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Garrett Blacknova
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3203
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Posted - 2013.06.03 12:38:00 -
[1] - Quote
XiBravo wrote:DS 10 wrote:You don't have to pay to have any type of in-game advantage over other players. I'm goin to have to disagree with you on this one... Name 3 pay-to-win items that CCP haven't already announced plans to fix or release an ISK version of? |
Garrett Blacknova
Codex Troopers
3203
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Posted - 2013.06.03 12:45:00 -
[2] - Quote
Panther Alpha wrote:Garrett Blacknova wrote:XiBravo wrote:DS 10 wrote:You don't have to pay to have any type of in-game advantage over other players. I'm goin to have to disagree with you on this one... Name 3 pay-to-win items that CCP haven't already announced plans to fix or release an ISK version of? Let me ask you a question... : If Dust 514 is truly "Free", why the game have a cash currency ( AUR ). ? For exactly what it says the money is for. To let you do more, faster.
You get to do things a character of your SP can't normally manage, using the next tier of equipment above what you've skilled into. You get occasional low-grade Blueprint items, allowing you to save ISK for the more expensive high-grade gear once you're skilled into it.
There have been times where CCP have made mistakes, and there have been items that were released in a state that makes them objectively better in some way than the closest ISK equivalent. These are considered mistakes by CCP, and when called on them, they've mostly been good about fixing the problems. |
Garrett Blacknova
Codex Troopers
3210
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Posted - 2013.06.03 14:20:00 -
[3] - Quote
Panther Alpha wrote:Garrett Blacknova wrote:XiBravo wrote:DS 10 wrote:You don't have to pay to have any type of in-game advantage over other players. I'm goin to have to disagree with you on this one... Name 3 pay-to-win items that CCP haven't already announced plans to fix or release an ISK version of? I can say 2 BIG ones. - BPO's that allow you to make ISK faster. ( Access to Proto gear in regular basics ) - Passive SP boosters that give you a HUGE skills advantage. BPOs that let you earn the normal in-game currency FASTER, but don't give you access to anything that a non-paying player can get? SP Boosters that let you skill up FASTER, but don't give you access to anything that a non-paying player can get?
Yep. That's totally pay-to-win. |
Garrett Blacknova
Codex Troopers
3211
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Posted - 2013.06.03 14:45:00 -
[4] - Quote
Panther Alpha wrote:Lets you "Win" Faster, AKA ; Pay To Win.
You can't defend this.. sorry. Cosmetics or Expansions will be a different story, but not this. You can "win" just as much with less money and more time.
Not pay to win, just to skip some of the grind. |
Garrett Blacknova
Codex Troopers
3213
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Posted - 2013.06.03 17:01:00 -
[5] - Quote
Panther Alpha wrote:Pay To Win is anything that you buy with cash, that give you an unfair advantage against other players. Yes.
Exactly right.
Now lets go with that.
Do you get an UNFAIR advantage over other players by playing more, and getting more experience? No, because you earned it by playing more.
Is it unfair that someone can come in and buy the same stats without having the experience to back it up? No, because you still have more experience, and can still beat them. They can't buy an advantage. They can only buy less of a disadvantage.
So... I bought a Merc Pack. It gave me an Active Skill Booster, meaning I can gain SP faster for my playtime for a month. It also gave me a BPO Standard Scout Dropsuit with no skill prerequisites, and a BPO Standard SMG with no skill requirements. I can use those items straight away, and don't need to spend ISK replacing them. I bought a bunch of BPOs with AUR too, but those are all Militia-grade gear.
I have a totally free Scout fitting with a Shield Extender, a Shotgun and a couple of Armour Repairers (just an example).
I can go into a battle and get horribly and brutally slaughtered 3/20 and not lose ISK.
If you're a new player, and you're just starting out, YOU CAN DO THE SAME THING WITH STARTER FITS.
They're less flexible until you toss a bit of ISK into the mix, but they're free suits that you don't have to worry about losing. There's no practical difference between the two options here. Neither gives you anything particularly effective, but neither option is going to put you ISK-negative either.
I have characters on an alt account which doesn't have any AUR spent on it, and I do just fine. I have characters with minimal AUR spent on them, and I do fine. I have characters with AUR gear they rely on almost exclusively, and they don't generally perform as well. They run "free" stuff and accumulat ISK, but perform badly because their gear is junk. They run per-use AUR items that are equivalent to higher-tier ISK variants of the same weapon, but they aren't as effective because I don't have the skills to back that weapon up as effectively as I would if I was using the ISK version. |
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