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Kitten Empress
Ametat Security Amarr Empire
240
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Posted - 2013.06.03 14:08:00 -
[1] - Quote
We're mercenaries, we're supposed to fight for money and power, not SP. But that's exactly what we're doing, playing for SP match after match after match with ISK being something on the side.
Sure, you can say that "newbies will never be able to catch up!". But in the current system, can they? No, they can't, so what's the difference? Once they reach 7-14mil SP, they have reached the ceiling of a certain class (and 40%-50% of that is small 3% buffs) and can only get wider from there, not taller.
EVE has used this system for years and it works. I do not see why it can't apply for this game.
"But people won't log in!" If CCP implements the same training queue as EVE does, then they will. Which also gives me an idea, have a booster than increases the length of the training queue.
"But people won't play!" The argument is funny because it shows that the only reason people play is to get SP. We should play because its fun, because we want ISK, or because metagame.
Any other arguments?
P.S I'm not against gaining ANY SP during matches. Maybe have the current passive skilling + active skilling all go into passive, and have the current system of 1WP = 1SP up to 1000.
I know its probably hard to grasp, because we have been fighting for months now just to get SP, but I believe changing it would be for the better. Why?: Removing active skilling removes SP grinding. |
Kitten Empress
Ametat Security Amarr Empire
240
|
Posted - 2013.06.03 14:13:00 -
[2] - Quote
Phantomnom wrote:I probabluy won't log in until the SP refresh again. Just sayin', And why is that? Hint, I already said something about that argument. |
Kitten Empress
Ametat Security Amarr Empire
240
|
Posted - 2013.06.03 14:17:00 -
[3] - Quote
Full Metal Kitten wrote:I wouldn't play as much if active SP was removed. My OCD would thank CCP for the reprieve. Same answer. If the game was actually any good outside of unlocking stuff and fitting your suit, then you would want to play. But you don't, you play because you want SP to get better gear and hope this game turns good in the future. |
Kitten Empress
Ametat Security Amarr Empire
240
|
Posted - 2013.06.03 14:18:00 -
[4] - Quote
Phantomnom wrote:Kitten Empress wrote:Phantomnom wrote:I probabluy won't log in until the SP refresh again. Just sayin', And why is that? Hint, I already said something about that argument. Because I have enough ISK to cover suit costs for the forseeable and the game isn't fun enough to play withoutsone form of SP/ISK gain.
Phantomnom wrote: and the game isn't fun enough to play withoutsone form of SP/ISK gain.
Case in point. |
Kitten Empress
Ametat Security Amarr Empire
241
|
Posted - 2013.06.03 14:21:00 -
[5] - Quote
Rynx Sinfar wrote:People play for lots of reasons. "Play" is highly interpretive. People also make their own games.
I might go pistol only for a few games. or see what I can do with a forge gun in CQC. In my own way I have now altered the game I play.
In the same way some people do play for the SP, or the ISK, or the fun, or the metagame. Also some people play to grief. Agents of chaos.
However the psychological sciences behind feeling rewarded are a bit weird. Having two bars going up and showing you how much you got probably has an intended psychological effect. In the same way that greyed out bar showing how much SP you COULD have gotten is interpreted by our brains as Loss, not "potential gain". This was likely done on purpose.
The fact is you could claim "Play for fun!", but in reality the pleasure you derive from that may be just as strong as someone who sees their "SP" go up from victory. Neither is better than the other, and the SP one shouldn't be ignored for the sake of others. Instead you have to balance those wanting numbers to get bigger, those wanting to cause mischief, those wanting to just play, those wanting community interaction, and those who want to just play for a week and give up. They are all potential customers with equal rights to "enjoy the game" from a philosophy standpoint.
That being said you target the most cost effective audience. Thus you have what we have. The problem is that this is why AFK camping exists in the first place. They want to see numbers grow, but they don't want to play a game that isn't up to snuff. |
Kitten Empress
Ametat Security Amarr Empire
241
|
Posted - 2013.06.03 14:22:00 -
[6] - Quote
Malkai Inos wrote:I'd be fine with passive only:
No grinding No/less AFK farming Lesser negative impact of faulty skilling Less pronounced "invested time=power" equation leading to less protostomping in the long run
I never understood how people can play just to make some arbitrary number rise a little quicker. Psychology, isn't it wonderful? I still find Counter Strike 1.6 to be one of the most thrilling and fun games ever, and it had zero progression. I miss 1.6. |
Kitten Empress
Ametat Security Amarr Empire
241
|
Posted - 2013.06.03 14:26:00 -
[7] - Quote
Phantomnom wrote:Passive Only SP would give me even less incentive to play. If I get bored and want a new weapon I can't even try out new weapons competently because, you know, I have 2.5mil SP. Less incentive to grind. |
Kitten Empress
Ametat Security Amarr Empire
257
|
Posted - 2013.06.03 18:36:00 -
[8] - Quote
k, let this thread die now. I guess people LIKE being inside a skinner box >_> |
Kitten Empress
Ametat Security Amarr Empire
262
|
Posted - 2013.06.04 12:08:00 -
[9] - Quote
I'm not saying the game is good. In fact, half of the reason I made this thread is to point out how the only reason this game is still alive is because we are in a skinner box, we are chasing the SP to get that one unlock we really want. Once we get that, we chase another. And another. And another. |
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