|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Pandora Mars
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.06.01 19:11:00 -
[1] - Quote
Hello Keri.
I can't tell you for sure, but I was looking for some info as well and this is what I found:
-A rate of fire Cap will be added. No idea if this will prevent people form tapping like bots (definitely not your case lol) or if it is going to make the gun jamming horribly, I'm sorry.
-The clip size will be reduced. Not sure why, maybe another reason to prevent people from spamming R1... meh. I guess a RoF cap is more than enough.
-Blindfire accuracy will be reduced. This won't hurt.
It seems its range and damage per shot won't be affected, which seems good to me. This kind of weapons (scoped-in semi auto/burst rifles) and Laser Rifles (they are underpowered) needs to dominate the medium-long range combat just like you say, if I got a GEK and you got a GLU you should have a noticeable advantage at your range and I should get the same advantage in CQC. If anything, we need (IMO) a better range for Semi-auto Scramblers and I think the burst AR would need to be closer to the TAC (speaking of ranged combat).
Right now I can snipe people at decent range with my Charged Sniper without getting shot back, unless MAYBE they got a TAR or a Laser Rifle. If they got a LR I will perform an "evil laugh" and kill them lol.
Laser Rifles need a general buff, Scrablers and maybe Burst AR need a range buff (still Scramblers might need their "charged" damage slightly reduced, because it's just crazy to me).
Hopi |
Pandora Mars
Kang Lo Directorate Gallente Federation
1
|
Posted - 2013.06.01 19:15:00 -
[2] - Quote
Keri Starlight wrote:Thank you very much, Wolf and Pandora!
You're welcome, dear. |
Pandora Mars
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.06.01 19:26:00 -
[3] - Quote
Mike Poole wrote:Whatever the new specs are going to be there's an extremely high chance it will have zero effect on how the weapon is used.
For some reason all of a sudden CCP is dead set on giving future weapon balances a gentle treatment quite in contrast to taking Mass Drivers and every other unfortunately nerfed weapon and slamming them against the wall until no one wanted to use them anymore.
Glad to hear that, because I know quite well where "Nerf mania" leads a videogame: Against the same wall. Yeah, let's nerf everything! OMG, a guy killed me with a Laser Rifle! Really, CCP, Nerf that damn thing!! |
Pandora Mars
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.06.01 19:34:00 -
[4] - Quote
ZDub 303 wrote:Mike Poole wrote:Whatever the new specs are going to be there's an extremely high chance it will have zero effect on how the weapon is used.
For some reason all of a sudden CCP is dead set on giving future weapon balances a gentle treatment quite in contrast to taking Mass Drivers and every other unfortunately nerfed weapon and slamming them against the wall until no one wanted to use them anymore. They are balancing exactly like they should, instead of overnerfing and overbuffing in a vicious cycle. I think you'll be surprised how damage falloff combined with the slight CQC efficacy reduction will probably bring the TAC right in line with everything else.
It does not need a damage fall off, it does need a Blindfire accuracy nerf and a simple RoF cap so that people will stop going epileptic on R1. You can still shoot fast, but just like a human being. |
|
|
|