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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
127
|
Posted - 2013.05.30 12:12:00 -
[1] - Quote
You say you want us to talk directly to you? Well here I go. The problem with Vehicles are very large. Therefore, I'm just going to give you a gigantic list of problems I have noticed so you can address them with CPM/CCP so you guys can fix them already.
The HP of Dropships are way to low for it to fly in, drop off, and pick up people, and get out. Give Drophips a HP buff.
HAV's don't have enough HP either to, well tank. At codex, tanks were fine (except missiles, which needed a slight damage nerf, not a radius nerf). They need to go back to those eHP levels. Or we could get a base resistance for them, say 10-20% for HAV's, and 20-30% for the specialized ones?
The LLV' and SLAV's are fine, and the LAV's only needed half of the buff they got. MLT LAV's are supposed to suck, so nerf them back to their original HP levels.
They have no way to actively defend themselves other than running away, and even then that doesn't work. We need to be able to shoot them down (swarms), or have countermeasures to block them out.
Swarms still have a broken flight pattern and need to get fixed. Also, with this range rendering BS, swarms don't render if the launcher fires past this range. Fix this.
Rails long range is pointless with the range rendering. Remove it or fix it.
Why the hell is Vehicle engineering the only of it's kind in not only just Dust, but in EVE and Dust that doesn't give PG? Plus, why did you take it away? The #1 thing we need for our vehicles IS PG.
AV grenades were, from my understanding, to deal with LAV's. But, there's two problems with that. 1: LAV's if on the move, won't feel them, as they won't touch them. 2: Even if they do, unless there's many thrown at the same time, it won't kill the LAV. Therefore, it has become more powerful, and can kill HAV's. Why is this a problem? Because unlike LAV's, we can't avoid them, and it's a lot harder to run from them. Therefore, I've actually came up with a specific idea for them. First step is to get rid of the Packed AV nades. They are way too powerful. Second step is to Get rid of homing for the regulars, and change it to have damage of 1000 at STD, 1200 at Adv., and 1400 at Proto. Then, change the name to Packed AV nades. Third step is to Make sleeks have a longer homing lock on range, a faster homing speed, and do 600 at STD, 800 at Adv., and 1000 at Proto; after all that, change the name to just AV nades. These changes will make Packed AV nades a extra damage skill weapon rather than a OP fotm weapon, and regular AV grenades actually do their job; scaring off LAV, or in groups, killing them. And if you think that I made them like that to nerf them and make this into "vehicle514", it's not a specialization weapon. It doesn't hinder for dropsuit fights. Therefore, it shouldn't take the place of AV.
So there you go. You wanted results, so I gave them to you. Read think hard, review it with CPM/Devs, then please give me a response. Thank you.
Peace, Godin
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Daedric Lothar
Onslaught Inc RISE of LEGION
518
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Posted - 2013.05.30 12:41:00 -
[2] - Quote
These are just your opinions, you need video evidence and statistics. |
Harpyja
DUST University Ivy League
58
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Posted - 2013.05.30 12:46:00 -
[3] - Quote
Daedric Lothar wrote:These are just your opinions, you need video evidence and statistics. But opinions can be shared my friend. +1 to the OP
Also Godin, shields can't burst tank like they can in EVE, while armor can. Just something you might want to consider. |
DeathwindRising
ROGUE SPADES EoN.
26
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Posted - 2013.05.30 19:24:00 -
[4] - Quote
Harpyja wrote:Daedric Lothar wrote:These are just your opinions, you need video evidence and statistics. But opinions can be shared my friend. +1 to the OP Also Godin, shields can't burst tank like they can in EVE, while armor can. Just something you might want to consider.
shield dont passive tank like in eve either. would be nice if stacking shield extenders increased shield recharge rate like in eve. |
gbghg
L.O.T.I.S. RISE of LEGION
1922
|
Posted - 2013.05.30 19:50:00 -
[5] - Quote
Scout LAV's need a built in active scanner IMO, right now you need to choose between being free WP but able to do your job or being WP that you have to put a bit of work in to get and suck at your job. |
Lycuo
BetaMax. CRONOS.
20
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Posted - 2013.05.30 19:57:00 -
[6] - Quote
Hmm ok many disagreements with ur opinions and some things actually sound right...
Dropships need an hp buff for sure but maybe also a little less affected by being hit (especially LDS's)
tanks DO NOT need an Hp buff if used correctly... I picked up a sica today (obviously railgun) and played in skirmishes as a SUPPORT player. My job was to get rid of installations and stop other enemy vehicles from moving around so easily. Every once in a while i would be able to pick up some infantry kills but thats about it. Blaster tanks are meant to be a fall back to option. This means keep them outside a city, shoot in and basically stop overall movement from one SI to another. Its not meant to be a moving super fortress.
They do need to fix the PG skill problem. Thats a duh... |
Mobius Wyvern
BetaMax. CRONOS.
1698
|
Posted - 2013.05.30 20:24:00 -
[7] - Quote
Godin Thekiller wrote:You say you want us to talk directly to you? Well here I go. The problem with Vehicles are very large. Therefore, I'm just going to give you a gigantic list of problems I have noticed so you can address them with CPM/CCP so you guys can fix them already. The HP of Dropships are way to low for it to fly in, drop off, and pick up people, and get out. Give Drophips a HP buff. HAV's don't have enough HP either to, well tank. At codex, tanks were fine (except missiles, which needed a slight damage nerf, not a radius nerf). They need to go back to those eHP levels. Or we could get a base resistance for them, say 10-20% for HAV's, and 20-30% for the specialized ones? The LLV' and SLAV's are fine, and the LAV's only needed half of the buff they got. MLT LAV's are supposed to suck, so nerf them back to their original HP levels. They have no way to actively defend themselves other than running away, and even then that doesn't work. We need to be able to shoot them down (swarms), or have countermeasures to block them out. Swarms still have a broken flight pattern and need to get fixed. Also, with this range rendering BS, swarms don't render if the launcher fires past this range. Fix this. Rails long range is pointless with the range rendering. Remove it or fix it. Why the hell is Vehicle engineering the only of it's kind in not only just Dust, but in EVE and Dust that doesn't give PG? Plus, why did you take it away? The #1 thing we need for our vehicles IS PG. AV grenades were, from my understanding, to deal with LAV's. But, there's two problems with that. 1: LAV's if on the move, won't feel them, as they won't touch them. 2: Even if they do, unless there's many thrown at the same time, it won't kill the LAV. Therefore, it has become more powerful, and can kill HAV's. Why is this a problem? Because unlike LAV's, we can't avoid them, and it's a lot harder to run from them. Therefore, I've actually came up with a specific idea for them. First step is to get rid of the Packed AV nades. They are way too powerful. Second step is to Get rid of homing for the regulars, and change it to have damage of 1000 at STD, 1200 at Adv., and 1400 at Proto. Then, change the name to Packed AV nades. Third step is to Make sleeks have a longer homing lock on range, a faster homing speed, and do 600 at STD, 800 at Adv., and 1000 at Proto; after all that, change the name to just AV nades. These changes will make Packed AV nades a extra damage skill weapon rather than a OP fotm weapon, and regular AV grenades actually do their job; scaring off LAV, or in groups, killing them. And if you think that I made them like that to nerf them and make this into "vehicle514", it's not a specialization weapon. It doesn't hinder for dropsuit fights. Therefore, it shouldn't take the place of AV. So there you go. You wanted results, so I gave them to you. Read think hard, review it with CPM/Devs, then please give me a response. Thank you. Peace, Godin Good stuff as usual, Godin. +1 |
Iron Wolf Saber
Den of Swords
4790
|
Posted - 2013.05.30 21:21:00 -
[8] - Quote
A debate is also helpful as well at times. people discussing and counter discussing problems does help paint a better overall picture like in the TAC thread started a few weeks back.
As for the skills thing I asked Blam about it and he was more for the idea of making the modules work more with the skills to which I protested that 'basic' fits should not must require fitting modules. Extremo-fits however should require them. So having bring back the original Engineering skill bonus and making a new skill further down the tree that deals with engineering module CPU fit.
Hp on Dropships is very agreed.
HP buff on HAVs I am a bit iffy on while I would love tanks to be more tankish I don't want them seeing turn into 'god mode' which reasonably they're not but when you combine them with smart pilots and environmental factors the tank does become 'invincible'. There are more ways to possibly deal with the overall issue.
Draw Distance affects everyone just about though. not just pilots, I hate getting nailed by invisible weapons and people when I run around with a plasma cannon. Unfortunately its a balance of looking good and running great so more optimization is needed here.
And as for the AV grenade thing this is where I would normally fault the thrower. Try to throw the grenade in a manner the LAV will run into it if its on the move or save the throw and wait for LAV to wreck on something or someone. See if that works out better. However I do reconize there is some sort of issues of AV grenades not regitering even on stationary vehicles. I am not sure if its a display error I am commonly plagued by or the AV grenade really did 'clip' the vehicle and did not establish full damage.
However what do you guys think about the proxy explosive? buff? nerf? Unique Icon/model?
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gbghg
L.O.T.I.S. RISE of LEGION
1927
|
Posted - 2013.05.30 21:38:00 -
[9] - Quote
Iron Wolf Saber wrote:A debate is also helpful as well at times. people discussing and counter discussing problems does help paint a better overall picture like in the TAC thread started a few weeks back.
As for the skills thing I asked Blam about it and he was more for the idea of making the modules work more with the skills to which I protested that 'basic' fits should not must require fitting modules. Extremo-fits however should require them. So having bring back the original Engineering skill bonus and making a new skill further down the tree that deals with engineering module CPU fit.
Hp on Dropships is very agreed.
HP buff on HAVs I am a bit iffy on while I would love tanks to be more tankish I don't want them seeing turn into 'god mode' which reasonably they're not but when you combine them with smart pilots and environmental factors the tank does become 'invincible'. There are more ways to possibly deal with the overall issue.
Draw Distance affects everyone just about though. not just pilots, I hate getting nailed by invisible weapons and people when I run around with a plasma cannon. Unfortunately its a balance of looking good and running great so more optimization is needed here.
And as for the AV grenade thing this is where I would normally fault the thrower. Try to throw the grenade in a manner the LAV will run into it if its on the move or save the throw and wait for LAV to wreck on something or someone. See if that works out better. However I do reconize there is some sort of issues of AV grenades not regitering even on stationary vehicles. I am not sure if its a display error I am commonly plagued by or the AV grenade really did 'clip' the vehicle and did not establish full damage.
However what do you guys think about the proxy explosive? buff? nerf? Unique Icon/model?
Only time I've lost an LAV to one was when my shields were already down, they could do with a slight damage buff I think, also I'd like to see the flux proximity explosives I saw in the uprising item list, you could get 2 guys to set out some really deadly traps with them. |
ZDub 303
TeamPlayers EoN.
258
|
Posted - 2013.05.30 22:57:00 -
[10] - Quote
Iron Wolf Saber wrote:And as for the AV grenade thing this is where I would normally fault the thrower. Try to throw the grenade in a manner the LAV will run into it if its on the move or save the throw and wait for LAV to wreck on something or someone. See if that works out better. However I do reconize there is some sort of issues of AV grenades not regitering even on stationary vehicles. I am not sure if its a display error I am commonly plagued by or the AV grenade really did 'clip' the vehicle and did not establish full damage.
I've literally tried everything, even throwing them ahead of an LAV so it works like a temporary proxy mine.
It used to work great in chromosome but the hit detection on LAVs is pretty much zero when they are moving.
It is literally impossible to do more than incidental damage to an LAV if its moving.
If its stationary, no problems obv, but when someone is murder taxi'ing, they dont care to sit still so you can AV nade them down.
Its to the point where im thinking remote explosives are probably more effective on LAVs than AV nades now. |
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