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Draco Cerberus
Purgatorium of the Damned League of Infamy
80
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Posted - 2013.06.01 17:22:00 -
[1] - Quote
Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 |
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
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Posted - 2013.06.01 18:31:00 -
[2] - Quote
Geirskoegul wrote:Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE. It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on. And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position.
The OBs are like any other type weapons fire, the ability to choose FF or not is the question not whether an OB should be destroying friendlies or not. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
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Posted - 2013.06.01 19:41:00 -
[3] - Quote
Geirskoegul wrote:Draco Cerberus wrote:Geirskoegul wrote:Draco Cerberus wrote:Yeah I want to turn the safety off in pub matches, 2 deployment options of each battle type should be available. FF or Safety on would allow players to choose which style of play they enjoy. +1 I'm ok with it off in instant action, and it absolutely should be off in the academy (though clearer indicators that you WOULD have damaged a friendly would be good for teaching them to watch their fire better.) Instant action is basically the equivalent of high-sec, the "safe" area of EVE. It's when you get into lowsec (FW) and nullsec (PC) that it should definitely be turned on. And again, regardless of where you are or what match type, orbital strikes NEED to always have friendly fire on, otherwise they're horribly abused to achieve inappropriate and unrealistic advantage. Could it be used to grief? Sure, but if they fix the WP on them (so friendly OS kills properly reduce WP like they're supposed to and like normal FF kills do) then the issue would be greatly diminished. My proposal in another thread was to set FF kklls at -75 WP (since kills are +50) to make people really think about what they're doing and make it harder to get a net profit in WP from nuking their own position. The OBs are like any other type weapons fire, the ability to choose FF or not is the question not whether an OB should be destroying friendlies or not. That depends on the back end programming, but i more raise it as a point of compromise. It's most important on OB, to the point of being absolute essential, because right now it's a game-breaking i-win button outside of PC. Friendly fire for the rest is just a nice thing and how it should be; as annoying as clums behaviour and throwing grenades into friendlies to kill a hostile is, it's not nigh-game-breaking like OBs on your own position are.
Like a real grenade wouldn't kill both you and your buddy if you pulled the pin and played catch together for fun would kill the game? You're missing the point and raging because of it sir. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
|
Posted - 2013.06.01 20:14:00 -
[4] - Quote
Nanite injectors do work they are picking up people just fine. Aim for their feet. As for grenading your friends being any different than an OB on top of their heads, go do PC. If more people were on team comms it would not be an issue for the team "Friendly OB incoming on Alpha" , team wins, Geirskoegul gets hit because he's not listening and everyone has some fun. Win win! |
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
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Posted - 2013.06.01 20:26:00 -
[5] - Quote
Geirskoegul wrote: Not quite three decades yet, but getting damned close. I got my start (in the FPS side) with dial-in matches of Doom (though arguments could be made for coop console games and a buddy goofing off to **** you off lol). Got my MMORPG start with the original graphical MMORPG, NWN, as pay per hour on AOL (not the isometric view game from the late 90s most will think of, but the gold box engine game, launched in 1991.)
So then not decades but years or decade sigular. Edit: so then only 20 years or so...hmmm. Doom loved that game too. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
85
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Posted - 2013.06.01 20:51:00 -
[6] - Quote
Sir you have a point, I'm going to go find something to shoot. I think you should do the same. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
86
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Posted - 2013.06.04 21:46:00 -
[7] - Quote
FF could be implemented in the following cases:
A> regular corp battles get brought back alongside PC so corp a wants to fight corp b and neither of them have a planetary district or corp b has a planetary district but corp a does not and they want to start a fight without paying 80mil for the chance to
B> FF on Hardcore mode Ambush/skirm/domi/oms (better payouts and ability to sync squads)
C>Squad Team versions of the ambush/skirm/domi/oms maps where each squad is a team only squads can join this battle type |
Draco Cerberus
Purgatorium of the Damned League of Infamy
90
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Posted - 2013.06.05 15:08:00 -
[8] - Quote
Rachoi wrote:i say leave FF off in the public matches.
there is too much chance that some random person will run over a friendly in the stupid free Lav. too much chance of someone dropping a grenade on a friendly, and also a major chance of someone jsut being an ass and TKing everyone because they're in a pissy mood. too many ways to list that it could be an issue in the public runs because people are petty after all
This is exactly why I suggest different battle types with FF in them. The blueberries who TK each other will soon realize that they can be TKed too. I've TKed people who run into my dropships with Lavs just to blow them up. When blueberries lose assets and isk too they quickly realize that they are in danger as much as anyone and it may train them to stop walking in front of my shots to miss the target they are shooting at and block my shot all at the same time. |
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