|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2013.05.31 09:27:00 -
[1] - Quote
Hi,
i have used several versions and i find it hard to gasp the actual mechanic behind it? So some questions:
1) I "understand" the initial 1-5 sec directional scan and see enemies highlighted, but what is the 5-30 sec after the main "scan" i hear the scanner "bleeping"? Will it continue to scan or only keep those highlighted that i initially scanned, can they move?
2) If i sprint or change equipment this secondary "blinping" stops, so do i need to keep holding the scanner for the second phase and those very long 15-30sec scanner versions?
3) Whats the advantage between those 1-2 sec scan + 15-30 sec "secondary" bliping and the 1-5 sec scan + 5 sec "bliping" versions?
4) Will i be visible or highlighted during the initial 2-5 sec "scan", since thats what i did read somewhere, but no-one seem to-be able to confirm this?
My main problem is that i don't understand what exactly happens after the initial scan "sweep", so what exactly does the scanner in this "Bleeping" cool-down phase?
Thx |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2013.05.31 09:45:00 -
[2] - Quote
Epicsting pro wrote:To answer you questions when scanning u show up, Idk how but you do, the cool down phase is just that a cool down, after the scan you can do anything the eneamy will stay scanned. Hope this helped.
Why are there versions with a intentional much longer "countdown" phase? Does this mean its a trade-off between getting more frequent updates vs seeing "older" scanned enemies longer, while being able to-do stuff?
I wonder since often i scan, than some enemies gets highlighted, but shortly after they disappear directly? If i'm using the 15 sec cool-down versions, shouldn't they stay on radar for the whole cool-down until killed or out of range? |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2013.06.01 12:01:00 -
[3] - Quote
Ah thx, thats around the same experience i had using those. I did not notice that the "recharge" and the "scan duration" are 2 separate timers, mainly because i was using the 5sec duration variants and the recharge "seemed" similar to this.
What i can add, is that after the scan and "pin" u can safely put away the scanner and if u are "lucky" all scanned enemies will stay on radar for the "duration" listed in the scanner stats.
I can also confirm that the scanner is using a cone for vertical and horizontal scanning, means if u are up a building u need to look down a little to get better results.
It seems some variants are better at getting a "valid" result, while other with similar db values fluctuate more often and wont pickup enemies.
So one more "broken" equipment from CCP on there "released" game, but obviously not as broken as the nanite injector, but still kinda disappointing. |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
18
|
Posted - 2013.06.03 12:59:00 -
[4] - Quote
Repe Susi wrote:To say it's broken is little confusing since I have been getting good results with it. True, sometimes the usage is wonky but I got an idea: How about CCP meant it to be that way?
Like noted, i think scanners simply got "slapped" on to this "released" game, without extensive testing. They did not even bother to check there active scanner AUR prices and stats or there wont be two identically AUR scanners, with different AUR pricing in the market. Seems they have more important stuff to-do, which is understandable, given that the stupid nanite injector is not even working correctly, without giving an ETA on it.
Things like this make me sad, since CCP using the same attitude than other game developers/publishers and releasing obviously unfinished and buggy products with a big PR tam tam, because this is what "works" these days. I can understand this business wise, but as a gamer i hate this policy. |
|
|
|