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Your Absolut End
SVER True Blood Unclaimed.
79
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Posted - 2013.06.01 09:55:00 -
[1] - Quote
What about this: The academy is to train yourself and find your way in Dust, but outside the Academy is the cruel reality of New Eden waiting for you.
Friendly Fire is active in PC, PC is the biggest part of the game and Pub matches are mostly for training, so when in training we should keep it as realistic as it can be.
I think we should include atleast one Domination and one Skirmish mode with FF on.
Thoughts on this? |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
189
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Posted - 2013.06.01 10:51:00 -
[2] - Quote
I wanted them to turn on FF for everything so we can separate the scrubs from the pros since day one. But since people won't go for my idea, I'll have to settle for yours. We also need scrimmage modes where corps can practice for PC. |
Geirskoegul
Soul-Strike
214
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Posted - 2013.06.01 11:32:00 -
[3] - Quote
Cosgar's Alt wrote:I wanted them to turn on FF for everything so we can separate the scrubs from the pros since day one. But since people won't go for my idea, I'll have to settle for yours. We also need scrimmage modes where corps can practice for PC. FF off in instant battle is acceptable, though not desirable, to coddle the carebears. It absolutely NEEDS to come to FW, though. Orbital strikes especiallly need to have friendly fire enabled no matter where, since they're being used as an i-win button on their on positions, whereas with friendly fire on it would at least clear everyone on the area, acting as a reset instead of a free win. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
192
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Posted - 2013.06.01 12:36:00 -
[4] - Quote
Geirskoegul wrote:Cosgar's Alt wrote:I wanted them to turn on FF for everything so we can separate the scrubs from the pros since day one. But since people won't go for my idea, I'll have to settle for yours. We also need scrimmage modes where corps can practice for PC. FF off in instant battle is acceptable, though not desirable, to coddle the carebears. It absolutely NEEDS to come to FW, though. Orbital strikes especiallly need to have friendly fire enabled no matter where, since they're being used as an i-win button on their on positions, whereas with friendly fire on it would at least clear everyone on the area, acting as a reset instead of a free win. I wish I can give you more than one like for that post... |
IR Scifi
Silver Talon Corporation
37
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Posted - 2013.06.01 17:19:00 -
[5] - Quote
Geirskoegul wrote:Cosgar's Alt wrote:I wanted them to turn on FF for everything so we can separate the scrubs from the pros since day one. But since people won't go for my idea, I'll have to settle for yours. We also need scrimmage modes where corps can practice for PC. FF off in instant battle is acceptable, though not desirable, to coddle the carebears. It absolutely NEEDS to come to FW, though. Orbital strikes especiallly need to have friendly fire enabled no matter where, since they're being used as an i-win button on their on positions, whereas with friendly fire on it would at least clear everyone on the area, acting as a reset instead of a free win.
I'm perfectly ok this, a +1 to you good sir! |
Draco Cerberus
Purgatorium of the Damned League of Infamy
80
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Posted - 2013.06.01 17:22:00 -
[6] - Quote
Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 |
Geirskoegul
Soul-Strike
218
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Posted - 2013.06.01 17:30:00 -
[7] - Quote
Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE.
It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on.
And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
|
Posted - 2013.06.01 18:31:00 -
[8] - Quote
Geirskoegul wrote:Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE. It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on. And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position.
The OBs are like any other type weapons fire, the ability to choose FF or not is the question not whether an OB should be destroying friendlies or not. |
Geirskoegul
Soul-Strike
218
|
Posted - 2013.06.01 18:36:00 -
[9] - Quote
Draco Cerberus wrote:Geirskoegul wrote:Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE. It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on. And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position. The OBs are like any other type weapons fire, the ability to choose FF or not is the question not whether an OB should be destroying friendlies or not. That depends on the back end programming, but i more raise it as a point of compromise. It's most important on OB, to the point of being absolute essential, because right now it's a game-breaking i-win button outside of PC. Friendly fire for the rest is just a nice thing and how it should be; as annoying as clums behaviour and throwing grenades into friendlies to kill a hostile is, it's not nigh-game-breaking like OBs on your own position are. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
|
Posted - 2013.06.01 19:41:00 -
[10] - Quote
Geirskoegul wrote:Draco Cerberus wrote:Geirskoegul wrote:Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE. It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on. And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position. The OBs are like any other type weapons fire, the ability to choose FF or not is the question not whether an OB should be destroying friendlies or not. That depends on the back end programming, but i more raise it as a point of compromise. It's most important on OB, to the point of being absolute essential, because right now it's a game-breaking i-win button outside of PC. Friendly fire for the rest is just a nice thing and how it should be; as annoying as clums behaviour and throwing grenades into friendlies to kill a hostile is, it's not nigh-game-breaking like OBs on your own position are.
Like a real grenade wouldn't kill both you and your buddy if you pulled the pin and played catch together for fun would kill the game? You're missing the point and raging because of it sir. |
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Geirskoegul
Soul-Strike
221
|
Posted - 2013.06.01 19:48:00 -
[11] - Quote
Draco Cerberus wrote:Geirskoegul wrote:Draco Cerberus wrote:Geirskoegul wrote:Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE. It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on. And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position. The OBs are like any other type weapons fire, the ability to choose FF or not is the question not whether an OB should be destroying friendlies or not. That depends on the back end programming, but i more raise it as a point of compromise. It's most important on OB, to the point of being absolute essential, because right now it's a game-breaking i-win button outside of PC. Friendly fire for the rest is just a nice thing and how it should be; as annoying as clums behaviour and throwing grenades into friendlies to kill a hostile is, it's not nigh-game-breaking like OBs on your own position are. Like a real grenade wouldn't kill both you and your buddy if you pulled the pin and played catch together for fun would kill the game? You're missing the point and raging because of it sir. No, it's you that's missing my point. I want FF on across the board, but in terms of actual gameplay the grenade example isn't a big deal; maybe you get one or two kills while your buddies live. With the OB, it takes out all the enemies and none of the friendlies, and that's what's gamebreaking.
I offer the limitation to OBs as a compromise for the same whiny, carebear pieces of **** that want to completely prevent AWOXing in Dust, or scamming and ganking in EVE, so that they offer less opposition to something critically important (fixing how broken no-FF OBs are) rather than insisting on fixing the less vital issue (lack of FF everywhere) at the same time. |
XiBravo
TeamPlayers EoN.
68
|
Posted - 2013.06.01 19:56:00 -
[12] - Quote
Way to many trolls for this to work. -1 |
Geirskoegul
Soul-Strike
222
|
Posted - 2013.06.01 19:58:00 -
[13] - Quote
XiBravo wrote:Way to many trolls for this to work. -1 Teamkilling reduces your WP already. It would take seriously dedicated trolls to sacrifice any chance of progress just to grief. |
TcuBe3
THE STAR BORN Dark Taboo
16
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Posted - 2013.06.01 20:02:00 -
[14] - Quote
Turn off FF for merc skirmish when you fix the god damned nanite injectors! |
TcuBe3
THE STAR BORN Dark Taboo
16
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Posted - 2013.06.01 20:04:00 -
[15] - Quote
Geirskoegul wrote:XiBravo wrote:Way to many trolls for this to work. -1 Teamkilling reduces your WP already. It would take seriously dedicated trolls to sacrifice any chance of progress just to grief.
In the deepest darkest bowels of Internet gaming these people flourish in numbers, you'll have to incorporate auto boot as insurance.. |
Geirskoegul
Soul-Strike
222
|
Posted - 2013.06.01 20:05:00 -
[16] - Quote
TcuBe3 wrote:Turn off FF for merc skirmish when you fix the god damned nanite injectors! Other than the clipping bugs with them, what's wrong with them, and what does it have to do with this? The same argument could be made in PC, and have more merit (since PC is the only mode with any significant consequence for either game right now, and the only mode with ANY consequence in Dust right now). |
Geirskoegul
Soul-Strike
222
|
Posted - 2013.06.01 20:07:00 -
[17] - Quote
TcuBe3 wrote:Geirskoegul wrote:XiBravo wrote:Way to many trolls for this to work. -1 Teamkilling reduces your WP already. It would take seriously dedicated trolls to sacrifice any chance of progress just to grief. In the deepest darkest bowels of Internet gaming these people flourish in numbers, you'll have to incorporate auto boot as insurance.. You really won't. It's a risk you take, play with people you know. You can't get rid of it without destroyingthe game and its potential. Given a couple months the main culprits get bored and buy the next Call of Halo and you never see them again. Please trust on this, as i've seen it more times than i can count over the last three decades. The majority of the griefers will get bored and leave if it doesn't benefit them actively. |
Cass Barr
Red Star. EoN.
111
|
Posted - 2013.06.01 20:10:00 -
[18] - Quote
Geirskoegul wrote:XiBravo wrote:Way to many trolls for this to work. -1 Teamkilling reduces your WP already. It would take seriously dedicated trolls to sacrifice any chance of progress just to grief.
That really wouldn't discourage most trolls. Griefing is, in and of itself, their reward. |
TcuBe3
THE STAR BORN Dark Taboo
16
|
Posted - 2013.06.01 20:11:00 -
[19] - Quote
Geirskoegul wrote:TcuBe3 wrote:Turn off FF for merc skirmish when you fix the god damned nanite injectors! Other than the clipping bugs with them, what's wrong with them, and what does it have to do with this? The same argument could be made in PC, and have more merit (since PC is the only mode with any significant consequence for either game right now, and the only mode with ANY consequence in Dust right now).
It's more of an arbitrary argument but... If someone gets schwaked from behind I'd like the ability to revive them. Oh it's more than some clipping bugs man. Again, that has already been identified by ccp so ill get back on topic. FF should be incorporated for certain game types. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
|
Posted - 2013.06.01 20:14:00 -
[20] - Quote
Nanite injectors do work they are picking up people just fine. Aim for their feet. As for grenading your friends being any different than an OB on top of their heads, go do PC. If more people were on team comms it would not be an issue for the team "Friendly OB incoming on Alpha" , team wins, Geirskoegul gets hit because he's not listening and everyone has some fun. Win win! |
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Geirskoegul
Soul-Strike
222
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Posted - 2013.06.01 20:15:00 -
[21] - Quote
TcuBe3 wrote:Geirskoegul wrote:TcuBe3 wrote:Turn off FF for merc skirmish when you fix the god damned nanite injectors! Other than the clipping bugs with them, what's wrong with them, and what does it have to do with this? The same argument could be made in PC, and have more merit (since PC is the only mode with any significant consequence for either game right now, and the only mode with ANY consequence in Dust right now). It's more of an arbitrary argument but... If someone gets schwaked from behind I'd like the ability to revive them. Oh it's more than some clipping bugs man. Again, that has already been identified by ccp so ill get back on topic. FF should be incorporated for certain game types. I roll logi pretty much exclusively, so i'm intimately familiar with injector issues. Everything i've seen, without exception, seems to point towards clipping issues with the corpse causing the injector to think you're pointing at the ground and not the body. No issues ever encountered on flat terrain with some distance from things that change elevation. |
TcuBe3
THE STAR BORN Dark Taboo
16
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Posted - 2013.06.01 20:15:00 -
[22] - Quote
Geirskoegul wrote:TcuBe3 wrote:Geirskoegul wrote:XiBravo wrote:Way to many trolls for this to work. -1 Teamkilling reduces your WP already. It would take seriously dedicated trolls to sacrifice any chance of progress just to grief. In the deepest darkest bowels of Internet gaming these people flourish in numbers, you'll have to incorporate auto boot as insurance.. You really won't. It's a risk you take, play with people you know. You can't get rid of it without destroyingthe game and its potential. Given a couple months the main culprits get bored and buy the next Call of Halo and you never see them again. Please trust on this, as i've seen it more times than i can count over the last three decades. The majority of the griefers will get bored and leave if it doesn't benefit them actively.
I dunno man, especially with the high value / isk vehicles being dropped on the map. You see people getting fragged a lot in bf3 and arma over vehicles. Kinda side note but, 3 decades of fuckyards? That would mean you were dealing with tkers in 1983? Or are we referring to some sort of dice rolling RPG in someone's basement? ;) |
Geirskoegul
Soul-Strike
222
|
Posted - 2013.06.01 20:20:00 -
[23] - Quote
TcuBe3 wrote:Geirskoegul wrote:TcuBe3 wrote:Geirskoegul wrote:XiBravo wrote:Way to many trolls for this to work. -1 Teamkilling reduces your WP already. It would take seriously dedicated trolls to sacrifice any chance of progress just to grief. In the deepest darkest bowels of Internet gaming these people flourish in numbers, you'll have to incorporate auto boot as insurance.. You really won't. It's a risk you take, play with people you know. You can't get rid of it without destroyingthe game and its potential. Given a couple months the main culprits get bored and buy the next Call of Halo and you never see them again. Please trust on this, as i've seen it more times than i can count over the last three decades. The majority of the griefers will get bored and leave if it doesn't benefit them actively. I dunno man, especially with the high value / isk vehicles being dropped on the map. You see people getting fragged a lot in bf3 and arma over vehicles. Kinda side note but, 3 decades of fuckyards? That would mean you were dealing with tkers in 1983? Or are we referring to some sort of dice rolling RPG in someone's basement? ;) Not quite three decades yet, but getting damned close. I got my start (in the FPS side) with dial-in matches of Doom (though arguments could be made for coop console games and a buddy goofing off to **** you off lol). Got my MMORPG start with the original graphical MMORPG, NWN, as pay per hour on AOL (not the isometric view game from the late 90s most will think of, but the gold box engine game, launched in 1991.) |
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
|
Posted - 2013.06.01 20:26:00 -
[24] - Quote
Geirskoegul wrote: Not quite three decades yet, but getting damned close. I got my start (in the FPS side) with dial-in matches of Doom (though arguments could be made for coop console games and a buddy goofing off to **** you off lol). Got my MMORPG start with the original graphical MMORPG, NWN, as pay per hour on AOL (not the isometric view game from the late 90s most will think of, but the gold box engine game, launched in 1991.)
So then not decades but years or decade sigular. Edit: so then only 20 years or so...hmmm. Doom loved that game too. |
TcuBe3
THE STAR BORN Dark Taboo
16
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Posted - 2013.06.01 20:33:00 -
[25] - Quote
Dial up matches made me happy, I remember the douchebaggery that run rampant in ultima online that was a mess half of the time. Trolls will always exist but I still think FF should be on in DUST. |
Geirskoegul
Soul-Strike
224
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Posted - 2013.06.01 20:48:00 -
[26] - Quote
TcuBe3 wrote:Dial up matches made me happy, I remember the douchebaggery that run rampant in ultima online that was a mess half of the time. Trolls will always exist but I still think FF should be on in DUST. The builds of UO that asshattery came from are the ones that ALL of the good and popular private serveres are built on (and most of the rest as well).
But yes, FF should be on in FW and PC. Instant action is up for debate, but those two are not, due to their relationship and interaction with EVE. And there is no room for argument with OBs in any mode, due to how it's abused and gamebreaking right now . |
Geirskoegul
Soul-Strike
224
|
Posted - 2013.06.01 20:49:00 -
[27] - Quote
Draco Cerberus wrote:Geirskoegul wrote: Not quite three decades yet, but getting damned close. I got my start (in the FPS side) with dial-in matches of Doom (though arguments could be made for coop console games and a buddy goofing off to **** you off lol). Got my MMORPG start with the original graphical MMORPG, NWN, as pay per hour on AOL (not the isometric view game from the late 90s most will think of, but the gold box engine game, launched in 1991.)
So then not decades but years or decade sigular. Edit: so then only 20 years or so...hmmm. Doom loved that game too. Edit #2 So 20=30? I must have skipped a few math classes I missed that lesson. Really reaching for some minor point, aren't you? How about you focus on trying to be less useless to this community instead of quibbling over a minor exageration / rounding error. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
85
|
Posted - 2013.06.01 20:51:00 -
[28] - Quote
Sir you have a point, I'm going to go find something to shoot. I think you should do the same. |
Lichsmash RN
Quackery Labs Roid Addicts
6
|
Posted - 2013.06.01 23:01:00 -
[29] - Quote
i remember during beta dieing to my own teams orbital it takes a lot of work to get that many war points if your going to use it on your own team to grief . faction warfare has the tie in with eve by the same name and absolutely should have friendly fire on its the middle ground between playing pub and pc however a ff of mod for pub would just be a clusterkitten |
Draco Cerberus
Purgatorium of the Damned League of Infamy
86
|
Posted - 2013.06.04 21:46:00 -
[30] - Quote
FF could be implemented in the following cases:
A> regular corp battles get brought back alongside PC so corp a wants to fight corp b and neither of them have a planetary district or corp b has a planetary district but corp a does not and they want to start a fight without paying 80mil for the chance to
B> FF on Hardcore mode Ambush/skirm/domi/oms (better payouts and ability to sync squads)
C>Squad Team versions of the ambush/skirm/domi/oms maps where each squad is a team only squads can join this battle type |
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