Ydubbs81 RND
Ahrendee Mercenaries
1331
|
Posted - 2013.06.04 11:23:00 -
[1] - Quote
ReGnYuM wrote:Icy TIG3R wrote:This is probably one of the only console games with a clan system like this, and communication/social aspects like this.
Corps, chat channels, PC, and the New Eden universe are quite literally one of the only reasons people are staying.
Still, patience's are waning, and a simple 1 on 1 trade system NEEDS to be implemented ASAP.
When Android games like "The Infinite Black" can implement trading extremely well, complete with an auction house, Dust should have no problem at all.
FPS Gameplay is sorely lacking and needs focus first and foremost.
1 on 1 trading, if prioritized, can be used to put other non FPS mechanics on hold and to keep people's interest. They have until the next hard update to fix aiming and movement. Been with this game for over a year and even went to Fanfest, so I will at least give them that... However, I am not willing to waste another year on a game that is willing to take my money, yet is unwilling to fix core game mechanics. The Devs are super cool and all, but enough is enough.
Both of you guys couldnt have been more spot on. Although, I will probably wait until someone else gets it right. Aiming/movement (although improved slightly from their last fix attempt) still blows...especially movement.
Because even if i leave, no other game will sustain me because I've been spoiled by Dust's persistence gaming. I was spoiled by MAG's 32v32 and found it hard to play anything with low player counts. Now, I find it hard to play games that are just about pub matches. Sure, gameplay is great but it will become stale because there is no substance. |
Ydubbs81 RND
Ahrendee Mercenaries
1332
|
Posted - 2013.06.04 11:47:00 -
[2] - Quote
Utsuru Kaiju wrote:The only reason I and many others are still with this game, is because we are invested in it already, either monetarily, time-wise or both. People like myself who have put in dozens of hours hitting our weekly caps, supporting the game with boosters, etc. are only around because we are already invested in the game.
Look at the influx of new players that joined during the first week of Uprising. During peak hours we were nearing 10,000 players. Fast forward to now and you're seeing thousands less during those same times. The reason? It's simple. New players picked up the game, found it to be a heap of crap and then simply left. It was as easy as an uninstall to those people, they weren't tied up in the game at all.
Players that have been around for a few months however are too invested in their comradeship with corpmates, put too many hours into the game and have invested too much money to simply justify leaving.
To be honest though, I and many other people that are indeed invested are fed up and just leaving. It's taking too long to fix key issues and as a result people are leaving the game.
Tbh, I've only seen numbers improve after PC was introduced. I've never seen it hit close to 10K and fall. It was at 4K and has gone up as high as 8K and still hits it at times. |