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Bendtner92
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Posted - 2013.06.01 17:57:00 -
[1] - Quote
Looking through the weapon ranges in this thread was depressing to be perfectly honest. Weapons that should be mid to long range (or straight up long range) have such low optimals that they're actually considered pure mid range weapons (Tactical Assault Rifle with 65 optimal and 100 max range and Laser Rifle with 62-80 optimal and 84 max range).
CCP is planning to add some sort of falloff damage at max range to push the range further out (as I understand it). From what I can tell they won't change the optimal ranges on weapons though. I really feel that something needs to be done with both max ranges as well as optimal ranges on most of the weapons.
The reason for the need for longer max and optimal ranges is that all the current maps seem to be made for mid to long range fights, or even long range fights, but all the weapons are short to mid range. This leads to a lot of situations where enemies just stand there and look at each other unable to shoot each other.
Therefore I'll be doing some guidelines as to what kind of ranges, both max and optimal ranges, I would like to see some of the weapons to have. Feel free to make comments if you think something should be different. All the below numbers will be based on the Prototype versions:
Sidearms:
SMG: Current optimal: 22m. My suggestion: 40m.
Current max: 44m. My suggestion: 60m.
Scrambler Pistol: Current optimal: 21m. My suggestion: 40m.
Current max: 57m. My suggestion: 60m.
Light Weapons:
Assault Rifle: Current optimal: 42m. My suggestion: 45m.
Current max: 71m. My suggestion: 70m.
Tactical Assault Rifle: Current optimal: 65m. My suggestion: 80m.
Current max: 100m. My suggestion: 120m.
Scrambler Rifle: Current optimal: 48m. My suggestion: 70m.
Current max: 87m. My suggestion: 110m.
Assault Scrambler Rifle: Current optimal: 30m. My suggestion: 60m.
Current max. 76m. My suggestion: 90m.
Laser Rifle: Current optimal: 62-80m. My suggestion: 70-100m.
Current max: 84m. My suggestion: 130m.
Heavy Weapons:
HMG: Current optimal: 33m. My suggestion: 35m.
Current max: 54m. My suggestion: 65m. |
Bendtner92
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Posted - 2013.06.01 19:36:00 -
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Berserker007 wrote:id have to disagree w/ the TAR-SCR ranges. SCR should outdistance the TAR, based on the weapon it is. From CCP Remnant saying it as:
AR's = close range Mini ARs = close-mid SCR=mid LR = mid- long
By that, i dont see how under any condition a TAR should outrange a SCR. Maybe let it be = to it, but never exceed it Per Remnant's post here, then yeah, we would have
Assault Rifle = short range. Combat Rile = short to mid range. Scrambler Rifle = mid range. Rail Rifle = long range.
On top of that we could have variants of each that try to "mimic" the other racial rifles. Currently we have the Assault Scrambler Rifle that try to mimic the Assault Rifle, though it won't be able to do as much damage as the Assault Rifle. On the other hand it would have slightly more range to compensate.
Then the Tactical Assault Rifle try to mimic the Scrambler Rifle, though it won't be able to have as much range as the Scrambler Rifle. Instead it could do slightly more damage to compensate (no overheating is also + for the Tactical though).
So yeah, less or similar range on the Tactical Assault Rifle versus the Scrambler Rifle would probably be a good thing. I'll go edit the numbers on it.
On another note here are my suggestions as to what kind of ranges the Combat Rifle and Rail Rifle should have:
Combat Rifle: Optimal: 60m. Max: 95m.
Rail Rifle: Optimal: 90m. Max: 150m. |
Bendtner92
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Posted - 2013.06.01 21:05:00 -
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Lichsmash RN wrote:ccp is adding to the optimal of the SCR alongside the TAC changes no word on exact details but from what i have learned on what they consider mid to long range it may be around 65 optimal for the meta one version advanced at 68 and proto at 72-75 I can promise you right now that they will certainly not push the Scrambler Rifle optimal from 48 to 72-75 (Prototype version)
Also the Scrambler Rifle is meant to be a mid range weapon, not a mid to long range weapon, in which case they will push the optimal from 48 to something like 55, maybe 60 if we're talking extreme cases here. |
Bendtner92
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Posted - 2013.06.01 21:07:00 -
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Talos Alomar wrote:+1'ing so hard right now.
I love the idea of bringing the sidearm's ranges out a bit. I'd even say add 5 to 10 more meters to the scrambler pistol, though. I didn't want to do something overly extreme for now.
I think the numbers I proposed in the OP would be a very good start. There can always be made further minor changes later, but I certainly agree with you that longer ranges would be a good thing. |
Bendtner92
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Posted - 2013.06.04 06:00:00 -
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Obviously there has to be more balance changes on all the weapons besides changing the ranges. For example the Assault Rifle should be a high damage weapon, and the Assault Scrambler Rifle should be a more range and less damage weapon (this is currently not the case).
This thread just focuses exclusively on the range of the weapons. |
Bendtner92
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Posted - 2013.06.04 07:49:00 -
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Thurak1 wrote:It would also be really nice if the range of the weapon was somewhere in the information of the weapon. Absolutely this as well.
Players need to know what the weapon can do before skilling into it. |
Bendtner92
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Posted - 2013.06.04 17:25:00 -
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OZAROW wrote:Buddy u never even mentioned the shotgun There's several weapons I didn't mention.
But the Shotgun doesn't really need any major range changes. |
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