|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4085
|
Posted - 2013.05.30 12:49:00 -
[1] - Quote
"All items should be unlocked initially. Yeah, you read it right. Skills SHOULD NOT determine usage of weapons, vehicles, modules. What should they affect? Efficacy. All skills should provide passive bonuses. That should be their only function. However, make skills even more specific than we have them now. Each item should have its own skills which gives it passive bonuses. There should be different skills for each variant of equipment or weapon. Highlight an item's purpose on the battlefield through the bonuses its own specific skill provides it with."
I LOVE this idea |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4085
|
Posted - 2013.05.30 13:05:00 -
[2] - Quote
Might be a good idea to simplify the tiers, leave only advanced (rename it standard) and prototype. Advanced for most battles, prototype for important battles like PC. No need to have so many tiers. Advanced would be at current standard prices, and proto would be at least 10x that. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4085
|
Posted - 2013.05.30 13:28:00 -
[3] - Quote
KING ZUMA wrote:but then you will have so little to skill for Wouldn't you want the skills bonuses? More damage, less dispersion, less CPU/PG consumption, more efficacy, more base shields, more base armor, more base PG/CPU, more ammo, bigger magazines, etc. The OP states that all skills would provide passive bonuses and increase efficacy. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4085
|
Posted - 2013.05.30 13:32:00 -
[4] - Quote
The Robot Devil wrote:I like the idea but I also think it would hurt the premise of DUST. It is not that I want noobs to suffer or think that they should have started earlier but I do think that the SP system as it is rewards players for playing and gives people a reason to come back. I do like the part about the proto gear being very expensive. Viziams were like 87k last build and now they are 47K, I love my LR but I think that the prices are too low and I couldn't agree more about the payout of a battle in public matches being able to only buy one proto suit.
The quality of the gameplay and the meta-game should be what keeps players playing, not a work-like lifeless grind. The OP states that all skills would provide bonuses, which is plenty motivation.
I really hate that gaming has become about dangling carrots on a stick to keep people playing instead of motivating players with fun gameplay. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4102
|
Posted - 2013.05.31 00:01:00 -
[5] - Quote
Bump of revolutionary change! |
|
|
|