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Che Cortez
Ostrakon Agency Gallente Federation
20
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Posted - 2013.05.31 12:02:00 -
[1] - Quote
Kenderr, did he say 1-2 shots? Your assuming, that shield Nd armor wouldn't matter, if the Time to kill is decreased by tweaking weapons, dmg, spread and dispersion ( u can't just increase base dmg of the weapons collectively as they all have different factors and ways to be implemented, eg like lazer the dmg build up could be increased slightly rather than a dmg increase ) so shield and armor fitting would still make a difference. While stopping prolonged shoot outs, but a few further tweets would be required if this to be put in place.
Such as increased rep for armor repair tool, and shield regen rate. Plus many others
This might mean weapons get their functionally back, instead of the Tac AR being the best slayer. A Hmg pointed down a hallway 30m in length, a realistic fire lane, where this weapon should carve up, if the heavy can aim properly. It should hold its ground, stopping at least for a few seconds any advancing enemy, until they start to flank or get a MD to start lobbing volleys into the wall. But it doesn't happen, the AR can comfortably move into the hallway knowing that he can out DPS and take down the Heavy
I agree with OP, the Tac AR is OP cause it kills to fast, but I think it has appropriate TTK, I know this won't happen but it's my 2 |
Che Cortez
Ostrakon Agency Gallente Federation
20
|
Posted - 2013.05.31 12:32:00 -
[2] - Quote
Malkai Inos wrote:Jathniel wrote:
The whole argument is NOT built on such a premise. It is not wrong, nor is it invalid. . Comparisons were made with BF3, not for arguing that Dust be exactly like it, but for the sake of pointing out an error in Dust. Namely clunkiness of aim, and the absurd TTK in CQC.
Yes it is. Jathniel wrote:Che Cortez wrote:Kenderr, did he say 1-2 shots? Your assuming, that shield Nd armor wouldn't matter, if the Time to kill is decreased by tweaking weapons, dmg, spread and dispersion ( u can't just increase base dmg of the weapons collectively as they all have different factors and ways to be implemented, eg like lazer the dmg build up could be increased slightly rather than a dmg increase ) so shield and armor fitting would still make a difference. While stopping prolonged shoot outs, but a few further tweets would be required if this to be put in place.
Such as increased rep for armor repair tool, and shield regen rate. Plus many others
This might mean weapons get their functionally back, instead of the Tac AR being the best slayer. A Hmg pointed down a hallway 30m in length, a realistic fire lane, where this weapon should carve up, if the heavy can aim properly. It should hold its ground, stopping at least for a few seconds any advancing enemy, until they start to flank or get a MD to start lobbing volleys into the wall. But it doesn't happen, the AR can comfortably move into the hallway knowing that he can out DPS and take down the Heavy
I agree with OP, the Tac AR is OP cause it kills to fast, but I think it has appropriate TTK, I know this won't happen but it's my 2 Another person with reading comprehension. Thank you. Lowering TTK while increasing regen rates is a viable mechanic with its own ups and downs but functionally identical to a CODification of the gameplay. Granted you don't spell it out but you are pretty much arguing for it.
I've never played CoD, I came from Counter Strike (1.3 to source) and I'm not suggesting that Dust have a TTK like that. Only slight increased TTK
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Che Cortez
Ostrakon Agency Gallente Federation
20
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Posted - 2013.05.31 12:45:00 -
[3] - Quote
Fixed :) |
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