST, i probably wouldnt have stuck around this long.
when and if they ever get everything pieced together, the game has promise... but how far away is 'SOONGäó'
Pending features: EVE-DUST connection... There is no REAL connection between the two... we have social capabilities, but aside from PC(currently only ONE region, hardly worth mention as far as im concerned), there are no benefits or drawbacks to 'interaction'(or more specifically the lack there of) between the two games...
Economy... They want it to be a player driven economy, but they dont even have basic trading capabilities within dust or an option to sell anything back to NPCs, let alone linked EVE-DUST capabilities...
Industry... heavily tied to the economy and with what theyve explained, also going to be heavily dependant upon EVE to do our production for us...
Drones... or any real source of PVE Content to break up the monotony of spamming pub matches... every match is different, but every match is the same... it would be nice to be able to change things up and do ANYTHING ELSE for a while without having to resort to simply playing something other ... even an E-Sports or challenge mode?
MCC Commander... ever changing tactical decisions made by the player... that was one of their initial drawing points, and we are nowhere near ready to support this yet... as far as im aware they dont have all of the installations that they demo'd and talked about before FANFEST-Build BETA first launched, let alone any sort of squad leader option to call in the currently existing assets.
this is my understandings based on what theyve said they wanted to do with the game. i may be mistaken on any of these features, and im sure ive missed other features theyve talked about adding over the last few years, but i feel ive made my point regarding the hype theyve created and yet to live up to. |