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Noc Tempre
Imperfects Negative-Feedback
1855
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Posted - 2013.06.03 17:25:00 -
[1] - Quote
Ric Barlom wrote:Cpt Merdock wrote:for anti tank? Well..if the other team didnt use tanks then you wouldnt need them, but they do. You kinda just proved his point there. So let me get this right.... You're saying that tanks are useless other than as ANTI tanks, right? Well if the enemy tanks is useless why would you need to counter it?
Because they can do annoying things. Not game-changing, but annoying. |
Noc Tempre
Imperfects Negative-Feedback
1855
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Posted - 2013.06.03 17:32:00 -
[2] - Quote
Iron Wolf Saber wrote:The overall problem with tanks is that tanks is they don't feel tanky enough, I seen a few tanks (militia or standard) die near instantly.
However I am really afraid to see the return of the 'immortal' tank. Making them too tanky can create a situation where you cannot damage them sufficiently even with an AV team to overcome their ability to repair.
Hell there was once upon a time a tank that after eating prototype forge gun shots was still out regenerating shields faster than the guys can recharge to shoot it. They also all mountain camped those times too and made it nearly unfeasible to kill any of them. But that was way back when. Lets talk about now.
As for tank roles they're good for infantry suppression/squad support, structure destruction and anti-vehicle or LAV deterrent as far as I can see on the field atm. I don't see any other good roles for it.
and yes I need you guys to talk to me because I am pretty sure that one pitched idea from CCP about a module with 5 minute cooldown was totally not cool on any level regardless of what *NDA* does.
Actually that module would be totally okay. I'd just recall it and get a new one, ignoring the limitation. |
Noc Tempre
Imperfects Negative-Feedback
1855
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Posted - 2013.06.03 17:36:00 -
[3] - Quote
Ric Barlom wrote:Noc Tempre wrote:Ric Barlom wrote:Cpt Merdock wrote:for anti tank? Well..if the other team didnt use tanks then you wouldnt need them, but they do. You kinda just proved his point there. So let me get this right.... You're saying that tanks are useless other than as ANTI tanks, right? Well if the enemy tanks is useless why would you need to counter it? Because they can do annoying things. Not game-changing, but annoying. Well annoying enough for all major corps to bring in a tank regularly in a PC match. Do you think that any ONE player should be able to bring in something "game changing" because he happens to play a role that is supposed to bring in something game changing to a match? What I've gathered so far is that tanks can do a lot of damage if let alone. They are a big distraction and annoyance. The best most effective way to suppress the enemy. AND they are also best at taking out other tanks and installations. Seems to me like they are working as intended. What else would you have tanks do effectively?
Honestly, that is more about habits die hard, and with the new system people can't run a vehicle AND a dropsuit. It has more to do with players making themselves useful than tanks doing anything important as a function of their abilities. |
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