BuTtHuRtPEepZ wrote:As a 24/7 sniper, of the list i only agree with the rangefinder.
1. The scopes are good as is, the one dot provides excellent accuracy while maintaining good visibility
1a. Active scanners would promote more mountain/cliff camping. If you want an enemy to pop up on team minimap, simply looking at them should be sufficient enough
2. I agree with rangefinder. It would help team-wise to be able to describe enemy positions accurately at a distance
3. Also agree. We need to know sniper range and its effectivenss
4. Disagree. All the rifles are good as is. I use a NT-511 with 2 complex mods and can take down any protos in 2 and 1/2 hits (1/2 comes from my smg). Thales is officer for a reason.
5. You should already be able to calculate your own scan reading
My only gripe is the fact that sniper rifles settle too long. It takes a full 3 seconds to stablize the sniper rifle at operations 5. I say, change resettle time for tactical sniper rifles to 1 second and charge/regular sniper rifles to 2 seconds. This would make defending/offending objectives doable. I would also say remove sway while standing also, but thats too much
Glad you are happy, but so far, others seem to agree with me. If you like the way they are, then you would have the option to only improve you SR equipment to the levels that they currently are at, but I would like to keep the improvements coming.
I've been a sniper all along. Things have changed, some are good, but the scopes are not that good. Maybe because I am an older player and eye sight isn't as good as when I was younger, but with the Thale, I can see and hit my target by about 3 to 1 as with any other scope. I do like the Ishukone, but not the scope.
I would not mind having to skill up (use SP) to get better SR equipment. As of now, I won't spend SP on "Sniper Rifle Ammo Capacity" at (3x), because that is only 7 to 8 shells for a total of 932,760 SP, nor will I spend it on "Sniper Rifle Rapid Reload" at 6x, because that is less than 1 second for a total of 1,865,520 SP.
So there are a number of areas that they could improve upon for snipers, but the ones that I listed, are the ones that I would really like to see implemented.
I hope that others that agree would sound off, so that the developers would consider these implementations.