|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.03 23:26:00 -
[1] - Quote
Krisuke 003 wrote:Mike Poole wrote:They're taking their sweet time to make minor adjustments that likely still won't stop people from using it like a full auto.
They don't want to do something like making abrupt radical changes that entirely destroy a weapon and then never find the time to fix it... again... I'm inclined to agree with you. Sadly, when you are designing any sort of multiplayer game, you need to make "How will this be abused?" your first question when designing an item or feature.
total agreement there.
the whole abusement issue might not dissappear, because someone, somewhere will find a way to abuse something. that is what led to the heavy handed nerf of heavies and HMGs, and the [ninja] nerf to MDs, because of nothing but constant abuse of the worst kinds. i use the MD sure, but i dont like to abuse any of the things people used to do, and i sure as hell miss when it could actually deny people of an area.
they need to gently walk it back, or they are going to get a tidal wave of hate, but they need to do it in a reasonable amount of time as well, so they're going to need patience for atleast another week |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 00:34:00 -
[2] - Quote
Thurak1 wrote:Krisuke 003 wrote:Or just lower the rate of fire and magazine capacity. Find a way to screw with the cheesy pos players that use modded controllers with low recoil weapons. That would fix the problem. So would having recoil that would build up until you have a chance to let the gun settle. Or just figure out some way to have modded controllers explode in peoples hands, amputating their fingers and thus culling one annoying factor from the game. The smiley face isn't because I'm joking. Its because I really do like the image of a modded controller exploding in someone's hands! I think i am digging the idea of the recoil. a weapon that does 70+ damage per shot probably should have a nice hefty recoil. My HMG has a noticeable recoil despite being a very heavy weapon to start with. Maybe a LIGHT weapon that does high damage should be considered to be packing a lot of gunpowder in the the round and therefore have a decent amount of recoil.
the fallacy of a 'gunpowder' charge in the Gallente Plasma Blaster Assault Rifle.....
there should be stronger recoil, agreed, but i might suggest you think of it as the plasma bolts having a fair bit of push back when energetically accelerated to such a speed. |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.04 00:55:00 -
[3] - Quote
Thurak1 wrote:Rachoi wrote:Thurak1 wrote:Krisuke 003 wrote:Or just lower the rate of fire and magazine capacity. Find a way to screw with the cheesy pos players that use modded controllers with low recoil weapons. That would fix the problem. So would having recoil that would build up until you have a chance to let the gun settle. Or just figure out some way to have modded controllers explode in peoples hands, amputating their fingers and thus culling one annoying factor from the game. The smiley face isn't because I'm joking. Its because I really do like the image of a modded controller exploding in someone's hands! I think i am digging the idea of the recoil. a weapon that does 70+ damage per shot probably should have a nice hefty recoil. My HMG has a noticeable recoil despite being a very heavy weapon to start with. Maybe a LIGHT weapon that does high damage should be considered to be packing a lot of gunpowder in the the round and therefore have a decent amount of recoil. the fallacy of a 'gunpowder' charge in the Gallente Plasma Blaster Assault Rifle..... there should be stronger recoil, agreed, but i might suggest you think of it as the plasma bolts having a fair bit of push back when energetically accelerated to such a speed. Wrong weapon we are speaking of the duvol tactical assault rifle.
this duvol doesnt exist. if you mean the Duvolle Tactical AR.... that is still Gallente Plasma Blaster tech. they should still have a stronger kick to them, for damned sure |
Rachoi
HavoK Core RISE of LEGION
85
|
Posted - 2013.06.05 00:09:00 -
[4] - Quote
Draco Dustflier wrote:i just went through the market and made a couple calculations. the max fire rate on the tac rifle is 780 rpm (might not be exact.) that's 13 bullets in a second (and no, mashing r1 13 times a second is not hard for a good fpser. i can cap out the 1000 rpm on the maggie in borderlands 2 if i feel like it.) each of which deal 78 points of damage. 13x78=1014. 1014 damage a second on a light weapon is already pretty ridiculous. with 2 damage mods and full pro, you can get that up to 1348 damage per second. meaning i can flank a supertanked logi or a fully tanked heavy and kill them in less than a second. now, lets take the proto hmg (which is designed to obliterate infantry) and figure out its dps. the rof is 2000 rpm, which equates to 33 shots per second. 33x19.4=604.2. 2 mods and full pro will get that up to 851 damage per second. whoever thought it was a good idea to give an assault rifle nearly double the damage of a MINIGUN should be fired right now. and its not like the recoil makes a difference if you know what you're doing. you wanna know what the strategy used by PXRXO, pink fluffy bounty hunters, imperfects, and everyone else that goes 20-0 with this disgrace to competitive gaming is? get sharpshooter 5, turn aim assist on, and mash the trigger at shotgun range. great job, ccp. your buffing of the tar has resulted in the only weapon more overpowered than dual wield fmg9s (aka what made mw3 garbage).
that is damned good work on the figures, even if they are only ballparked in some spots. i agree with you on the damage idiocy there, and that rpm should probably drop, or the recoil should get a major jump.
to any that actually fired a rifle, that recoil makes keeping on target a real ***** with any kind of rifle, they should not make this Tac AR so easy to fire, they should bring back the recoil issues from cromosome |
|
|
|