EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
58
|
Posted - 2013.06.03 19:14:00 -
[1] - Quote
Dame Heavy wrote: New players are not going to be abused for 150 hours just to have a *fair* chance of playing. It's just not going to happen, and people will limited free time won't put up with it either. (buying loads of gear with real $$ just to get a 'fair' experience isn't much fun either) EVE might be able to get away with that sort of abuse, but that's because there is nothing else out there like EVE. Players are forced to take the EVE abuse for something new and original, and out of legions scared off some will come back because EVE is the only game like itself out there.
But Dust 514 isn't EVE. It's a first person shooter and it's in competition with hundreds of first-person-shooters released over the last fifteen years, and more to come.
EVE has an incredibly high diminished returns system and is actually quite fair to newer players as well as old. An older player may have 50 million SP, able to fly Frigates, Battleships, Battlecruisers, etc. of all types and tech levels, but the only thing that matters are the skill points their ship fitting is going to use. Specialization by a new player can get them on par with an old player in mere months (which is very very low for EVE time) because they are training core skills that take ~2-3 hours to get significant bonuses from where we are training skills for 30 days that only marginally improve our prowess. The biggest differences between new players and old players will always be:
1) Experience 2) Knowledge 3) Fitting Ease
Also, in EVE online a new player can be very valuable to a corporation in a fight, and it's usually an enjoyable experience for the new player as well. Playing the role of hard tackle may not be the "be in an awesome battleship and blow everyone up" role that they want but they're in there, in the thick of the fight, experiencing EVE alongside their corpmates. Not because of their corpmates.
DUST is a bit harsher to newer players, you're right. The instant academy throws people out to the wolves too soon, and how are they supposed to know what weapons fit them, etc? I support the idea of making some more militia equipment for newer players to try in the academy so that they'll know if they like the Scrambler Rifle better than the Assault Rifle, etc. On the other side, skill is a big factor in how well you play in DUST. Considering how broken some things are, you have to play a LOT to get used to how you need to compensate for certain oddities in the game. I'm not that bad at First Person Shooters but when I started playing DUST I felt like a total loser with how bad I was getting whooped on.
Now I'm doing a little better, in large part waiting for some more SP so that I can use some equipment that's actually worth spending ISK on. A lot of standard tech stuff isn't worth it to me when I can get nearly the same performance from a free fitting. CCP has said that a public matchmaking overhaul is currently in the think tank and testing.
Unfortunately, I don't support Respecs. I agree with them in the cases where they are due, for example once all of the weapons and dropsuits are finally released one final respec would be A-ok. |