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Natu Nobilis
BetaMax Beta CRONOS.
344
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Posted - 2013.05.30 15:40:00 -
[1] - Quote
Kergg wrote:Does race (faction? what is it called?) and bloodline actually mean anything? Are there bonuses I'm not aware of for being one of the four races? What about being, say, a Gallente character using Gallente gear...any reward for that? I'm just not really seeing any advantages or disadvantages to the different races/factions/whatever when it comes to actual gameplay...something I thought would surely be included in such a lore-based game. Actually, I'm kind of surprised that as a Gallente character I'm not limited to Gallente gear or at least penalized in some way (high prices, higher CPU usage, etc.) for using another faction's gear.
Thoughts on this? Something I'm totally missing?
Characer selection is just for roleplay - aestethics reasons.
What you use and how well you use it depend on the skills you invest SP in.
That being said, you can have an Amarr character with Minmatar suits using Gallente weapons.
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Natu Nobilis
BetaMax Beta CRONOS.
344
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Posted - 2013.05.30 15:51:00 -
[2] - Quote
Cosgar's Alt wrote: I got a friend that's Minmatar but uses all Amarr gear. He roleplays as an Uncle Tom.
That-¦s........... a creative way of doing things. |
Natu Nobilis
BetaMax Beta CRONOS.
348
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Posted - 2013.05.30 17:10:00 -
[3] - Quote
Kergg wrote:Then it's as I suspected. I'm not complaining, I guess, but I always wonder why I spent all that time reading about the different bloodlines and how they're "technical this" and "fierce that" when I get no starting skills or anything from picking one or the other. No worries. Plenty of other things to balance out, I'm sure, but on the other hand it seems like it might be cool to be "restricted" in that wayGÇöthough I would see it as an enhancement. Like, if I picked Amarr Amarr, I would have a little extra armor and maybe come built in with certain skills like megacorp control or dropship control or something (I know jack about the lore so that might not make any sense, but you get where I'm headed I think). I don't know, just seems like something the game lacks, almost, since that whole part of character creation is essentially worthless.
There are no "restrictions", but there (should be) are bonuses for certain things.
Amarr tend to use a lot of armor and laser, so their ships get bonuses for that. You can still stick hybrids, but you won-¦t get bonuses for them.
Right now the bonuses and skill system are a little bit of a mess, lot-¦s of SP sink instead of actuall bonuses for something, and the suits are a little "weird" on their bonuses, u=but i think within time, they-¦ll balance it out. |
Natu Nobilis
BetaMax Beta CRONOS.
348
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Posted - 2013.05.30 17:24:00 -
[4] - Quote
Daedric Lothar wrote:I wouldn't really want any restrictions. The thing about us is that we are Mercs. Mercs go where they want, use what they want. Same for Capsuleers.
We are Immortal soldiers.
Some of us are mercenaries, some of us are loyalists, some of us are powergrabbers, some of us are humanitaries.....
What binds us together is that we are immortal. And that-¦s it. |
Natu Nobilis
BetaMax Beta CRONOS.
354
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Posted - 2013.05.31 04:52:00 -
[5] - Quote
Dale Templar wrote: Nah, I'll just keep playing the game as normal, and I can figure out racial bonuses and so on by, reading the forums so I don't need to bother trawling through walls of text of sub-par lore that I have no interest in. The EVE Universe doesn't interest me, the idea of an FPS that plays like Dust, does.
Sub-par?
May i ask what is your reference of good lore? |
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