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Thang Bausch
Tronhadar Free Guard Minmatar Republic
21
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Posted - 2013.07.28 05:05:00 -
[1] - Quote
gbghg wrote:BARDAS wrote:Oh wow, this is exactly what I been looking for. Great read. Why SMG instead of Flaylock though? Never used SMGs so not sure how viable they are for my anti-infantry needs. Been playing with the Flaylock though on an alt and got a dual wield setup for when there are no vehicles around to play with. Because the flaylock has an imminent nerf incoming, it's always better when setting up a fit to go for best item for the job, SMG's are very good, rather versatile weapons that are nicely balanced right now. of course people will roll with flaylocks but they may be forced to switch when it gets nerfed. Oh and fox? Great read as always, lots of useful advice in there, really helping onthe "know thy enemy" front.
i just sunk a lot of sp into flaylock pistols. Grrrrr.....
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Thang Bausch
Tronhadar Free Guard Minmatar Republic
21
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Posted - 2013.07.28 05:07:00 -
[2] - Quote
BARDAS wrote:gbghg wrote:BARDAS wrote:Oh wow, this is exactly what I been looking for. Great read. Why SMG instead of Flaylock though? Never used SMGs so not sure how viable they are for my anti-infantry needs. Been playing with the Flaylock though on an alt and got a dual wield setup for when there are no vehicles around to play with. Because the flaylock has an imminent nerf incoming, it's always better when setting up a fit to go for best item for the job, SMG's are very good, rather versatile weapons that are nicely balanced right now. of course people will roll with flaylocks but they may be forced to switch when it gets nerfed. Oh and fox? Great read as always, lots of useful advice in there, really helping onthe "know thy enemy" front. Yup. That post is a bit aged. Never ended up skilling points into the Flaylock for my main here and already deleted that alt I was testing the Flaylock on. I have proto SMG unlocked now. It is very nice running around with it.
i just leveled the flaylock up and the combo is quite nice. The flaylock has longer range. But if it is getting nerfed, then I might have just wasted 600+ isk
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Thang Bausch
Tronhadar Free Guard Minmatar Republic
21
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Posted - 2013.07.28 05:14:00 -
[3] - Quote
great guide BTW.
I also recommend using the flux grenade. Tanks usually ignore grenades, so if you are close up or above and they don't notice you, you can throw a couple without catching their attention. If they both hit, you usually have wiped out a lot of their shield. While you wait for the timed grenades to explode, establish your lock and wait to fire shortly after the second grenade goes off. you can then do what this guide recommends to take out the rest of their armor.
flux works well against infantry alongside both the smg and flaylock pistol because both are more effective against armor. let the flux grenade take their shields out and then pull your sidearm out to take out their armor. |
Thang Bausch
Tronhadar Free Guard Minmatar Republic
22
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Posted - 2013.07.28 17:42:00 -
[4] - Quote
One more advantage of the flaylock pistol: it is an explosive so does extra damage to armor. If you are strafing head to head against tank that is almost out of armore and either run out of missles or have to reload, you can switch to your flaylock pistol and finish the tank. In the reload scenario, given the long reload time of 4.5 sec and 1.23-1.7 lock time, you can get in 6 hits with your flaylock pistol from the hip (easy to hit a tank from the hip even at mid range with a little practice) before you could get another swarm off. 6x200 for the basic flaylock means 12k hp which is almost as much as a basic swarm launcher.
As far as using the flaylock pistol as a primary, it takes some getting used to and is difficult unless you are using at least one of the advanced versions. I find hitting targets directly is very difficult, partly because of my lower skill/ability and partly because it is buggy. For the latter, I have had a target lined up in my ironsights and they are not moving. The missile appears to go through them with the smoke trail showing I should have it their chest, but it misses. I gave up on trying to direct hit after seeing that a couple of times.
When you get the advanced flaylock, aim at people's feet, but stil fire carefully: you only have 3 missiles and the blast radius is still not great. Good players will start jumping as soon as they see you use a flaylock. time to hit their feet when they land. You will need to get good at finding cover briefly while you reload because against a good player you will need to reload at least once.
It's amazing in close quarters, but be careful: from what I can tell, you take damage from your own blast radius. I have had team mates step close up in front of my line of fire (as happens when you are in tight quarters with a squad that doesn't work regularly with each other) and I end up taking 200 hp of damage when the missile hits their back.
The flaylock pistol can make some players run for cover, so it is good as a deterrent to give you some time to get with some team mates. Where it is absolutely killer is where your opponents are packed together fighting a pack of your team and you flank from the side or attack from above. You can get a lot of kills and kill assists if you place your missiles right.
I am about to try the flaylock with my swarm launcher fit in a week or two (have to upgrade my electronics to 4 to get the advanced flaylock with the advanced swarm launcher on my basic suite). So far I have been using it as my primary close range weapon and mixing between my AR and flaylock at medium depending on my angle (it's hard to use the flaylock against people behind partial cover or who are above you where the head shot aim of the AR is more effective, but it's great when I am above and pretty good when I am flat at medium range). This is primarily to get used to firing from the hip becuase from what I can tell it is a weapon more meant for firing from the hip than iron sights.
One thing I want to try is the flux grenade/flaylock combo. My AR fit uses locus grenades while my swarm launcher fit uses flux grenades. the flaylock pistol is weak against shields which is one weakness to keep in mnd when using it as your primary, but if I could take out a couple of people's shields with flux grenade I have a good chance of getting in a couple of kils or kill assists with the three rounds in my flaylock.
of course all of this is assuming they do not nerf it again (I hear it was already majorly nerfed during the beta) |
Thang Bausch
Tronhadar Free Guard Minmatar Republic
22
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Posted - 2013.08.01 01:53:00 -
[5] - Quote
With the flaylock getting super nerfed, I would definitely go with the orignal poster's smg recommendation. I am still using the flaylock on my AR fit after the nerf, but am not going to try using it with my swarm fit. |
Thang Bausch
Tronhadar Free Guard Minmatar Republic
22
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Posted - 2013.08.01 01:55:00 -
[6] - Quote
Telleth wrote:So one interesting swarm fit I saw 2 shot my limbus.
Was a proto min logi with I'm assuming a proto swarm, he got the LAV, but not me. I went to hunt him down and saw him in his proto suit. While I can't say for sure, but thinking proto swarm, stacked damage mods, little to no buffer, and a handful of nanohives. While definitely limited to only AV purposes, it was viscously effective at its job. Good for large, vehicle heavy maps like manus and the bridge map.
That fit would be effective in a squad if you still carried an armor repair and nanite injector. others could protect you against infantry and you could protect the group against vehicles and heal.
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