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Shadow-11
Osmon Surveillance Caldari State
0
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Posted - 2013.06.03 16:02:00 -
[1] - Quote
I was going to spec into shield but a lot of the threads lately seem to suggest armor is far superior. Does anyone prefer shield tanks?
I would be more of a supporting role type player if I am being honest. Don't think I will sticking my tank in the middle of the battle.
Thanks |
Wolfica
Planetary Response Organization
20
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Posted - 2013.06.03 16:43:00 -
[2] - Quote
before beta I liked shield tanking a lot more. mostly because I liked running the T-2 heavy. but depending on what class of suit you are running it will change. my plan when the skills reset for the launch on may 14th I was planning on shield tanking but there are no real advantages because none of the suits really give you the ability to shield tank. personally I think one of the best suits to tank is the gallente assault if you are a new player. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
170
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Posted - 2013.06.03 17:28:00 -
[3] - Quote
Me being Amarr, I prefer armor tanking.
Higher base HP and I have my armor repping at V so I can rep my armor very quickly too. |
Judge Rhadamanthus
Kapow Heavy Industries
139
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Posted - 2013.06.03 18:25:00 -
[4] - Quote
Looks like those two above didn't read your post very closely. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
170
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Posted - 2013.06.03 18:50:00 -
[5] - Quote
Judge Rhadamanthus wrote:Looks like those two above didn't read your post very closely.
Looks like you failed to give a definitive answer. |
Shadow-11
Osmon Surveillance Caldari State
0
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Posted - 2013.06.03 19:22:00 -
[6] - Quote
I was referring to vehicles. But good info nonetheless!
Armor tanks are easier to destroy, no? A lot of pro-armor tank threads when searching. Don't know what way to go.
I aim to play with a rail gun if that has any bearing. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
704
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Posted - 2013.06.03 21:20:00 -
[7] - Quote
I roll shield tanks, but both sides of tanking have their ups and downs.
First, some general rules. You are not a one-man infantry meat grinder. If you head out on your own, you will die horribly. Vehicles are a tool that, when used properly, work to great effect in supporting your team, be it by taking out other vehicles or providing a wall to hide behind.
Shield tanks are naturally resistant to explosives (AV nades, swarms) and come with decent shield regeneration, so repping from infantry fire isn't as much of an issue. I see shield tanks as superior infantry support vehicles, able to provide moving cover for the team as well as taking out hostile installations while being able to absorb small arms fire with near impunity.
If you roll with a shield tank, beware of forge guns and enemy tanks. Forges work great against shields, as do rails. The shield repairer also takes more time to apply its full effect over the armor repairer, and it repairs less total than an armor would. Shield tanks have a weak PG pool to work with, so the lows are commonly filled with PG upgrades, leaving little room for customization or damage enhancement.
Armor tanks are beasts at taking on other tanks head to head. With superior active hardeners and a greater PG pool to pull from, these things can be fit to have both tank and gank. The lowslots are dedicated to tank, which frees up the mids for all sorts of gunnery goodies (active heat sinks <3).
Armor falls short of shield tanks when it comes to prolonged deployment. They carry every scar with them unless manually repaired, as there is no passive regeneration. Armor is also very weak to explosives (AV nades, swarms, missiles) and can lose out quickly to infantry if caught out in the open. Because of this weakness, armor tanks are designed to brawl with other tanks. Close distance fast, activate modules, and lay into the enemy, then get out before infantry have time to react.
TL;DR - Depends on playstyle. Shield to support infantry, armor to brawl with other tanks. I personally use shields.
This is from my experience playing since closed beta, and in that time I have driven both armor and shield tanks. Hit me up if you want any more info or help with anything. |
Joseph Ridgeson
WarRavens
204
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Posted - 2013.06.04 02:44:00 -
[8] - Quote
TheAmazing FlyingPig is mostly correct but I would also like to add that the higher PG of Madrugars is nullified by the fact that both Plate and Repairers need more PG than their Shield counterparts. The big advantage is that Gunnlogis do not have to give up as much tank as a Madrugar because of their 'free' low slots. A Madrugar either uses LAV modules or a PG module, both hurt tank.
Blasters deal more damage to Shield than Armor so if you see an enemy Tank, you need to flank them to take them out or just avoid them. An Armor Tank with a Blaster will rip you apart like you are tissue paper, though AV grenades generally don't hurt as much. AV grenades are the most common AV weapon I see in matches; it seems most people run Gun and AV Grenades because the Gun kills Infantry and the Grenades push Tanks away. Three, or even two, ground units with AV grenades can kill my Tank very quickly. A Shield Tank would likely take less damage.
I ran a Shield Tank before switching to an Armor Tank when Uprising came out. The reduced speed was the main point for me leaving but it seems Shield Tanks are better at fighting off enemy Infantry, at least to me it is. I have seen Gunnlogis sit there and eat AV grenades that would have had me backing off.
Be well. |
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