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Terry Webber
Turalyon Plus
77
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Posted - 2013.05.31 02:10:00 -
[1] - Quote
More Vehicles - Suggestions
Just in case we're able to send each other to Davy Jones' Locker someday, I thought I'd write down my thoughts, in addition to the thread in the link above, on what assets we could have to make that possible.
For surface infrastructures, we can have ocean rigs to mine resources, an underwater command center, and harbors for shipping resources to districts across the ocean and as a place to keep naval ships.
As for dropsuits, we can use ones that are more effective underwater. Like the current dropsuits, there can be light, medium, and heavy variants. If they are used on land , mercs won't move well and the same thing will happen if the current dropsuits are used in water.
For weapons, there can be some that are also well-suited for water. Laser rifles can still be used and maybe even harpoons can added to the game. Weapons like the Mass Driver would struggle in these conditions. Those that heat up when they're fired will not heat up as fast as they do on dry land because of the water surrounding them.
If you have any suggestions, please post them here and I'll add them. |
Terry Webber
Turalyon Plus
77
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Posted - 2013.05.31 02:11:00 -
[2] - Quote
Reserved |
Terry Webber
Turalyon Plus
81
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Posted - 2013.05.31 16:51:00 -
[3] - Quote
Any thoughts on this? |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
39
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Posted - 2013.05.31 18:50:00 -
[4] - Quote
Well, don't plan on this happening, at least not for a while. Water is a massively complex thing to program and make look good, and it hogs resources like corporations hog cash.
Second, your underwater fighting is unlikely. Harpoons? Really? That just sounds silly. I can picture launching vehicles into the water to take a marine command center, but arming troops with harpoons isn't something I would bother with. Really, what is this, bioshock?
Now, let's look at lasers. They don't work underwater. The laser, which would be hot enough to burn through armor, will cause the water to flash boil, scattering light passing through it. the absolute extreme range I can picture a laster still causing any real damage at would be like 2 feet (2/3's m, about).
as far as things like your terrain types, we all expect something like that. I don't expect much in naval vessels, though, as it would be monstrously simpler from a logistics stand point just to use air power. I can picture a different mcc type that will have a place to launch airborne craft from, like dropships and fighters, but otherwise, don't expect much in the way of naval vessels.
While we would all like to see new maps and new kinds of maps, terrains, structures and so on, don't count on it happening any time soon |
Daedric Lothar
Onslaught Inc RISE of LEGION
602
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Posted - 2013.05.31 18:55:00 -
[5] - Quote
Water fighting sounds great.
We should also get daggers which shunt in and out from our gauntlets so we can stab people in the neck.
But really.. Mercs have little reason to fight on the ocean. Most fights would boil down to submersible vehicles and or aircraft. There is no real reason for a foot soldier to be present on these battlefields. I would like to keep our focus on the ground combat for now and our interaction with EVE, like fighting on ships and stuff
etc. etc. |
Mobius Wyvern
BetaMax. CRONOS.
1764
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Posted - 2013.05.31 19:14:00 -
[6] - Quote
However, there are many Oceanic planets in New Eden, and if you read the Chronicle "Under the Sea, the City" and the descriptions of the Oceanic Planetary Interaction structures in EVE, you'll see that they both talk about said structures being on the sea-floor.
Surface battles may be hard and may not be that fun, but fighting in domes under the ocean? **** YES
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
47
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Posted - 2013.05.31 19:28:00 -
[7] - Quote
Mobius Wyvern wrote:However, there are many Oceanic planets in New Eden, and if you read the Chronicle "Under the Sea, the City" and the descriptions of the Oceanic Planetary Interaction structures in EVE, you'll see that they both talk about said structures being on the sea-floor.
Surface battles may be hard and may not be that fun, but fighting in domes under the ocean? **** YES
You are a gentleman and a scholar. |
Daedric Lothar
Onslaught Inc RISE of LEGION
604
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Posted - 2013.05.31 19:30:00 -
[8] - Quote
Mobius Wyvern wrote: Surface battles may be hard and may not be that fun, but fighting in domes under the ocean? **** YES
I know exactly how this fight would go...
Capture locannons to destroy enemy....
Dome Breeched.
Underwater Domed city becomes.. flooded bottom of the sea floor slug fest. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1420
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Posted - 2013.05.31 19:43:00 -
[9] - Quote
Yeah, Eve lore has underwater complexes rather than surface structures. Want to see that lol |
Mobius Wyvern
BetaMax. CRONOS.
1767
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Posted - 2013.05.31 19:46:00 -
[10] - Quote
Daedric Lothar wrote:Mobius Wyvern wrote: Surface battles may be hard and may not be that fun, but fighting in domes under the ocean? **** YES
I know exactly how this fight would go... Capture locannons to destroy enemy.... Dome Breeched. Underwater Domed city becomes.. flooded bottom of the sea floor slug fest. Remember how Bioshock was built around the constant danger of drowning?
What if the map is made of a complex of multiple domes that can be sealed off from each other, such that you can implement the domes being vulnerable to damage?
The entire time you're fighting, you have to be careful not to breach the dome and kill everyone inside, enemy and friendly.
Sounds like some pretty slick dramatic tension to me. |
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Daedric Lothar
Onslaught Inc RISE of LEGION
605
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Posted - 2013.05.31 19:59:00 -
[11] - Quote
Mobius Wyvern wrote: Remember how Bioshock was built around the constant danger of drowning?
What if the map is made of a complex of multiple domes that can be sealed off from each other, such that you can implement the domes being vulnerable to damage?
The entire time you're fighting, you have to be careful not to breach the dome and kill everyone inside, enemy and friendly.
Sounds like some pretty slick dramatic tension to me.
True, maybe if people had to care.. Like if they had to rehire the people who died.
But this.....
....this is New Eden...
Everyone is getting drowned...
And you know it. |
Mobius Wyvern
BetaMax. CRONOS.
1768
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Posted - 2013.05.31 20:07:00 -
[12] - Quote
Daedric Lothar wrote:Mobius Wyvern wrote: Remember how Bioshock was built around the constant danger of drowning?
What if the map is made of a complex of multiple domes that can be sealed off from each other, such that you can implement the domes being vulnerable to damage?
The entire time you're fighting, you have to be careful not to breach the dome and kill everyone inside, enemy and friendly.
Sounds like some pretty slick dramatic tension to me. True, maybe if people had to care.. Like if they had to rehire the people who died. But this..... ....this is New Eden... Everyone is getting drowned... And you know it. Kind of like my friend who shoots out all the ship's windows in Warframe just to see if I can find a panel and hack it in time to save us all from dying. |
General Erick
Onslaught Inc RISE of LEGION
26
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Posted - 2013.05.31 20:20:00 -
[13] - Quote
For the Battleship, have at least three batteries of tricannons so I can bombard the crap out of the coast. |
SickJ
sephiroth clones General Tso's Alliance
71
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Posted - 2013.05.31 20:26:00 -
[14] - Quote
Daedric Lothar wrote:Mobius Wyvern wrote: Remember how Bioshock was built around the constant danger of drowning?
What if the map is made of a complex of multiple domes that can be sealed off from each other, such that you can implement the domes being vulnerable to damage?
The entire time you're fighting, you have to be careful not to breach the dome and kill everyone inside, enemy and friendly.
Sounds like some pretty slick dramatic tension to me. True, maybe if people had to care.. Like if they had to rehire the people who died. But this..... ....this is New Eden... Everyone is getting drowned... And you know it.
Put in a penalty for destroying the structure - winning team doesn't get the facility in PC, or something like that.
Of course, this probably would only delay the inevitable... |
Mobius Wyvern
BetaMax. CRONOS.
1770
|
Posted - 2013.05.31 20:27:00 -
[15] - Quote
General Erick wrote:For the Battleship, have at least three batteries of tricannons so I can bombard the crap out of the coast. The issues is that we effectively have airborne carriers already, so what would we need surface ships for? |
SickJ
sephiroth clones General Tso's Alliance
71
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Posted - 2013.05.31 21:17:00 -
[16] - Quote
Mobius Wyvern wrote:General Erick wrote:For the Battleship, have at least three batteries of tricannons so I can bombard the crap out of the coast. The issues is that we effectively have airborne carriers already, so what would we need surface ships for? Indeed, the only surface boats that would be cost effective in this verse are small cheap ones, because anything big would quickly be lolstomped by MCCs and orb strikes. |
Terry Webber
Turalyon Plus
85
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Posted - 2013.05.31 23:04:00 -
[17] - Quote
Original post updated. |
Zat Earthshatter
Ghosts Of Ourselves
309
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Posted - 2013.05.31 23:45:00 -
[18] - Quote
Although water-based vehicles will be a necessity for Oceanic planets, there are a couple game limitations that need to be worked on before adding boats and water-battleships to the equation.
1. Look up, then try to tell the difference The shared economy with EVE may be a problem, as starships have the exact same classifications as water-based craft. Hell, they even call the empires' faction starships "Navy"! We would need a good way of differentiating between the two, lest a DUST player accidentally buys an Abaddon or ten...
2. Waves are complicated. Very complicated. Water is one of the most difficult things for a graphics program to simulate, especially when physics-enabled craft have to float on it. Also notice how water is not represented in DUST in any way - likely for this very reason. But since Oceanic planets exist in New Eden, expect this to solve itself in the span of 5-7 years.
3. Earn your sea legs ya' landlubber! Another issue that seems to pop up in video games is keeping players in one place, especially when boats are used. In GTA IV for example, your character would slide around if he wasn't "inside" the boat, but on the deck. Considering the tank-surfing ability some players have shown, we might not have a problem. But should we get watercraft large enough to use as a building in rolling waves, it might be difficult to keep everyone in their place when not explicitly attached to a crew station.
Although these are large technical hurdles that will take a long time to fix, I do support the concept. I'll add a few specific ship ideas when I have the time. |
General Erick
Onslaught Inc RISE of LEGION
28
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Posted - 2013.06.01 07:13:00 -
[19] - Quote
Mobius Wyvern wrote:General Erick wrote:For the Battleship, have at least three batteries of tricannons so I can bombard the crap out of the coast. The issues is that we effectively have airborne carriers already, so what would we need surface ships for? Exactly. I wish there was a way to convey sarcasm cause you probably think I'm ********. |
Terry Webber
Turalyon Plus
90
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Posted - 2013.06.03 17:03:00 -
[20] - Quote
What's the general opinion for scuba gear dropsuits? |
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Terry Webber
Turalyon 514
298
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Posted - 2013.08.06 01:42:00 -
[21] - Quote
Any feedback? |
Terry Webber
Turalyon 514
298
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Posted - 2013.08.08 02:25:00 -
[22] - Quote
These tools could make water fights epic! |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
63
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Posted - 2013.08.08 04:56:00 -
[23] - Quote
The domes would probably be almost impervious to small arms fire. Vehicle fire might makes small holes if fired at the wall at one spot for 10 minutes. That's how strong the domes would logically be built.
Having matches inside underwater structures would be good. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
88
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Posted - 2013.08.08 05:36:00 -
[24] - Quote
Decent idea |
Mobius Wyvern
Guardian Solutions
2941
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Posted - 2013.08.08 05:36:00 -
[25] - Quote
WeapondigitX V7 wrote:The domes would probably be almost impervious to small arms fire. Vehicle fire might makes small holes if fired at the wall at one spot for 10 minutes. That's how strong the domes would logically be built.
Having matches inside underwater structures would be good. Agreed. It'd be pretty damn awesome to have some that were near enough to the coast that there was light shining in.
Be in a massive pitched battle and then have something twice the size of blue whale just blot out the sun as it swims above the dome. |
Spectre-M
The Generals EoN.
24
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Posted - 2013.08.08 05:50:00 -
[26] - Quote
We could battle with just nova knives! Board medium sized ships to capture the only 2 null canons on each ship and spawn above the ships if no points held. Maybe even wear pirate hats! I'm down.
+1 |
Terry Webber
Turalyon 514
313
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Posted - 2013.08.14 23:43:00 -
[27] - Quote
Any more thoughts? |
Jathniel
G I A N T EoN.
773
|
Posted - 2013.08.14 23:56:00 -
[28] - Quote
Well the dropsuits already have their own air systems, for keeping mercs alive in a variety of different circumstances.
Specific scuba gear probably wouldn't be needed, not unless you intend to go into extreme depths, in which case armor suits would have the advantage (shields suits are just cloth with a few plates when the shields drop).
As for everyone saying that water would be very hard to program in Dust.... the truth is they've done it. It's actually already in game. It just needs a lot of fine tuning. Every time you drop into one of those toxic green pools, that's it right there. Next time you're in game, just stop and have a look at it. You can even shoot it, and it splashes! lol Right now, the surface texturing is pretty simple though, and that's probably why we don't have any coastal maps. The texture would give you a seizure. All that's needed is a decent alternating texture and a wavy surface... which is challenging, but I'm sure they can do it when it's time to focus on that. |
Terry Webber
Turalyon 514
313
|
Posted - 2013.08.16 20:25:00 -
[29] - Quote
Any feedback at all? |
Terry Webber
Turalyon 514
317
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Posted - 2013.08.17 16:09:00 -
[30] - Quote
Bumping for feedback. |
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
109
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Posted - 2013.08.17 17:18:00 -
[31] - Quote
I'd want to be able to destroy the domes... wonder how well we can swim in our dropsuits? |
Terry Webber
Turalyon 514
319
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Posted - 2013.08.19 02:26:00 -
[32] - Quote
Feedback? |
Thurak1
Psygod9
47
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Posted - 2013.08.19 03:00:00 -
[33] - Quote
Terry Webber wrote:What's the general opinion for scuba gear dropsuits? They have shields now and i assume based on the face that the entire thing is based on unbreathable air. Not much change would be needed aside from movement thrusters. |
Terry Webber
Turalyon 514
321
|
Posted - 2013.08.19 19:39:00 -
[34] - Quote
Thurak1 wrote:Terry Webber wrote:What's the general opinion for scuba gear dropsuits? They have shields now and i assume based on the face that the entire thing is based on unbreathable air. Not much change would be needed aside from movement thrusters. Unless the suits aren't exactly watertight. |
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