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Matticus Monk
Ordus Trismegistus
43
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Posted - 2013.05.31 10:54:00 -
[1] - Quote
Have you confirmed that you can fit two prototype shield extenders with the ADV suit with your variuos other weapons, grenades and EQ?
Personally I'd try for the two complex sheild extenders and the highest kin/cat I could fit, even if it was only 1 militia kin/cat. Since you will be buffing your shields you could even put a 2nd kin/cat in your 2nd low slot and forgo armor repair or other items there.....
If it was me, I'd split the diff and go 2 enhanced shield extenders and 1 enh kin/cat and 1 armor repper (assuming you have the points to take both shields and catalyzers to L3 each). Running is just as useful as shields to me. |
Matticus Monk
Ordus Trismegistus
44
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Posted - 2013.05.31 11:00:00 -
[2] - Quote
IamI3rian wrote:Regulators (the green biotic). The fact that you can only charge them in midair (while maintaining forward 'sprint' momentum) makes having enough stamina to actually JUMP more important than 12% more speed OR shields (especially shields).
That said, when I was stabbing people I ran with a KinCat and a Cardiac Regulator. No armor repairer (honestly.... 70 armor isn't keeping me alive anyway. That way I could move fast AND jump when needed.
Just something to think about. = )
This is an excellent point..... endurance is key. If you can fit a green biotic, a red biotic and perhaps some enhanced shield extenders, this would be an excellently balanced build. You wouldn't be lopsided on shields, speed or endurance but you'd have nice jump up from the standard suit on all counts.
solid. |
Matticus Monk
Ordus Trismegistus
44
|
Posted - 2013.05.31 11:06:00 -
[3] - Quote
Nephiliel wrote:Matticus Monk wrote:IamI3rian wrote:Regulators (the green biotic). The fact that you can only charge them in midair (while maintaining forward 'sprint' momentum) makes having enough stamina to actually JUMP more important than 12% more speed OR shields (especially shields).
That said, when I was stabbing people I ran with a KinCat and a Cardiac Regulator. No armor repairer (honestly.... 70 armor isn't keeping me alive anyway. That way I could move fast AND jump when needed.
Just something to think about. = ) This is an excellent point..... endurance is key. If you can fit a green biotic, a red biotic and perhaps some enhanced shield extenders, this would be an excellently balanced build. You wouldn't be lopsided on shields, speed or endurance but you'd have nice jump up from the standard suit on all counts. solid. Yeah, its very balanced, but if you check out my post, I'll have to see but I think I can fit proto shield exteneders AND militia kin/cat. So i get speed and the most shield, instead of 3-6% more speed at the sacrifice of 72-ish HP
Sounds like a good trade off... an extra 3% speed won't be as noticeable as the big jump in shields you will get. Especially with the scouts quick sheild delay, and high shield recharge rate. |
Matticus Monk
Ordus Trismegistus
47
|
Posted - 2013.05.31 12:20:00 -
[4] - Quote
There is a lot of good advice here, and ultimately you will need to decide what you style prefer more. You may be able to get a feel for if you like shields or mobility/speed more by testing out a few iterations of advanced builds suits (since in either case you are going to spend the SP for the ADV Minmitar scout suit).
Maybe try an advanced Minmitar suit and equipping it with militia kin/cat + green stamina module, but NO shields.
Then try a build with two militia/STD or ADV shield modules but nothing in the low slots at all...
it's not a super great comparison I know.... But it may give you a feel for how important speed and staminia would be to your playstyle in relation to extra shields.... that's the best I got. Or, you just gotta choose one of the many good posts and say "Dat's my fit!" |
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