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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Krisuke 003
WildCard Ninja Clan
11
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Posted - 2013.06.03 22:22:00 -
[1] - Quote
Or just lower the rate of fire and magazine capacity. Find a way to screw with the cheesy pos players that use modded controllers with low recoil weapons. That would fix the problem. So would having recoil that would build up until you have a chance to let the gun settle.
Or just figure out some way to have modded controllers explode in peoples hands, amputating their fingers and thus culling one annoying factor from the game. The smiley face isn't because I'm joking. Its because I really do like the image of a modded controller exploding in someone's hands! |
Krisuke 003
WildCard Ninja Clan
11
|
Posted - 2013.06.03 22:29:00 -
[2] - Quote
Mike Poole wrote:They're taking their sweet time to make minor adjustments that likely still won't stop people from using it like a full auto.
They don't want to do something like making abrupt radical changes that entirely destroy a weapon and then never find the time to fix it... again...
I'm inclined to agree with you. Sadly, when you are designing any sort of multiplayer game, you need to make "How will this be abused?" your first question when designing an item or feature. |
Krisuke 003
WildCard Ninja Clan
12
|
Posted - 2013.06.05 00:13:00 -
[3] - Quote
Draco Dustflier wrote:i just went through the market and made a couple calculations. the max fire rate on the tac rifle is 780 rpm (might not be exact.) that's 13 bullets in a second (and no, mashing r1 13 times a second is not hard for a good fpser. i can cap out the 1000 rpm on the maggie in borderlands 2 if i feel like it.) each of which deal 78 points of damage. 13x78=1014. 1014 damage a second on a light weapon is already pretty ridiculous. with 2 damage mods and full pro, you can get that up to 1348 damage per second. meaning i can flank a supertanked logi or a fully tanked heavy and kill them in less than a second. now, lets take the proto hmg (which is designed to obliterate infantry) and figure out its dps. the rof is 2000 rpm, which equates to 33 shots per second. 33x19.4=604.2. 2 mods and full pro will get that up to 851 damage per second. whoever thought it was a good idea to give an assault rifle nearly double the damage of a MINIGUN should be fired right now. and its not like the recoil makes a difference if you know what you're doing. you wanna know what the strategy used by PXRXO, pink fluffy bounty hunters, imperfects, and everyone else that goes 20-0 with this disgrace to competitive gaming is? get sharpshooter 5, turn aim assist on, and mash the trigger at shotgun range. great job, ccp. your buffing of the tar has resulted in the only weapon more overpowered than dual wield fmg9s (aka what made mw3 garbage).
A lot of things made MW3 garbage...but I digress. Thank you for breaking this into tangible numbers. This is something you can show as proof of unbalanced to the people that actually make decisions about what to do with this game.
I still believe that lowering the magazine size and adding recoil should do the trick, however. |
Krisuke 003
WildCard Ninja Clan
13
|
Posted - 2013.06.05 15:03:00 -
[4] - Quote
Easy killer. The Tar needed work. Everyone knew it. Don't get so wound up.
Personally, id like to see the Tar get a little more zoom and get moved to sniper rifles. Show those guys some love, make them a little more versatile. |
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