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stlcarlos989
SVER True Blood Unclaimed.
49
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Posted - 2013.06.03 17:16:00 -
[1] - Quote
1.) It hasn't ever properly worked 2.) It doesn't work so less people use it 3.) People who use AUR gear have to buy more AUR because the likelihood of being revived is so low 4.) 1+2+3 = more profit for CCP
while I doubt CCP would intentionally do this its genius from a monetary standpoint. |
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Realia Blackheart
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2013.06.03 17:26:00 -
[2] - Quote
Nanite Injectors have always worked for me. If you're talking about pressing O to revive someone then yah that might not work. Easy fix is to just equip the injector, something that I got used to before the patch tha added the extra feature. |
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stlcarlos989
SVER True Blood Unclaimed.
49
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Posted - 2013.06.03 17:28:00 -
[3] - Quote
Realia Blackheart wrote:Nanite Injectors have always worked for me. If you're talking about pressing O to revive someone then yah that might not work. Easy fix is to just equip the injector, something that I got used to before the patch tha added the extra feature.
It works less than half the time for me with both methods. |
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Jin Robot
Foxhound Corporation General Tso's Alliance
769
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Posted - 2013.06.03 17:34:00 -
[4] - Quote
stlcarlos989 wrote:Realia Blackheart wrote:Nanite Injectors have always worked for me. If you're talking about pressing O to revive someone then yah that might not work. Easy fix is to just equip the injector, something that I got used to before the patch tha added the extra feature. It works less than half the time for me with either method. Yea, it is borked. I dont know what to even say to someone who claims to never have an issue with it. |
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KingBabar
Seraphim Initiative. CRONOS.
738
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Posted - 2013.06.03 17:58:00 -
[5] - Quote
I can add to this by saying that removing the extra equipmant slot on assault and scout protosuits had the same effect.
Before LOL "release", everyone was running around with nanohives and injector on their assault suits, not any more. |
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Jin Robot
Foxhound Corporation General Tso's Alliance
769
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Posted - 2013.06.03 18:00:00 -
[6] - Quote
KingBabar wrote:I can add to this by saying that removing the extra equipmant slot on assault and scout protosuits had the same effect.
Before LOL "release", everyone was running around with nanohives and injector on their assault suits, not any more. Oh they still do, they just call them caldari logistics now. |
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C Saunders
Tech Guard General Tso's Alliance
242
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Posted - 2013.06.03 18:13:00 -
[7] - Quote
Injectors work well for me. It's only occasionally they don't.
The trick is this:
Locate Body, Get very sharp pointy needles out, Stand very still, Plunge the very sharp pointy needle into the crotch of your ally, Your teammate should now be up and walking.
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
708
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Posted - 2013.06.03 18:18:00 -
[8] - Quote
C Saunders wrote:Injectors work well for me. It's only occasionally they don't.
The trick is this:
Locate Body, Get very sharp pointy needles out, Stand very still, Plunge the very sharp pointy needle into the crotch of your ally, Your teammate should now be up and walking. But in a lot of pain!
Fixed.
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xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
363
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Posted - 2013.06.03 18:26:00 -
[9] - Quote
Allot of the issue with the nanite is people move while sticking, you cannot move until the full animation is done.
There is a big issue with people getting hit with an lav, if they are impact killed they still show up for rezz but cannot be, so I run 20-30 meters to rezz this guy just to find out the dude is selling wolf tickets.
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Malkai Inos
The Vanguardians Orion Empire
237
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Posted - 2013.06.03 18:33:00 -
[10] - Quote
xLTShinySidesx wrote:Allot of the issue with the nanite is people move while sticking, you cannot move until the full animation is done.
There is a big issue with people getting hit with an lav, if they are impact killed they still show up for rezz but cannot be, so I run 20-30 meters to rezz this guy just to find out the dude is selling wolf tickets.
The issue with roadkill is that the bodies are flung all over the place but the spot of revival is the exact spot of the fatal collision.
In general the issue is that the server does not know or care where the client ragdol simulation has moved the body so that the revive spot and spot of death are not in the same place.
Protip for normal shot wounds: Physics make it so that the bodie's feet are generally the closest to the point of death, so trying there yelds the best (albeit still unreliable) results. |
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RKKR
The Southern Legion RISE of LEGION
34
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Posted - 2013.06.03 18:41:00 -
[11] - Quote
xLTShinySidesx wrote:Allot of the issue with the nanite is people move while sticking, you cannot move until the full animation is done.
Didn't seem like an issue in the last build. Reviving is worse, it needs to be fixed and I should not be happy with a worse reviving system. |
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xLTShinySidesx
UNOBTANIUM INC General Tso's Alliance
363
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Posted - 2013.06.03 18:46:00 -
[12] - Quote
RKKR wrote:xLTShinySidesx wrote:Allot of the issue with the nanite is people move while sticking, you cannot move until the full animation is done.
Didn't seem like an issue in the last build. Reviving is worse, it needs to be fixed and I should not be happy with a worse reviving system.
I didn't say it was right, I think it sucks ass that this is the way it is, just pointing out what I noticed works best for rezzing. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
141
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Posted - 2013.06.03 18:46:00 -
[13] - Quote
i changed my equipment with proximity mines after a couple of times where the injector didn't work. The 3 R are no more here. |
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RKKR
The Southern Legion RISE of LEGION
34
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Posted - 2013.06.03 18:48:00 -
[14] - Quote
Malkai Inos wrote: In general the issue is that the server does not know or care where the client ragdol simulation has moved the body so that the revive spot and spot of death are not in the same place.
This was also a problem in the previous build (I had enough dead bodies teleport back up to the tabletop when they died and fell down). The actual spot to revive also seems to be smaller.I'm wondering if they can't 'teleport' the server-location to the ragdoll instead on a revive? |
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