Cross Atu
Conspiratus Immortalis Covert Intervention
1041
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Posted - 2013.05.31 17:58:00 -
[1] - Quote
GVGISDEAD wrote: Outcome and Request [sic] -Decrease the gap between players
Before evaluating the rest of the OP I would like this contention explained in detail. How will the removal of the SP cap lead to newer or more casual players being able to catch up to longer term or more "hardcore" players?
As far as I am able to determine it would have exactly the opposite effect only widening the gap between players as the "hardcore" will still be able to grind more, just now with greater effects. And the Vets will be able to win just as often, only now with greater rewards.
As far as I can tell the only group this might help close the gap for would be the newly incoming "hardcore" players having a shot a grinding their way past the more casual Vets.
Please elaborate on any flaws you see in my conclusions as well as how your proposal creates the results you ascribe to it.
Cheers, Cross
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Cross Atu
Conspiratus Immortalis Covert Intervention
1041
|
Posted - 2013.05.31 18:05:00 -
[2] - Quote
bacon blaster wrote:Geirskoegul wrote:Easy: you don't catch up. Just as new players to EVE will never catch up.
Thankfully, the skill and equipment systems work beautifully to level the playing field: a two month old player can match a ten year vet IN ONE THING. The fit your bring to the fight is the only thing your skills affect, and so only those relevant skills come into play. The older player can do more things, but still only one at a time, just like you. You're on equal footing if you choose to specialize (like you should; this is a squad-based game, talk to your mates, find what you all like, and build a TEAM, not a clump of jack-of-all/master-of-nones.)
This is simply how it works, and there's nothing you can (let alone should) do to "fix" this wonderfully functional dynamic without breaking everything and making it all pointless.
Thankfully, this is an FPS, and so your SP and how fancy your gear is matters even less than it doea in EVE; YOUR skill matters far more than anything else (just ask the protofits I spank with militia gear). Evidently, you've yet to run all basic gear against an all proto gear, being on the side of basic. Player skill is real nice and all, but when there is a huge disparity between the levels of gear, player skill matters less.
Having run free fits during the "gameshow" event against characters with max skills and best gear I can fully attest to two things here.
First that yes all proto (or better) verses totally basic does reduce the required player skill for victory (in favor of the one with the better gear). Secondly player skill still trumps gear by a fair margin. I don't possess the best gun game out there, but I was able to go up against 4-5 of those best geared characters on more than one occasion and kill all of them or all but one. If I as a guy who isn't a l33t FPSer can use basic fits while outnumbered by proto+ and prevail more often than not it speaks strongly to the value of player skill being more important than character gear. (I've also had guys in lower meta fits chew me up and keep on rolling while I was using full proto).
Cheers, Cross
PS ~ Even in the monolith that is EVE there are ways for newer players to get temporary increases to their SP gain as a boost when they first enter the game, it's not enough to give them the SP of a 5 year Vet but it does help and I think such a feature would be well suited to Dust also. |