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Maken Tosch
DUST University Ivy League
2517
|
Posted - 2013.06.03 15:00:00 -
[1] - Quote
Since we just got back from a very long downtime and therefore a lot of folks are sifting through the forums for answers, let me take the opportunity to post an opinion piece on a certain aspect of the gaming industry that basically has me extremely concerned.
Honestly I place full blame on companies like Electronic Arts, Activision, and many others who share their business practices for creating a culture of players with massive entitlement issues. Those of you with these entitlement issues, you know who you are. Companies like EA and the like catered towards your every whim and gave you everything on a silver platter including stuff you never earned. Now, to you that may be a good thing for players but in reality that is a trap and you fell for it. Like crack ******* or crystal meth, once you had a taste of it you got hooked and now it seems there is no turning back nor chance of escaping it.
Every big-name game you see now (Call of Duty, Halo, Battlefield, Gears of War, etc.) are just the same game over and over with each iteration and you still have to fork over $60 for each iteration. Often times the companies sell you DLC content that I feel should have been added into the original releases in the first place. I don't want to pay extra money just a new map. Speaking of DLC, this brings me to my next point.
Back in the old days of gaming, there was a time when playing a game required a certain level of dedication and hard work to gain or unlock new things. Once you got it, you felt a level of accomplishment. No game epitomized the good example of hard work and accomplishment than Legend of Zelda. It was a game that has the right balance of action packed gameplay while still making you work hard for the equipment you carried. Mortal Combat (the original) had the same setup in which you fought against progressively difficult opponents that you unlocked as you go along.
Unfortunately, nowadays you see games where you can unlock those accomplishments with just a simple credit card which practically means that any effort you put into a game with such an option is turned into a joke and undermines the concept of working hard for what you got on your back. But nothing undermines the concept of working hard for what you got more than respecs (whether it's free or for sale) because it just means that anyone with enough points can simply swap into the flavor of the month weapon and thus make the whole thing of earning the weapon boring because what's the point of working hard for a weapon if you can swap point around for it if you have enough points? Why train up to 100 million SP to unlock more stuff if I only need 10 million SP to do the same? Rumors are abound that MAG suffered because of this. At least Halo got it right by NOT giving respecs (at least for now) and I'm already feeling the grind after reaching SR36 while my friend is no-lifing his way towards SR98 and his brother is at SR140+.
It amazes me, shocks me, and to be honest makes me cry to see that the level of entitlement that some people exhibit are at extremely high levels. So much selfishness and now those same people are crawling into this forum wanting Dust 514 to be reduced to the same level as these corrupted games just because they say so. As if CCP is obligated to give them everything on a silver platter. There are also people here that I see that don't want anything to do with the metagame that New Eden exhibits and somehow want it removed. The very thought of seeing scams, awoxing, corp robbery, market manipulation, etc. scares these folks and for some reason they want it gone.
But I can't blame you guys. I can't judge you folks for feeling so overly entitled. Why? Because it's not your fault that you are like that. The big name companies took full advantage of your laziness and now they want you to be even more lazy so that you can fork over your hard-earned cash for more stuff that technically should be earned through game play rather than through a credit card. Companies like EA and Activision have cast their fish hook and you bit the bait. Now they are reeling you in as another catch. To better sum it all up, here is a video posted on YouTube titled "EA in a Nutshell".
https://www.youtube.com/watch?v=e-LE0ycgkBQ&list=FLWAVCGsyDP1eXxAenraZ-KA&index=7
The sad part about this video is that it's all true.
So please, to those of you with entitlement issues, I beg all of you to see the prison that you're in which the big-name companies have put you in and try to get out of it because frankly I don't want you guys to suffer anymore. Remember the old days in which you had to work hard for what you got rather than just pull out the credit card for it. There is a legitimate reason why the inhabitants of New Eden say "Adapt or Die" and "accept the consequences of your choices" because these rules are what made New Eden so successful during the past ten years and all of this was created through the hard work and dedication of the Eve players who provided the initial funding needed for the development of Dust 514. It's because of that hard work and dedication that we Dust players owe it to these Eve players to stay true to the core rules and principles of New Eden. Without them, Dust would not have existed.
Now, I know some of you will troll me and you can go ahead and laugh at me for crying about other people crying and stuff like that, but I'm being extremely sincere when I say the following:
I am really crying because of the sad state of affairs in the gaming industry. Is this our future in the gaming industry? To be reduced into nothing more than mindless gameplay where accomplishments are purchased with a credit card and entitlement issues are the norm or prerequisite?
Again, I don't blame you for feeling so entitled. It's not your fault. You fell for the trap that many of these companies setup just for you. I hope you realize the slavery of your life in this prison. |
Maken Tosch
DUST University Ivy League
2523
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Posted - 2013.06.03 15:17:00 -
[2] - Quote
EnglishSnake wrote:And you only just realised this now?
Oh I've noticed this a long time ago. I just had it bottled up inside me. |
Maken Tosch
DUST University Ivy League
2529
|
Posted - 2013.06.03 15:30:00 -
[3] - Quote
@Zyrus
And who are you to say I shouldn't say what I feel about all this? |
Maken Tosch
DUST University Ivy League
2532
|
Posted - 2013.06.03 15:41:00 -
[4] - Quote
Surt gods end wrote:Very well worded tosch. But you have two very different genres here. you can't skim by it, and act shocked that the FPS players find the mmo aspects... BORING.
You can EA this and that. And I agree with you on some points. But what about those like me? Those that 80% of FPS games make up their diet. EA? Activision? You know there are more FPS publishers out there. ARMA, SOCOM, RESISTANCE, PLANETSIDE, UNREAL TOURNAMENT, TRIBES, RAINBOW SIX, SECTION 8 (this game pretty much.. just better features)
It seems your coming from a RPG and MMO perspective.
EVE and Korean mmo players (looking at you korean mmo) giggle at grinds. But not everyone loves to grind. You say those may not love the grind have entitlement issues, but that's as easy as me saying EVE is a OCD delight. Its Boring.
But has to do with one's personal taste. Not entitlement.
You want in depth FPS? It's not this game. Look up Arma, or vegas 2.
The point of my post is that the gaming industry, regardless of genre, is turning into a kind of industry that basically rewards lazy behavior. It's nice to know that there are plenty of games like the ones you mentioned just now that don't follow this concept and I am glad games like Rainbow Six don't have that. But with the forceful marketing of the other games that do follow the concept, it makes me afraid for the future of the industry standards. I don't want Dust to be forced into this concept just to be able to compete with other games.
I remember in the old days when I use to play games like Doom (the original one). |
Maken Tosch
DUST University Ivy League
2532
|
Posted - 2013.06.03 15:43:00 -
[5] - Quote
Daxxis KANNAH wrote:Your blame is in the wrong place (singling out those companies) as yes those companies exploited it but they really are catering to the society and we on a whole have been come very entitled.
Blame Apple and MS and Google etc for giving us everything at our fingertips or now, voice. Blame telco's for giving us fast internet and manufacturers for giving us amazing products.....
There is really nobody to blame but the person in the mirror. At the height of a society we indulge and even this global financial crisis hasnt slowed down our appetite. Many out there are struggling but the ones that have are enjoying to their hearts content.
Right now, I just want to talk about the gaming industry in general. Those other things you pointed out should be reserved for another topic. |
Maken Tosch
DUST University Ivy League
2532
|
Posted - 2013.06.03 15:47:00 -
[6] - Quote
Interplanetary Insanitarium wrote:tl; dr all of it. Just skimmed.
Yeah, capitalism, it's a ***** but we gotta deal with it. Until it gets to the point, again, where big developers aren't making games necessarily for the profit we're stuck with people who choose to use videogames as a babysitter, thus creating an influx of people who feel entitled to get what they want because their parents told them they were special... which led to franchises like how CoD is now.
Seriously, if these kids played games like CS 1.6 they'd be flipping **** almost constantly... I'd be headshotting them with the scout and they'd be all like "WTF!?! I'm using the AWP!!! YOU SHOULD BE DED NERF THE SCOUT FFFFFFFUUUUUUUUUU-!!!!!!!!!!!!!"
I remember Counter Strike Source. I was so scared to turn a corner because of the headshot-aim-bots and wall glitchers, but overall it was still fun and made me think how to approach things. |
Maken Tosch
DUST University Ivy League
2535
|
Posted - 2013.06.03 16:02:00 -
[7] - Quote
SoCal Ninja wrote:What's funny is that you feel entitled enough to think that you know all and that you are the one to "save" these people from the cruel games industry.
I don't claim to know all. I'm just pointing out the obvious. |
Maken Tosch
DUST University Ivy League
2538
|
Posted - 2013.06.03 16:13:00 -
[8] - Quote
Daxxis KANNAH wrote:Well maybe you should step away from the high horse and challenge the people who lap up and love what those companies spill out. Why do you think they are so many shooters with many similar mechanics - why do you think we are seeing so many sequels and are going to be in a movie Marvel vs DC blockbuster palooza I think the best you can do is mobilize "this" gamer base to your side and fight for what you want CCP to put out. Population on a whole just want their jollies how they want it and you preaching isnt really having any effect. I for one wont be so self righteous, there are certain things I care about and feel entitled to - a working product with the bare bones basics done well. I get pissed when I have to wait or things dont function as advertised. I cant blame other companies for putting out better games that make me expect a level of quality. Now if this is more about just a casual mode where the gamer expects to stomp everything - well that doesnt even work in those games.
I think you missed my point. This has nothing to do with what we should expect from a finished product. This is more to do with how a certain group of players have been conditioned to believe that paying rather than playing to reach a goal is now the norm. Also, have you noticed some players are demanding CCP to compensate them for the recent downtime that resulted from a DDoS attack? CCP's ToS and/or EULA states that CCP is not obligated to give anyone any compensation. Those folks should be happy that CCP was kind enough to plan to compensate them anyways. Then there are those demanding more respecs like it's required by law. |
Maken Tosch
DUST University Ivy League
2540
|
Posted - 2013.06.03 16:21:00 -
[9] - Quote
Buster Friently wrote:Zyrus Amalomyn wrote:In other words, you like having the feeling of 'earning' things over the current setup, and think that anyone who doesn't is an entitled whiner.
I have a better idea.... how about you realize there is a market for casual games out there, and being judgmental doesn't matter at ALL to the people who like those sort of games.
Yes, you do't like it. Yes, there are a lot of casual games out there... But who the **** are you to say people are stupid for liking what they like and having preferences? Some people like crappy beer too. Sure, they're entitled to their opinion, but it's still a stupid opinion. There is such a thing as stupid, or dumb, or ignorant. The entitled gamers that Tosh speaks of fall into this category. Yes, you are all entitled to your stupid opinion. That doesn't make it any less stupid.
This is why I like Sam Adams: Boston Lager rather than that crappy ass Corona. |
Maken Tosch
DUST University Ivy League
2557
|
Posted - 2013.06.04 17:42:00 -
[10] - Quote
Self Bump |
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Maken Tosch
DUST University Ivy League
2563
|
Posted - 2013.06.04 19:41:00 -
[11] - Quote
Djheffer wrote:Is it privileged when I want the same level of power as another person? I like competition, and just pouring time into a game for better stats like World of Warcraft kinda makes it impossible to compete unless have spent hours and hours for the gear. Unlockable content is cool, but they should be aesthetics. Else your just a "privleged" combatant of time and gear when skill should matter more. Unless of course you suck and need the leg up that is ^_^
I think thats why I enjoy killing people in proto gear so much. They had the advantage 8o
It is a privilege. Why should a player who just joined be given the same tools as that of a veteran player, who spent months or years working hard to earn the same thing?
Also, congrats on killing the protos. Those guys must have sucked to be able to lose them if you were using militia gear. |
Maken Tosch
DUST University Ivy League
2563
|
Posted - 2013.06.04 19:43:00 -
[12] - Quote
No. There is no tl;dr. Read the whole thing. Also, if you didn't read it, why bother posting here at all? |
Maken Tosch
DUST University Ivy League
2565
|
Posted - 2013.06.04 20:11:00 -
[13] - Quote
Cygnus 2112 wrote:What does entitlement have to do with this problem? Games are way to easy now, I agree but how are people that play easy games entitled? I think this is the real problem. Companies like Activision and EA found their big money makers and now their afraid to let them go. Thats why you see the same CoD, or any other game you suggested, every year. Those make money so companies dont want to change the money maker and risk a decrease in profits. As for micro transactions, there just a way for those companies to maximize their profits. Nothing to do with entitlement. Unless Im misunderstanding something here.
Pay to win is one example of entitlements. How many games still do that? |
Maken Tosch
DUST University Ivy League
2579
|
Posted - 2013.06.06 20:00:00 -
[14] - Quote
Obodiah Garro wrote:Nice one OP, but that's what happens over time things change, the mentality for gaming has changed and the under 25-30 crowd nowadays have no idea what your talking about.
Games have gotten easier, the genres broader and more accessible, the game companies much larger and need to exploit wallets more. Plus common check out how popular COD is, and next time your out for a pint check how stupid kids are these days.
I have seen how popular is has gotten. It's great that a game gets some recognition, but it's another to see a game become a tired old meme. At that point, I only play the game because of the story line. If I wanted to play a mindless shoot-em-up game, I'll stick to Halo. At least Halo has a very strong mythology behind its multiplayer. Ever wondered why much of the game has constant references to the Norse gods?
I know things change, but that doesn't mean we should abandon the core principles of what makes a great game. You know you got a great game because of its originality, not because of its title.
What made Doom and Mortal Kombat so popular? They both introduced the concept of violent gameplay which resulted in the creation of the ESRB (entertainment safety rating board).
What made Pong so great? It brought the arcade to the living room.
What made the Orange Box so great? Garry's Mod to start off.
What made Ghost Recon so great? Customizable fittings and team effort for online play.
What made Microsoft's Combat Flight Simulator so great? Dogfights with accurate flight handling and third party expansions
What made Laminar Research's X-Plane so great? Extremely accurate flight handling and rendering alone with flexible tools for third-party expansions.
What made MAG so great before it got screwed over? Massive number of players in one match. Dust is trying to succeed where MAG failed.
Now, what will make Dust so great in the near future? The fact that it is now breaking ALL OF THE RULES of mainstream gaming and forcing FPS players into a world where anything goes... even AWOXing and metagaming. Say goodbye to the carebear concept.
Of course, Dust is messed up in many ways and I'm annoyed by a specific few (one being the hit detection), but so did Eve Online when it first started. Again, if it weren't for the Eve Online players, Dust would not have existed. As I said before, we owe it to those Capsuleers to stay true to the core principles in which they established 10 years ago.
1. Adapt or Die 2. Don't use what you can't afford to lose. 3. Accept the permanent consequences of your choices.
Right now, it seems a portion of the FPS players are having a hard time coming to grips with #3. |
Maken Tosch
DUST University Ivy League
2591
|
Posted - 2013.06.07 03:12:00 -
[15] - Quote
Krisuke 003 wrote:I'm reading quite a bit of pining for the good old days when the focus of gaming was a good campaign. Pining for days long past is not adapting. Its whimpering as you die and the gaming industry passes you by.
I have a handful of friends who are dedicated first-person shooter veterans who play a **** ton of game titles. One of the things they seem to have in common is that they don't buy a new game because of the good campaign. They mainly buy it for the gameplay part of it as well as how "original" it is compared to others. To these folks, campaigns hardly matter. It's just another mission to plow through with prettier graphics. One of these guys often plays as much as a dozen games within a single month but of course he plays more than just FPS games. He also plays mixed games like Smash Bros., Anarchy Reigns, Halo, Call of Duty, BlazBlue, and a bunch of other games he didn't mention. This comes to show that a good game needs to do more than just pull out a good campaign storyline. That's where the originality comes in.
Defiance is a good example of a game trying to be original by incorporating persistent gameplay with that of a TV show.
Dust 514 is another example in which... oh hell I already mentioned it. Although it still needs a crap ton of fixing.
I believe Destiny is also trying to achieve some originality, although I'm having trouble thinking what makes it original.
Smash Bros. achieved originality by throwing in all of the Nintendo/Sega/other game characters into one big brawl and so far that game is famous to the point that my friends and my girlfriend love it. I'm also hooked to it regardless that I suck in that game. Now Sony is showcasing similar games like Battle Royale in order to compete.
Even Legend of Zelda: Skyward Sword retained originality in the modern times by allowing players a more direct connection to the Master Sword via the Wii Motion Plus controller.
Then there is innovation like when Eve Online finally featured an economy (known as the New Eden economy) that is so perfect and balanced that to this day several game-reporting sites rank the economy as #1 in best mmo economy in the gaming industry. This was something many other MMOs have tried but failed to innovate. It only got better with the introduction of PLEX which was another grand innovation.
I'm pretty sure there are other games out there that innovated such Mortal Kombat (one of the recent ones) when it introduced full 3D models of the fighters (organs and skeleton included) which is what drove many people to buy the game.
I will give credit to Call of Duty for pushing the limit with graphics which are awesome at least.
As you can see. Pinning to the past does allow adaptation so long as doing so brings forth originality and innovation. That is what makes a game great these days and it's what helps game stand out from the crowd. |
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