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IamI3rian
OSG Planetary Operations Covert Intervention
96
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Posted - 2013.05.31 10:49:00 -
[1] - Quote
Another thread I'm not gonna read all the way through, though I read the post by Garret a while ago (a few hours...) So, if this has been stated, my apologies.
That said, the current imbalance between shields and armor (especially prevalent in HAV's) really needs to be addressed.
Hardeners last 6 times longer for armor than they do for shields. For example. Blam! decided that big clunky armor tanks should be moving faster than shield tanks, simply because they are made by the Gallente. Which I guess is fine lorewise, but doesn't do much for balance.
Then, of course, there's the issue with the 'passive' shield repairs being (essentially) useless, combined with shield boosters healing roughly half of the equivalent damage of an armor rep unit.
Which is fine, when you consider that armor takes more damage from explosives.... if we had enough eHP to take more than two (decent) forge shots to begin with.
As it stands armor HAV's are more durable, repairable, and...er... escapable (they move faster).
I'm not much of a Dropship pilot, so I'll leave that to the others. As for LAV's, I think that's been covered too. Anyway, that's my take. |
IamI3rian
OSG Planetary Operations Covert Intervention
103
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Posted - 2013.05.31 12:54:00 -
[2] - Quote
Felix Faraday wrote:[quote=gbghg]Honestly, a 10-20% buff is all the dropship needs...quote]
The exact % buff doesn't really matter. We need to be able to take more than 1-2 shots before exploding, or having some way to react to it. Either through resistance or health or counter measures.
I'd even take an extra high-slot for my Python, if CPU/PG got a small boost to sustain it. It would give me more flexibility.
Right now, a 10% buff at most would give us ~350 more hp... which wouldn't do squat, we would still go pop on the second shot.
Would be nice not to be ROCKED when you get hit with anything too. = / |
IamI3rian
OSG Planetary Operations Covert Intervention
104
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Posted - 2013.05.31 13:06:00 -
[3] - Quote
Felix Faraday wrote:IamI3rian wrote:Would be nice not to be ROCKED when you get hit with anything too. = / I actually like this. I expect to get knocked around if missiles are slamming into the side of my ship. It takes a little skill to keep it under control and get out of there, especially if you are flying low in a city area. I like things that rely more on pilot ability rather than just crunching numbers (x missile - y shields = kaboom!).
Whatever... I'm a 'fair' pilot at best. I suppose you're right though.
Maybe one day I'll be good enough to take a few missiles in the side without careening out of control into the first thing tall enough to hit. = )
I'd like some inherent resistance to damage though... something to let us take more than one hit from a forge without catching fire. = /
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