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Thread Statistics | Show CCP posts - 0 post(s) |
Dagger-Two
Villore Joint Task Force
17
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Posted - 2013.05.31 05:19:00 -
[1] - Quote
My roommate just picked up playing dust, as some of our other friends have been playing for a little while now.
We tried to actually squad up today, but we found that whenever we activated voice chat in the same channel, we could not hear each other, or anyone else in the channel. There were also serious issues in getting the game to even activate voice chat, as well as general connection issues that may or may not be just a coincidence.
We can both speak to people in seperate channels just fine, only when we are speaking in the same channel does the problem occur (ie, he can talk in his corp chat while i talk in my corp chat, but if we both activate voice when together in squad chat, things get kittened). I have already gone through my router settings and forwarded the necessary ports, as described in one of the stickied topics, but got no results.
If anyone else has had this problem, or knows how to remedy it, help would be greatly appreciated.
Donno if it matters, but we use a D-link DIR-615 router, and both PS3's are connected with ethernet cables. |
Dagger-Two
Villore Joint Task Force
17
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Posted - 2013.05.31 06:32:00 -
[2] - Quote
Shameless self bump for legitimate help topic, and not whining about ISK debt |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.05.31 12:18:00 -
[3] - Quote
--- |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.05.31 17:56:00 -
[4] - Quote
Anybody? |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.01 04:37:00 -
[5] - Quote
It's a strange problem, for sure. We can PLAY together with no connection issues, but its just the voice that's a problem. It's as if both PS3's are trying to use the same port for voice communication and the router doesn't like i. I've tried all the suggestions I can find, including having one PS3 port-forwarded and one using the DMZ function, I've given both static IP addresses, dynamic IP addresses, enabled and disabled UPnP, and no combination has resulted in a fix.
Would REALLY like to hear from a tech-support GM about this. |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.01 18:52:00 -
[6] - Quote
To the top. |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.01 22:11:00 -
[7] - Quote
Hmm, the QoS might be worth looking into. I've actually never played with that setting on the router before.
I've been using d-link routers for years so I'm pretty comfortable tinkering with settings, though I'll admit my knowledge of networking in general is lackluster.
I'll check out if there's a firmware update as well. I haven't done that in ages. If that alone fixes the problem, I'll be beyond happy.
Otherwise, one of the biggest things I can't understand is why UPnP isn't preventing this problem in the first place. Isn't it supposed to keep the two machines in line when it comes to crossing network traffic? |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.03 16:40:00 -
[8] - Quote
Bumpity |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.04 05:17:00 -
[9] - Quote
x2 |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.05 00:26:00 -
[10] - Quote
Tried that a few days ago, got no results. |
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Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.05 23:53:00 -
[11] - Quote
wabump |
Dagger-Two
Villore Joint Task Force
18
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Posted - 2013.06.06 03:58:00 -
[12] - Quote
So after a lot of effort, we finally found the issue, and it's not a network one. Problem is, fixing it seems more unlikely now than ever. |
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