|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Schalac 17
Seituoda Taskforce Command Caldari State
224
|
Posted - 2013.06.01 22:54:00 -
[1] - Quote
In chromo I had a decent fit with a shotgun and since HMG was nerfed, and TAR is now going to be nerfed and the SR was just weak and the LR has a garbage ADS. I figured I would try the SG again to see how it stands up.
First I tried my scout suit. I got wrecked. One hit and that thing dies, and the ground still kills me as I try to traverse the mountainsides and get caught in the infinite falling loop of the hillsides while chasing down snipers....
So then I tried my Minny medium suit with kin cata for a whopping 7.91 sprint speed. I did better due to more shields but I still ended up getting wrecked. And this is why. Due to the now horrid melee range of the SG, unless I was behind someone all they had to do was backpedal and fire at me. And since I can't sprint and fire at the same time unless I had a corner to jump behind I was dead. It seems silly that a shotgun can't hit someone that is within the little circle on your scanner. You literally have to be right next to them to kill them. At such a close range, the lag and the bad controls and the low FPS really combine to make your life hell as a shotgunner. While all an AR or HMG needs to do is spray and pray.
How to fix SG, add 5-7 meters to optimal range. Make the spread constant while ASD and hip fire. If ADS and hip fire spread is already the same it could of fooled me. Last, raise the ROF. I do not think these changes would make the SG OP. |
Schalac 17
Seituoda Taskforce Command Caldari State
231
|
Posted - 2013.06.02 09:51:00 -
[2] - Quote
Mechoj Nomreps wrote:As a shotgun scout I can only agree with the post. I can also add that point blank shots do no damage most of the time which actually makes the shotgun worse.
I will keep using it though just for the rush and get most of my kills with RE's. This. There were many times I would rush a person and put a shot right in their back, and nothing. Sometimes I would put 2-3 shots into a heavy and their life wouldn't move at all then all of a sudden they drop dead and I get an assist. Uprising is fail on so many levels, and as I play more and more, and use more and more fits, I see the fail jumping out at me.....WTF happened between chromosone and uprising? Did we switch game engines or something? |
Schalac 17
Seituoda Taskforce Command Caldari State
236
|
Posted - 2013.06.03 19:19:00 -
[3] - Quote
Jack McReady wrote:sorry, we dont need one hit kills at 20meters range like in last build. l2p It wouldn't be 20 meters, at most it would be 11 meters if you added 7 meters to the optimal.
Galvan Nized wrote:Though I agree the shotgun needs a smal optimal boost 5-7M may be a bit too much. Its optimal in Chromo was 8, now it is 4. I say start with a small change like 6m and work our way up. Even 8 meters wouldn't make it OP. You still have to get up on someone but atleast with 8 meters you have some room to dance around and still fire.
I don't feel any gun should be regulated to melee range. That is just silly. |
Schalac 17
Seituoda Taskforce Command Caldari State
239
|
Posted - 2013.06.04 02:53:00 -
[4] - Quote
Driftward wrote:
As a full-time shotgun scout I can say....HTFU....As soon as the controls get a bit more smoothed out SG will be right back where it needs to be. My only complaint is that proficiency gives a ROF bonus and not a damage %. If I can't hit people (aiming issue) neither is very useful, but to be competitive against proto assault/logis I need the damage in one shot not spread out to ruin my surprise. That said, anyone under proto I can pretty much 2 hit kill and Std is a OHK. If you can't manage to get close enough to do that, that's your fault not the weapon's.
TL/DR another person QQing about the loss of SS. HTFU, I'm a shotgun scout and I disagree.
EDIT: also for those people who think the answer is to INCREASE spread. You are dumb. Seriously. If you increase spread it means you don't hit with all the pellets and your total damage goes to BALLS. As in bad. If anything I want a fricken slug shotgun. Increasing the spread is just making it a noob weapon. Kills the std suit but can't put a dent in proto. Just because it's a shotgun doesn't mean you don't have to learn how to aim....(mind you if you have hit detection issues, that's different. It sounds like some of you do have that problem ie the guy who tried to shoot an uplink 4 times. That's NOT an issue with spread. Hit Detection is currently a Known Issue hopefully they'll reduce the impact of this soon)
Where did I say I want the SG to shoot like it did with SS? I just want it to hit people that are a couple of feet in front of me. I had no problem getting up on people. The problem I had was that when I would pull the trigger I would get a hit marker, but no damage done, or very minimal. That would then alert them and then they run away and blast you with anything and it is bad times for you. When you have the circle centered on someones torso, the SG should tear them apart, but guess what, it doesn't. There is no HTFU with that. It is simply broken. Honestly I am more afraid of nova knives than I am of a shotgunner, that is just wrong. Very few SG have been able to get the jump on me. When they do, they are using a proto SG. And when they do show that they are a shotgunner I will kill them the rest of the match because of how easy it is to counter. I give you credit for speccing into it, but it is honestly in need of a buff and being able to shoot 8-10 meters is not overkill. I can spit further than these shotguns shoot.
That said, the scout suit has it's own problems, mainly the falling damage that you receive because the poor terrain mapping this game has. I climb lots of hills chasing down overwatch, and more often than not the falling loops that I find myself in kill me more than the people I'm chasing do. If I slide a couple of feet down a hill after doing the running man for a few seconds I shouldn't go to half armor when the game finally decides that I am still on the ground. The whole class is just broken in this game. You might not think that, but there is a reason that there is such a low percent of actual scouts considering there was so many of them in the last build. |
|
|
|