Iron Wolf Saber wrote:I mean it doesn't take 8 million skill points into vehicles to see controls are a bit fubared and in dire need of improvements. Large Missile Launchers are doing something funny when trying to shoot into the center line (the launcher looks like its playing patty cake or something), or watching what other people do in dealing with the problems and seeing them succeed or fail at it, along with dozens of success and failures involving vehicles. Overall I feel that militia is still a decent test platform for the environment because the issues that the advanced vehicle pilots can suffer can still be easily replicated at a more amplified level so to say. I mean there is no magic skill level that makes a problem disappear or appear as you level it up. I mean if a forge gun is one two shooting an ADS what chances does the militia dropship have?
There are a lot of problems you CAN identify with Militia gear.
Not saying there aren't.
But there are problems which DO only become apparent when you try running higher-grade tanks - and it's particularly a problem with tanks. LAVs also show off the silliness of their 60% HP buff better when you're at higher levels, but HAVs show their inability to compete at that point.
For HAVs, we have:
Militia: The Sica and the Soma are decent for Militia gear. Well-balanced and fair. With a few Standard items thrown into a fit, you can build something relatively good, but it's still limiting, and those non-Militia modules boost the price pretty fast even though they're only Standard (as they should).
Standard: We have no Standard. We have a half-breed Standard/Advanced with the PG and CPU capacity that a Standard HAV should have, but with the extra slots, HP and cost of an Advanced tank. BUT WE DON'T HAVE THE FITTING CAPACITY TO USE IT RIGHT. If we don't get anything remotely resembling decent fitting skills (like Dropsuits have), then we need to at least have competently-designed tanks that allow for a decent level of gear to actually be fitted.
Advanced: We have no advanced either. We have something that's trying to be Advanced with Standard fitting capabilities, so you can't actually load it with a full complement of Advanced gear.
Prototype: NOTHING.
Specialist variants: At the moment, we have the Enforcers, which are a "glass cannon" style tank. I don't use them, because that's not my playstyle. They also seem to have their own unique set of issues that only someone who skills into them will really be able to comment on. I'm holding out for a defense-focused tank, because that would better suit how I want to run my tanks. HAVs that get a bonus to Shield Extenders or Armour Plates (depending which version you get) would be nice. Or tanks with a heavy HP/resistance buff, but at the cost of firepower or range or something.
Also on Enforcers, there's only one of each race. They don't scale. We have a Standard Specialist, and no Advanced or Prototype. We're missing almost our entire HAV range.