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Kadeim
Third Rock From The Sun
6
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Posted - 2013.05.30 18:09:00 -
[1] - Quote
You do not seem to care about snipers.
The entire game seems geared more for Assault and Heavy Mobile Equipment.
While these are important for battles, a sniper is also important (even though many hate us).
Here is my list of requests/wants:
1. We need better scopes. It would be great if we could purchase different scopes for our SR's. 1a. it would be great to be able to add an active scanner on certain scopes. 2. Range finder. Almost all sniper scopes today have range finders, yet this "futuristic and more advanced" fighting game does not have this available. 3. Under attributes, it would be nice to know the range, and when that starts to diminish. 4. More/better rifles. When can we see something better come out? Right now the only SR that I really like is the Thale TAR-07, yet they are unavailable. If it could be available under Prototype, with lvl 5 on both dropsuit conditions, along with lvl 5 on weaponry, or even with other prerequisites would be fine with me. 5. A display readout on the screen showing your lvl of energy so that you know how easy you can be detected.
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Kadeim
Third Rock From The Sun
7
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Posted - 2013.05.30 20:16:00 -
[2] - Quote
BuTtHuRtPEepZ wrote:As a 24/7 sniper, of the list i only agree with the rangefinder.
1. The scopes are good as is, the one dot provides excellent accuracy while maintaining good visibility 1a. Active scanners would promote more mountain/cliff camping. If you want an enemy to pop up on team minimap, simply looking at them should be sufficient enough 2. I agree with rangefinder. It would help team-wise to be able to describe enemy positions accurately at a distance 3. Also agree. We need to know sniper range and its effectivenss 4. Disagree. All the rifles are good as is. I use a NT-511 with 2 complex mods and can take down any protos in 2 and 1/2 hits (1/2 comes from my smg). Thales is officer for a reason. 5. You should already be able to calculate your own scan reading
My only gripe is the fact that sniper rifles settle too long. It takes a full 3 seconds to stablize the sniper rifle at operations 5. I say, change resettle time for tactical sniper rifles to 1 second and charge/regular sniper rifles to 2 seconds. This would make defending/offending objectives doable. I would also say remove sway while standing also, but thats too much
Glad you are happy, but so far, others seem to agree with me. If you like the way they are, then you would have the option to only improve you SR equipment to the levels that they currently are at, but I would like to keep the improvements coming.
I've been a sniper all along. Things have changed, some are good, but the scopes are not that good. Maybe because I am an older player and eye sight isn't as good as when I was younger, but with the Thale, I can see and hit my target by about 3 to 1 as with any other scope. I do like the Ishukone, but not the scope.
I would not mind having to skill up (use SP) to get better SR equipment. As of now, I won't spend SP on "Sniper Rifle Ammo Capacity" at (3x), because that is only 7 to 8 shells for a total of 932,760 SP, nor will I spend it on "Sniper Rifle Rapid Reload" at 6x, because that is less than 1 second for a total of 1,865,520 SP.
So there are a number of areas that they could improve upon for snipers, but the ones that I listed, are the ones that I would really like to see implemented.
I hope that others that agree would sound off, so that the developers would consider these implementations. |
Kadeim
Third Rock From The Sun
9
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Posted - 2013.06.20 05:13:00 -
[3] - Quote
Chinduko wrote:CCP caters to snipers. They gave snipers wide open maps, brought the redline closer to the action on Manus Peaks and Ashland which allows you to hide behind the redline while having clearer shots. You were also given very clear vantage points overlooking objectives so opponents cannot hack. You can simply hide in the hills and shoot. CCP also increased sniper rifle damage. Let's not forget the Thale Officer Sniper Rifle which does way too much damage, more so than even the charge sniper rifle which should be the most powerful single shot sniper rifle. These are rare sniper rifles but you shouldn't die in them much since you can easily hide behind the redline. I think CCP gave a very good amount to the sniper class. I dislike snipers but I do enjoy a GOOD sniper on my team. They are hard to find.
Glad you think so, because i have been away (at work) and since I have been back, is not completely true.
While there are some good advantage points, there hasn't been many where I haven't been taken out. The range on the rifles have been nerfed way to much. Being an Ex military and a sharpshooter, the sniper rifles do not have the range they should. I have noticed that on 2 maps, the "targets" disappear at 411 meters; while I can see their red chevron, they disappeared and firing at them did no damage. A real sniper rifle can see and knock out a target at farther distances than this.
I have been increasingly disappointed in the game, and it looks as if others are too. Sony best think about this game, as they have stopped getting regular funds from me to make purchases, much of which was for this game.
I don't think that what I have asked for is to much, or at least a compromise of some sort. I have used SP on some items that are way to high priced for what you get; such as the Sniper Rifle Ammo Capacity at 3x, which can net you six to eight shot (depending on the rifle) for a total of 932,760 SP. Another that is even worse is the Sniper Rifle Rapid Reload at 6x where you don;t even gain a full second for your 1,865,520 SP that it will cost you.
A real sniper does become invisible, yet the teats that I have done (with some help from some friends) show that while real low level mercs can't see me very easy, higher mercs (and not top ones) still can find me pretty easy. Those Precision Enhancers, Complex Amplifier and Dampeners do not really do as much as they should - for the price it takes to get them.
Overall, the game has a long way to go before I will devote a whole lot of time and funds as I have in the past.
I haven't totally given up on it, but have lost a lot of interest at this point. |
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