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J Falcs
Bojo's School of the Trades
78
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Posted - 2013.06.01 19:42:00 -
[1] - Quote
Entire Thread TL;DR: As a general rule, consider fitting higher tier modules with a lower tier dropsuit and weapon. This tends to yield a higher performing suit at a reasonable isk price, e.g., an ADV dropsuit and ADV weapon with various PRO and ADV modules.
Each section will have a TL;DR summary so that you can skim through the entire thread quickly and then look at the final thoughts and example for a wrap-up of my theorycrafting.
Introduction and Goal
TL;DR: this guide is about finding efficient items to fit on your suit that maximizes performance while keeping the suit profitable despite multiple losses in a round.
If you want to maximize your profit per match, you simply only need to use a free MLT fit every match. Every match will yield a profit no matter the amount of deaths/losses. Second, you could invest AUR into purchasing BPOs (or BPOs through packs) and create customized MLT fits that better fit your play style.
However, improving upon a free MLT fit with STD, ADV, or PRO gear can improve your play with a relatively small isk investment. This will yield a more efficient and better performing fitting that is still capable of turning a profit. Furthermore, why skill into all this tantalizing gear and not use it. Two deaths do not have to turn into a loss of profits.
This guide is not written to maximize a particular role or maximize a weaponGÇÖs efficiency. It is simply general guidelines with specific examples to produce above average fittings for general pub play. It will also help new players determine whether moving to PRO level items is worth it at the moment, or if perhaps maximizing a different area of their suit would yield better results while still maintaining a competitive and profitable edge.
MLT vs. STD
TL;DR: if fitting permits, you may want to consider using MLT items over STD items for little to no change in performance, but this rule is item dependent.
Generally, the difference between an MLT item and a STD item is only fitting requirements, i.e., a MLT precision enhancer and a STD precision enhancer both yield a -10% bonus to scan precision; however, the MLT version requires 3 more CPU than the STD version. But, the STD version is over 240% more expensive than the MLT version (of course this number is relative because you are comparing 340 isk to 825 isk).
But this rule is not always true. The STD Assault Rifle (AR )is better than the MLT AR if you are comparing clip size (48 vs. 60), but the damage and reload are identical. Furthermore, as is true above, the STD AR has easier fitting requirements than the MLT AR. Furthermore, the STD version is over 245% more expensive than the MLT version (1500 isk vs. 610 isk). Due to the small isk savings, many would rather use the STD AR for the extended clip.
The same is also true of dropsuits. STD dropsuits tend to have better stats than their MLT counterparts. The bump in price is generally worth it for the added bonus, i.e., the MLT light frame suits have considerable penalties compared to their STD counterparts, but the pricing is also drastic (MLT Gallente Light Frame is 610 isk and the STD Gallente Light Frame is 7,600 isk; a 1,245% price increase from MLT to STD).
Basic vs. Specialty Suits
TL;DR: Despite the higher SP cost, consider skilling into and using the specialty suits instead of the basic suits. You will often find that the specialty suit is identical to the basic suit except that the specialty suit is cheaper and has additional bonuses. However, this is not true for logistics and sentinel specialties.
Generally, for scout and assault specialty suits, you will save a considerable amount of isk by using the specialty variant rather than the basic variant. Furthermore, you will also receive the added skill bonuses in the specialty suits for generally the same suit.
For example, the Minmatar Light Frame mk.0 and the Minmatar Scout mk.0 have identical statistics. However, the Minmatar Scout mk.0 has two additional bonuses applied to it and it is over 18% cheaper than the basic suit. The difference is even more astonishing when looking at the ADV light frame suit and the ADV scout suit because the ADV scout suit has the same fitting, has the added bonus, and is almost 50% cheaper.
However, this is not true for sentintel and logistics suits. Both of those specialties are fundamentally different in their slot layout (and in the case of logistics, almost all of the stats) from their basic frame counterparts. Nonetheless, the specialty suits are cheaper than their basic frame cousins and carry with it added bonuses based on skill level.
Equipment
TL;DR: equipment is too specific as to individual and squad needs, but generally, ADV equipment provides a great mid-way compromise between price and performance. Consider always using ADV nanohives.
Equipment is a little harder to judge as to where the price, fitting, and performance meet the usersGÇÖ needs. These consideratiosn change from suit to suit and role to role. However, in general, with Uprising, I find that CCP has made using ADV equipment much more worthwhile than using MLT or STD equipment. This is especially true with nanohives.
Depending on what you and your squad require (and even if you are or are not in a squad) will determine if the price is right. As a logi, when going solo in pubs, I tend to use MLT and STD equipment, but when in a squad where I know the equipment will be put to better use, I have upgraded equipment fits. ADV equipment provides a fantastic happy-medium in regards to price and performance. |
J Falcs
Bojo's School of the Trades
78
|
Posted - 2013.06.01 19:43:00 -
[2] - Quote
Modules (e.g., everything but weapons, equipment, and dropsuits)
TL;DR: always consider using the PRO version of an item if fitting and skills allow it. It tends to provide a great return on performance for a smaller isk investment.
This is where I would heavily consider spending your isk. I find the best performance for the least amount of isk comes from the modules. I will squeak out as much PG/CPU to fit PRO modules before moving on to a higher tier suit. The best way to illustrate this is with specific modules. As always, it is up to you to determine what is worth risking.
In comparison to dropsuits and weapons (discussed below), the performance to isk ratio is more linear when moving from STD to ADV to PRO. Furthermore, the price points tend to be set much lower to start than the weapons and dropsuits.
LetGÇÖs look at shield extenders. For just over 4000 isk, you can fit the top tier complex shield extender. Furthermore, for less than double the isk, you get twice the amount of shields over the enhanced shield extender.
A similar situation occurs with damage modifiers. For about 5500 isk, you add 10% damage to your weapon. Even more astonishing, is that you get double the performance for the complex version but at less than double the isk.
And my favorite investment, STD grenades vs. ADV grenades. LetGÇÖs look at locus nades. For about 1000 isk, you can get a better nade that provides 25% more damage and a 10% increase in blast radius. This should honestly be one of the first upgrades to every suit.
This pattern continues to emerge for module after module. If fitting permits, use the complex version of a module. It tends to provide greater performance compared to isk spent. |
J Falcs
Bojo's School of the Trades
78
|
Posted - 2013.06.01 19:43:00 -
[3] - Quote
Saved |
J Falcs
Bojo's School of the Trades
78
|
Posted - 2013.06.01 19:43:00 -
[4] - Quote
Saved |
J Falcs
Bojo's School of the Trades
78
|
Posted - 2013.06.01 19:44:00 -
[5] - Quote
Saved |
J Falcs
Bojo's School of the Trades
85
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Posted - 2013.06.04 20:35:00 -
[6] - Quote
Thanks for the kind words. Stefan, I do have a 5000 or so isk fit as well. All BPO except for an ADV nade and ADV nanohive. Even with one or two bad games, a couple of games with my 5000 isk suit brings me right back up. |
J Falcs
Bojo's School of the Trades
87
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Posted - 2013.06.06 12:07:00 -
[7] - Quote
I need to skill into armor reppers. I got lazy on the skill because of the innate logi armor repairer bonus, but I cannot count how many time I wish I had just a little more armor rep. Of course, what to drop from my fitting? |
J Falcs
Bojo's School of the Trades
92
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Posted - 2013.06.07 04:11:00 -
[8] - Quote
RuckingFetard wrote:J Falcs wrote:I need to skill into armor reppers. I got lazy on the skill because of the innate logi armor repairer bonus, but I cannot count how many time I wish I had just a little more armor rep. Of course, what to drop from my fitting? If it were unto me, I'd drop the kinetic thingy. Of course, this is from someone who armor tanks like a tank
I'm a logi so the stamina helps me keep up and sprint to and from allies. Luckily we can customize 50 fits. |
J Falcs
Molon Labe. League of Infamy
101
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Posted - 2013.06.13 18:40:00 -
[9] - Quote
TL;DR (Too Long; Didn't Read) = Basically a summary since people will sometimes feels something is too long and won't read the post. So, to preempt that, posters will use the acronym to signify a brief summary of their post or section.
MLT = (Militia) = Militia-grade gear
STD = (Standard) = Standard-grade gear
ADV = (Advanced) = Advanced-grade gear
PRO = (Prototype) = Prototype-grade grear
AUR = Second type of EVE universe currency. Usually purchased with real money.
BPO = (Blue Print Original) = In Dust 514, it is a blueprint of an item that can be equipped and will not be destroyed upon death. If you lose an item upon death, it is considered a BPC (Blue Print Copy). As far as I know, BPO items are either MLT or STD grade.
PG = (Power Grid) = One of the two fitting statistics. Items will have a certain fitting requirement (usually). Suits will have a finite amount of PG available.
CPU = (Central Processing Unit) = One of the two fitting statistics. Items will have a certain fitting requirement (usually). Suits will have a finite amount of CPU available.
I think I covered them all; let me know if otherwise.
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