Iron Wolf Saber
Den of Swords
4790
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Posted - 2013.05.30 19:54:00 -
[1] - Quote
Yes I am willing to listen and I would like to thank for you time to at least putting out. Things get drowned out quite often on these forums and issues die or are reborn as people keep changing their tactics and the sorts. So having a reminder something is broken is often necessary.
As for the issue at hand.
I mean it doesn't take 8 million skill points into vehicles to see controls are a bit fubared and in dire need of improvements. Large Missile Launchers are doing something funny when trying to shoot into the center line (the launcher looks like its playing patty cake or something), or watching what other people do in dealing with the problems and seeing them succeed or fail at it, along with dozens of success and failures involving vehicles. Overall I feel that militia is still a decent test platform for the environment because the issues that the advanced vehicle pilots can suffer can still be easily replicated at a more amplified level so to say. I mean there is no magic skill level that makes a problem disappear or appear as you level it up. I mean if a forge gun is one two shooting an ADS what chances does the militia dropship have?
What does take 8 million skillpoints and countless hours of effort is to see it is not worth the SP nor time investment seeing how little you get back out of it and that is where I am believing most of the current disenfranchised pilots are coming from. That their efforts have been ought for nothing almost.
This may be the reason why I view to having no issues with the Free LAVs existing as they easily countered with near/free AV means time invested on both sides and cost effort are pretty low. Now lets up the ante a bit, I know a free HAV would cause problems because I know you can pilot a Sica in a manner where you become effort inefficient to be dealt with and free AV is barely, while feasible, is not the best option to deal with the vehicle of such manner most of the time. To effectively remove such vehicle almost requires too much isk/sp/time to do so. You cannot however successfully pilot a free LAV in this manner because they're slightly upgraded from the rolling coffin status of chromosome.
My greatest overall fear however is what I have been calling the teeter totter. One side of the balance goes a bit too heavy and you wind up with vehicles being too 'invincible' where cost effort getting rid of the vehicle cannot be well spent and in current LLAV. Yet if you shove it too hard the other way and nobody wants to pilot vehicles anymore, which is partially the current problem with non LAV vehicles right now. CCP has continuously tried to meet in the middle but well I am sure most of you been through those and are probably more angrier about that than I ever would be.
I mean I know the entire environment is broken I shouldn't be soloing a properly escorted HAV by my lonesome in a 4,000 isk (the basic AV grenade) suit.
Overall I have to agree that something is seriously broken in many place, from skills, physics, the environment, modules, and the equipment itself is in question, and I am afraid to ask about tweaking most numbers until most of the quality of life issues are resolved first, because if you fix all the quality of life issues for vehicle pilots you may wind up with no need to buff or may actually need a nerf afterwards but I don't see that happening with most vehicles. Either way if you guys can continue to discuss what is really wrong I am sure I can use this thread for CCP to listen instead of having to come up with what i think is wrong. Debate if you have to.
I can safely bet however giving HP boost to the dropship would not hurt much at all. I keep pressing CCP Blam about it and he goes a bit mum over it.
I also agree that a fixing to the LAV running over people needs a form of discouragement that doesn't throw the LAV out the airlock into uselessness similar to what the dropship suffered when they removed that ability from them mostly.
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