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Konohamaru Sarutobi
Ahrendee Mercenaries
317
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Posted - 2013.06.01 20:17:00 -
[1] - Quote
Bendtner92 wrote:Weapon balance should've been finalised 6+ months ago, yet here we are still trying to do it (and CCP still fails).
You're wrong men. It's still a beta
Oh wait... That excuse ended long time ago....
You're right men! |
Konohamaru Sarutobi
Ahrendee Mercenaries
322
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Posted - 2013.06.01 20:20:00 -
[2] - Quote
BatKing Deltor wrote:I copied this into my iPods notes a few days ago, it says range will also get reduced as well if I read it right...
CCP Remnant C C P C C P Alliance Likes received: 229 #27Posted: 2013.05.28 02:48 | Report Like 25 We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. QUOTE
Lol, they can't handle 1 rifle since the start of the closed beta and they want to add more.
(LOL Cat)
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Konohamaru Sarutobi
Ahrendee Mercenaries
322
|
Posted - 2013.06.01 20:20:00 -
[3] - Quote
NoxiousMentos wrote:Sontie wrote:I don't want to use the regular AR. The SCR overheats to effing fast. The breach either fires to slow, doesn't have enough range, or doesn't pack enough of a punch. The shotgun would be great if framerate were reliable in cqc or PC matches. Nova Knives don't work against good people. The full auto SCR is nice... The mass driver is now to weak to take on a proto suit, so it can only be used in support, and I'm often call upon to go ninja hack stuff. I just don't know what to do now. The clip size nerf is critical. And we don't get another respec, even with a constantly changing balance Can you give a little more info on your experience with the full auto SCR? I too am looking for something to use when I am not shotgunning.I am not a huge fan of the lower semi auto SCR but the auto one sounds kinda useful.
It's weak. Need a damage buff. |
Konohamaru Sarutobi
Ahrendee Mercenaries
329
|
Posted - 2013.06.01 20:58:00 -
[4] - Quote
dabest2evadoit7 wrote:Tbh, I just want to play this game when it is done. Hopefully then it will have been done right. If not I can then move on. The only reason I still play is in the hope CCP will get it right eventually. Although not sure how long that will take.
Well, at least you're Gandalf, I don't think you could wait so long till see the game done. |
Konohamaru Sarutobi
Ahrendee Mercenaries
333
|
Posted - 2013.06.01 22:04:00 -
[5] - Quote
Mobius Wyvern wrote:Bendtner92 wrote:Weapon balance should've been finalised 6+ months ago, yet here we are still trying to do it (and CCP still fails). You clearly aren't familiar with the still ****** weapon balance in Planetside 2 that is a constant cycle of nerfs and buffs EIGHT MONTHS after launch. By eight months, we'll have had our first expansion and time for an update or two after that. I would imagine this would all be sorted out before then.
So, you're saying that if another company makes ****, CCP is able to make ****, anyways, other people make **** too, so it's ok.
Well, that sounds cool |
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