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stlcarlos989
SVER True Blood Unclaimed.
38
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Posted - 2013.06.03 13:46:00 -
[1] - Quote
1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping. |
XiBravo
TeamPlayers EoN.
74
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Posted - 2013.06.03 13:48:00 -
[2] - Quote
stlcarlos989 wrote:1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping.
QFT That's why you see so many officer snipers in pubs. No fkn risk, all reward. |
calisk galern
BurgezzE.T.F
190
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Posted - 2013.06.03 13:50:00 -
[3] - Quote
try it, no seriously.
try to snipe imperfects, have fun with it.
also you forget to mention that the charged rifle is only 2k lol, so i'm guessing you're talking about the 98k kaalkioota, you cannot be talking about the absoloute trash rifle the isshuukone, I didn't think that proto ar rifles we're 120k each. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
53
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Posted - 2013.06.03 13:52:00 -
[4] - Quote
LOL @ prototype sniper costing 2,400 isk. |
calisk galern
BurgezzE.T.F
190
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Posted - 2013.06.03 13:53:00 -
[5] - Quote
Commander Tuna wrote:LOL @ prototype sniper costing 2,400 isk.
ya it's funny I have about 5000 already for when this thread started to appear, and if it never changes I can go through charged rifles pretty quickly so meh. |
Kitten Empress
Ametat Security Amarr Empire
240
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Posted - 2013.06.03 13:53:00 -
[6] - Quote
calisk galern wrote:try it, no seriously.
try to snipe imperfects, have fun with it.
also you forget to mention that the charged rifle is only 2k lol, so i'm guessing you're talking about the 98k kaalkioota, you cannot be talking about the absoloute trash rifle the isshuukone, I didn't think that proto ar rifles we're 120k each. Calling this rifle trash makes you trash. I saw people own entire matches using it. Seriously, my team mates couldn't bring out their heads until I finally took a LAV and run the person over. |
stlcarlos989
SVER True Blood Unclaimed.
43
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Posted - 2013.06.03 13:55:00 -
[7] - Quote
calisk galern wrote:try it, no seriously.
try to snipe imperfects, have fun with it.
also you forget to mention that the charged rifle is only 2k lol, so i'm guessing you're talking about the 98k kaalkioota, you cannot be talking about the absoloute trash rifle the isshuukone, I didn't think that proto ar rifles we're 120k each.
Yea the charge is just stupid but the most expensive sniper I see in the market place is 47k |
calisk galern
BurgezzE.T.F
190
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Posted - 2013.06.03 13:57:00 -
[8] - Quote
Kitten Empress wrote:calisk galern wrote:try it, no seriously.
try to snipe imperfects, have fun with it.
also you forget to mention that the charged rifle is only 2k lol, so i'm guessing you're talking about the 98k kaalkioota, you cannot be talking about the absoloute trash rifle the isshuukone, I didn't think that proto ar rifles we're 120k each. Calling this rifle trash makes you trash. I saw people own entire matches using it. Seriously, my team mates couldn't bring out their heads until I finally took a LAV and run the person over.
congrats you suck then.
I can scrub wipe milti gear all day long with a militia rifle, don't really care or take that into consideration about balancing a gun.
isshukoone is a 3-4 shot kill on heavies and has the slowest rate of fire save the charged rifle which will usually 1-2 shot which in turn makes it faster.
isshu fires slow enough that it's less ideal of a coutner sniping weapon.
isshu has reduced zoom of the kaal
isshu is beat out in each category but they two other weapons and in no way is a valid sniper rifle. If you say it should be used for head shots then again the charged rifle is superior if you head shot.
it's a trash rifle and if you are killed by it, then you could of been killed by both of it's superiors just as easily.
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SuperKing BigNuts
Contract Hunters
94
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Posted - 2013.06.03 13:58:00 -
[9] - Quote
stlcarlos989 wrote:1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping.
i thought proto rifles were only 30k and some change? or are you refering to the still 2k charge sniper? be happy they raised the skill reqs on it...
if your tired of getting sniped, have you considered droppin a free militia sniper to counter snipe? they really are easy pickings... ive taken a few proto and thale snipers in adv or proto suits with a militia rifle. and ive lost more than a couple thales to militia snipers... nothing quite as frustrating i tell you. or are you one who refuses to lower yourself to the cowardly tactic of sniping? there are supply depots in most matches that have a redline, and it generally doesnt take long to get to a point to snipe in an LAV and back to said supply depot. its not cowardice counter sniping, its good common sense tactics.
but the way you raise this argument sounds as if you want all snipers banished from the game rather than trying to adapt to the individual strategies each battle requires... blueberry snipers leave you little option aside from attempting to block their shots, but red-dot snipers are an easy problem to fix.
also, i am a little surprised you didnt call out snipers who camp out ontop of structures you cant reach without a dropship, which is like saying you want a pure two dimensional map and snipers to have the same range as an assault rifle |
calisk galern
BurgezzE.T.F
190
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Posted - 2013.06.03 13:58:00 -
[10] - Quote
stlcarlos989 wrote:calisk galern wrote:try it, no seriously.
try to snipe imperfects, have fun with it.
also you forget to mention that the charged rifle is only 2k lol, so i'm guessing you're talking about the 98k kaalkioota, you cannot be talking about the absoloute trash rifle the isshuukone, I didn't think that proto ar rifles we're 120k each. Yea the charge is just stupid but the most expensive sniper I see in the market place is 47k
hmmmm haven't checked the prices in awhile, you might be right. |
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Khal V'Rani
Nephilim Initiative
101
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Posted - 2013.06.03 14:09:00 -
[11] - Quote
Another sniper hate thread... Though I'll give you creativity points for trying to couch it in terms of the gear as opposed to tactics. |
stlcarlos989
SVER True Blood Unclaimed.
43
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Posted - 2013.06.03 14:19:00 -
[12] - Quote
Khal V'Rani wrote:Another sniper hate thread... Though I'll give you creativity points for trying to couch it in terms of the gear as opposed to tactics.
I don't hate snipers, I've played with awesome snipers who shut down objectives and call out enemy positions. My only problem with them is that there is little risk to being a sniper because they are so cheap compared to other infantry weapons. |
calisk galern
BurgezzE.T.F
191
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Posted - 2013.06.03 14:24:00 -
[13] - Quote
stlcarlos989 wrote:Khal V'Rani wrote:Another sniper hate thread... Though I'll give you creativity points for trying to couch it in terms of the gear as opposed to tactics. I don't hate snipers, I've played with awesome snipers who shut down objectives and call out enemy positions. My only problem with them is that there is little risk to being a sniper because they are so cheap compared to other infantry weapons.
how much is your fit because my sniper full fit with a kaal is 130k each(( assuming the 47k comments are right )). charged fit is obviously cheaper at 90k
two deathes and I'm making no profits. risk is involved just as much as anyone else.
logi versions can use full proto mods, they easily run up to 160-170k per fit. |
Kitten Empress
Ametat Security Amarr Empire
242
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Posted - 2013.06.03 14:29:00 -
[14] - Quote
Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward |
calisk galern
BurgezzE.T.F
191
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Posted - 2013.06.03 14:30:00 -
[15] - Quote
Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward
grab a gun and come get me then >.>.
if you don't try to kill me that's not the same as less risk.
trust me, when I face good corps I lose 5-6 suits a match, they send lav's at me, they bring counter snipers, they do what ever is needed to kill my ass. they get the job done. |
SuperKing BigNuts
Contract Hunters
95
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Posted - 2013.06.03 14:32:00 -
[16] - Quote
calisk galern wrote:stlcarlos989 wrote:Khal V'Rani wrote:Another sniper hate thread... Though I'll give you creativity points for trying to couch it in terms of the gear as opposed to tactics. I don't hate snipers, I've played with awesome snipers who shut down objectives and call out enemy positions. My only problem with them is that there is little risk to being a sniper because they are so cheap compared to other infantry weapons. how much is your fit because my sniper full fit with a kaal is 130k each(( assuming the 47k comments are right )). charged fit is obviously cheaper at 90k two deathes and I'm making no profits. risk is involved just as much as anyone else. logi versions can use full proto mods, they easily run up to 160-170k per fit.
i dont know which logi suit you run that can fit full proto loadouts... but yes they do get costly running proto suits, i think his complaint is he gets stomped running a proto suit while he distracts the enemy team from the blueberries hiding in the hills.
though admittedly i never ran an assault suit worth more than my sniper fits. because i knew the expected life expectancy of my logi assault loadouts were considerably lower than my sniper fits. which comes to the point of playing within your means and using the gear system to suit your play style. i am terrible at FPS, which is why i rely on logistics points and sniper rifles, because they help overcome my second rate infantry skills. |
Kitten Empress
Ametat Security Amarr Empire
242
|
Posted - 2013.06.03 14:33:00 -
[17] - Quote
calisk galern wrote:Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward grab a gun and come get me then >.>. if you don't try to kill me that's not the same as less risk. So being in the middle of the battlefield where everyone can see you, there may be traps, ambushes, tanks, general combat = sitting on a hill, moving a dot on a screen, pushing R1 and getting a kill? |
Azura Sakura
Militaires-Sans-Frontieres
54
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Posted - 2013.06.03 14:34:00 -
[18] - Quote
While we're at it. Fix Domination please... And I also agree about increasing the price for the sniper rifles. A good sniper should be able to survive long enough to pay for their cost. Only the noob snipers will be effected. |
S0LlD SNAKE
PLAYSTATION4
93
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Posted - 2013.06.03 14:35:00 -
[19] - Quote
like i said , snipers and LAV users are usless in skirmish , if you get killed twice by same sniper then you need Awarness Module , it costs 50000000000000 AURUM tough |
calisk galern
BurgezzE.T.F
191
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Posted - 2013.06.03 14:39:00 -
[20] - Quote
Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward grab a gun and come get me then >.>. if you don't try to kill me that's not the same as less risk. So being in the middle of the battlefield where everyone can see you, there may be traps, ambushes, tanks, general combat = sitting on a hill, moving a dot on a screen, pushing R1 and getting a kill?
I could say the same thing about a group of 6 players traveling in a pack with modded controllers and logi support.
where's the risk of pub stomping in proto gear?
anyone who tries to kill snipers do, even militia ar users can do it, what can they do agaisnt the pub stompers? why isn't their gear 500k isk a fit? |
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calisk galern
BurgezzE.T.F
191
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Posted - 2013.06.03 14:45:00 -
[21] - Quote
SuperKing BigNuts wrote:calisk galern wrote:stlcarlos989 wrote:Khal V'Rani wrote:Another sniper hate thread... Though I'll give you creativity points for trying to couch it in terms of the gear as opposed to tactics. I don't hate snipers, I've played with awesome snipers who shut down objectives and call out enemy positions. My only problem with them is that there is little risk to being a sniper because they are so cheap compared to other infantry weapons. how much is your fit because my sniper full fit with a kaal is 130k each(( assuming the 47k comments are right )). charged fit is obviously cheaper at 90k two deathes and I'm making no profits. risk is involved just as much as anyone else. logi versions can use full proto mods, they easily run up to 160-170k per fit. i dont know which logi suit you run that can fit full proto loadouts... but yes they do get costly running proto suits, i think his complaint is he gets stomped running a proto suit while he distracts the enemy team from the blueberries hiding in the hills. though admittedly i never ran an assault suit worth more than my sniper fits. because i knew the expected life expectancy of my logi assault loadouts were considerably lower than my sniper fits. which comes to the point of playing within your means and using the gear system to suit your play style. i am terrible at FPS, which is why i rely on logistics points and sniper rifles, because they help overcome my second rate infantry skills.
well I honestly don't mind a price increase to sniper fits, I just think people saying sniping is a no risk role is annoying.
using pub stomping AR users as the base line for a cost increase is even more stupid.
trust me nothing pisses me off more then having 14 garbage blue dot snipers on my team, if a sniper gets less then 15 kills in a skirmish or domination match they shouldn't be bringing their sniper rifles to the match.
a sniper needs to close reinforcement lanes, they need to kill the defenders on points, weaken heavies, kill hackers,save blue dots that are losing their gun fights, and remove infantry that are on elevated positions. if you are hiding in the hills and can't do these things then GTFO and find a different spot or stop sniping. |
iceyburnz
Crux Special Tasks Group Gallente Federation
584
|
Posted - 2013.06.03 14:48:00 -
[22] - Quote
stlcarlos989 wrote:1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping.
been saying this since early closed beta.
I still think its true and needs addressed. |
GoD-NoVa
Imperfects Negative-Feedback
340
|
Posted - 2013.06.03 14:55:00 -
[23] - Quote
stlcarlos989 wrote:1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping. come join NF and you will never have to worry about snipers again |
SuperKing BigNuts
Contract Hunters
95
|
Posted - 2013.06.03 14:56:00 -
[24] - Quote
Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward grab a gun and come get me then >.>. if you don't try to kill me that's not the same as less risk. So being in the middle of the battlefield where everyone can see you, there may be traps, ambushes, tanks, general combat = sitting on a hill, moving a dot on a screen, pushing R1 and getting a kill?
they are not the same risks, admittedly, but you know this point ahead of time, and respond accordingly to the risk, you lose a proto suit or 2 running as infantry, you might be inclined to stop running proto suits. you lose a proto suit or 2 sitting on a hill as a sniper, your probably just going to stop sniping. and then you end up running as a blueberry in militia gear getting shot to ribbons because you spent your 'safe allotment' of isk dying on a hill.
making a proto sniper more expensive only means your blueberry snipers are going to be using cheaper fits and thusly being even LESS effective than they so often are.
i find snipers are annoying for about the 2 minutes it takes me to get a jeep and get to a supply depot, and then they are easy pickings.
grab a sniper and fire back, i do not feel that this concept should be as difficult as some folks make it out to be. |
Crow Splat
DUST University Ivy League
2
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Posted - 2013.06.03 14:58:00 -
[25] - Quote
If a redline sniper is causing you significant issues then you should rethink your strategy. Those sniper in the mountains are easy kills too if you do it right. Run around BEHIND them and shoot them in the back. Most of the time sniper set up too far forward to get a better view and they end up exposing their back, and they are too focused on shooting in front to notice you behind them.
I love seeing a bunch of red snipers in the mountains. I just run a circle around the redline and rack up kills.
Now after telling you this, if you still think it prudent to stand still or charge up a hill straight at a sniper then I can't help you.
The point is, sniper gear is fine, except for the charge, that thing is stupid cheap. If a sniper is in a position where there is no risk to them then they probably aren't helping the team very much. |
calisk galern
BurgezzE.T.F
191
|
Posted - 2013.06.03 14:59:00 -
[26] - Quote
GoD-NoVa wrote:stlcarlos989 wrote:1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping. come join NF and you will never have to worry about snipers again
imperfects are the hardest guys to snipe in the game, they seem to have some form of constantly wobbly rotation going on with their joy stick, it's like they play with a vibrator attached to the control stick. ya you heard me. |
Kitten Empress
Ametat Security Amarr Empire
244
|
Posted - 2013.06.03 14:59:00 -
[27] - Quote
calisk galern wrote:Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward grab a gun and come get me then >.>. if you don't try to kill me that's not the same as less risk. So being in the middle of the battlefield where everyone can see you, there may be traps, ambushes, tanks, general combat = sitting on a hill, moving a dot on a screen, pushing R1 and getting a kill? I could say the same thing about a group of 6 players traveling in a pack with modded controllers and logi support. where's the risk of pub stomping in proto gear? anyone who tries to kill snipers do, even militia ar users can do it, what can they do agaisnt the pub stompers? why isn't their gear 500k isk a fit? Hmm, so you use gear we already know is broken, and an illegal item to use in this game to prove your point? Good one. |
Kitten Empress
Ametat Security Amarr Empire
244
|
Posted - 2013.06.03 15:00:00 -
[28] - Quote
calisk galern wrote:GoD-NoVa wrote:stlcarlos989 wrote:1.) Snipers have the HIGHEST survivability of any infantry 2.) They can snipe from the behind the redline and the MCC 3.) The only counter to a good sniper is another sniper 4.) Prototype sniper rifle is 30k cheaper than prototype ARs
I'm tired of seeing 4, 5, even 6 guys on my team way in the mountains or MCC sniping. come join NF and you will never have to worry about snipers again imperfects are the hardest guys to snipe in the game, they seem to have some form of constantly wobbly rotation going on with their joy stick, it's like they play with a vibrator attached to the control stick. ya you heard me. Wouldn't surprise me. |
calisk galern
BurgezzE.T.F
191
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Posted - 2013.06.03 15:01:00 -
[29] - Quote
Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward grab a gun and come get me then >.>. if you don't try to kill me that's not the same as less risk. So being in the middle of the battlefield where everyone can see you, there may be traps, ambushes, tanks, general combat = sitting on a hill, moving a dot on a screen, pushing R1 and getting a kill? I could say the same thing about a group of 6 players traveling in a pack with modded controllers and logi support. where's the risk of pub stomping in proto gear? anyone who tries to kill snipers do, even militia ar users can do it, what can they do agaisnt the pub stompers? why isn't their gear 500k isk a fit? Hmm, so you use gear we already know is broken, and an illegal item to use in this game to prove your point? Good one.
once the ar is fixed they will pub stomp without the controllers using scrambler rifles, it doesn't matter what it is they will move in packs and crush everyone they see with little to no risk.
shouldn't that cost more because they have less risk?
if the potential risk is the only deciding factor involved on what to price an item should be, then the low risk of pack hunting should warrent the cost increase of AR's and SR.
Let's be clear btw most snipers I see die more then 6-8 times in a match against me, so there can be plenty of risk to snipers, I also ground snipe quite frequently and follow my squad like everyone else does. we aren't talking about actual risk, we are talking about potential risk, via a single tactic used by weaker snipers, I snipe from where is most beneficial, red lining is just an option for that purpose.
so if snipers are to be punished with a cost increased based on a single potential tactic, then what of pack hunting? |
SuperKing BigNuts
Contract Hunters
95
|
Posted - 2013.06.03 15:02:00 -
[30] - Quote
Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:calisk galern wrote:Kitten Empress wrote:Snipers ARE in less risk. The point of snipers is staying far away from the enemy, limiting risk and increasing the fear of the enemy.
Hence the gear should be more expensive to compensate for ISK vs Reward grab a gun and come get me then >.>. if you don't try to kill me that's not the same as less risk. So being in the middle of the battlefield where everyone can see you, there may be traps, ambushes, tanks, general combat = sitting on a hill, moving a dot on a screen, pushing R1 and getting a kill? I could say the same thing about a group of 6 players traveling in a pack with modded controllers and logi support. where's the risk of pub stomping in proto gear? anyone who tries to kill snipers do, even militia ar users can do it, what can they do agaisnt the pub stompers? why isn't their gear 500k isk a fit? Hmm, so you use gear we already know is broken, and an illegal item to use in this game to prove your point? Good one.
i think his point was that people running in proto-pack squads should pay more for their suits, and i assume hes making the assumption that they are also using modded controllers while they do it. |
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