
Poplo Furuya
Crux Special Tasks Group Gallente Federation
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Posted - 2013.06.03 21:12:00 -
[1] - Quote
Main thing with a heavy, whether you're of an AV bent with Forge Guns or looking to give infantry a good slapping with the HMG, is positioning. Being at the right place at the right time is key. Being found in the wrong place is death.
This is because with the HMG you can be easily outranged by the most common weapon, the AR. You also aren't possessed of preternatural toughness, if someone shoots you it will hurt. Being a heavy grants you two things: heavy weapons and a little more time before you buckle under fire. Both are invaluable, especially in conjunction.
When you enter combat (first expose yourself to fire) you need to be within effective range of your targets. Your approach wants to be from outside their line of sight sight or covered by your allies until you're ready to engage. If you're on the defensive simply be close on hand to the side of the primary passage they need to push through. The one iron rule is that you engage them. Do not let them engage you.
If you're the one needing to push travel with others better suited to mid-range. Be in the open as little as possible. Flux grenades are your friends, the HMG tears armour apart while doing lesser damage to shields. If you can cook one and aim it true before you enter the battle proper you will scythe through your enemies like so much wheat.
At the end of the day it's about the terrain and how to use it. One module I've found useful is Enhanced Cardiac Regulators, requires level 3 in Regulators but provides around 80% Max Stamina and Stamina Recovery, a good step up from the basic. Not too costly to fit either.
As you want to end engagements or at the very least your closest targets as swiftly and messily as possible Complex Damage Boosters go a long way. I've found boosting your massive short range damage output by a percentage has yielded better results where it matters than increasing max shields. Killing someone faster means they have less time to shoot you and being able to switch targets sooner gives the second guy less time to collect themself.
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