|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
4758
|
Posted - 2013.05.30 08:35:00 -
[1] - Quote
NoxiousMentos wrote:BOZ MR wrote:You all dumb@sses cry that LAVs are major problem amd can kill you with little skill investment. going into LLAV requires 1.2M SP whereas Swarm proto only cost 600K SP. Than swarms are not OP when we tankers talk about it. You deserved it by nerfing tankers that much. Watchout! Im coming in my LAV. Just to make sure everyone else wasn't crazy I did some testing.There is still a free LAV that umm ya,doesn't require a single sp or isk.Soooo it must just be you.
Yet Free LAVs are like free 150 points when they die. |
Iron Wolf Saber
Den of Swords
4759
|
Posted - 2013.05.30 08:41:00 -
[2] - Quote
Aeon Amadi wrote:
150 SP from WP. 12,600 SP for the AV grenade that doesn't even one shot them. That's 84 free LABs you have to down with a militia swarm launcher.
Even then, Prototype AV grenades don't one shot them. I still call imbalanced design.
You need to throw better. Seriously, aim for the freaking hood. Most of the ones you be throwing at are likely to be wounded from previous crashes. Set yourself in a place where if an LAV does try to run you over you can dodge it and laugh at their misfortune as they become stuck. Such as right next to the first supply depot by the table top on line harvest, got an LLAV the other day stuck there and well with a convenient supply of AV grenades you can guess what happened. |
Iron Wolf Saber
Den of Swords
4759
|
Posted - 2013.05.30 08:45:00 -
[3] - Quote
NoxiousMentos wrote:
Soooo by your logic,If something is overpowered or grossly overused,it is ok as long as it gives points when killed? When a TAC AR wielder gets killed he gives points,better cancel that slight nerf.
My logic dictates that killing militia LAVs are so pathetically easy as an bare fit AV soldier its near effortless and essentially free points.
Its the LLAVs that give me a run for my money, or me being out of ammo. |
Iron Wolf Saber
Den of Swords
4759
|
Posted - 2013.05.30 08:49:00 -
[4] - Quote
Aeon Amadi wrote:
Completely missed the point but whatever, CPM aren't for balancing anyway. GTFO of the thread.
My problem is people are trying to get something nerfed that almost doesn't need it and the only reason why free lavs are so obnoxious is the simple fact people don't want to go AV. I mean at the start of this little rampage I was on average the only AV on the field. Now a days its 2-3 guys that swap to AV weapons and setups. |
Iron Wolf Saber
Den of Swords
4759
|
Posted - 2013.05.30 09:01:00 -
[5] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Aeon Amadi wrote:
Completely missed the point but whatever, CPM aren't for balancing anyway. GTFO of the thread.
My problem is people are trying to get something nerfed that almost doesn't need it and the only reason why free lavs are so obnoxious is the simple fact people don't want to go AV. I mean at the start of this little rampage I was on average the only AV on the field. Now a days its 2-3 guys that swap to AV weapons and setups. Go tell that to the guys who specialize in AV and have to make due with the BS. Forge gun doesn't do much good when you can't get out of the way for a second shot. Supply depots aren't always on hand. Swarms barely keep up. Finally, there's so much AV Grenade QQ it's laughable, and I bet you're all for that.
1. If you are forge gunning (LAV) you should NOT be in a place that you can get ran over. Use the terrain, use your damn sensors, use the uplinks that are safe. 2. Squad up with a Logi 3. Calculate your swarm shots on the LAV better, know when to launch and when not to launch. 4. Yeah sometimes the grenade misses or nicks the vehicle and sometimes it hits the pilot and sometimes it hits the critical spot and blow up the LAV. I am sure its more of a problem shared by the mass driver and flaylock at times.
Edit: I paid aurum for my' free' AV suit and all of the modules except one, the AV grenade at a low low price of 4k. |
Iron Wolf Saber
Den of Swords
4762
|
Posted - 2013.05.30 09:35:00 -
[6] - Quote
VLIGHT5 wrote:My problem with free LAV's is that they're too effective. Yes, you can quickly drop everything you're doing, including your playstyle, JUST to take out one single LAV, or you can go Proto AV Grenades and hope to 2-shot them, or you can just give up and let stupid players misuse them and play a game of GTA in what is supposed to be a tactical shooter. LAV's are unpunishable unless you have completely prepared for it, and even once you DO kill it, they're free, and you'll have to keep switching to crappy AV until they stop, which they won't.
If people just used them right, I'd be fine. But 90% of LAV users now do nothing but drive around seeking roadkills.
Problem with the LAV is that they cannot be used right. The small turrets on all vehicles (save for the ADS nose gun) are fundamentally flawed and non-functional and most of the time considered near useless.
The small turret needs to be Gyro Stabilized, Turn better, Bumpers needs to do damage based on their speed, vehicles should suffer some damage when they hit a suit similar to how they take damage for slamming a wall to hard or slamming to the back end of an HAV. Plasma Cannon needs a buff. The projectile bug that is effecting various other weapons needs to be fixed because I severely suspect its causing the issue with the 'nicked' AV grenades. Nothing annoys me more than to score a direct hit with a mass driver and the guy it hits doesn't even register he got hit. Dropships need a slight HP buff. PG skill needs a fix. Most PG modules barely use a significant amount of CPU. There should be another skill just for engineering systems instead that has the fitting reduction. Large Missile Turret needs much more definition between variants, its not like the blaster and railgun where you can feel the difference. Large missile turret needs to not play patty cake when shooting at targets. There is no reason why the missiles need to be shooting /\ instead they should be |||| War Points for MCRU use needs to be awarded. Open seat passengers need to be able to shoot when allowed to or in case of special vehicles operate other modules. RDVs need to be sent down to recall a vehicle far too often a vehicle in real danger gets recalled before it gets finished off. Dropship controls need to mimic the ADS more in terms of how quickly it stability and agility but needs to retain speed. Swarm Launchers need a slight lock speed nerf and a lock box size reduction. Forge gun, plasma cannon, and Swarm launcher ammo skill is a bit useless. Plasma cannon skill is utterly useless. Charge shot should be removed from the plasma cannon.
|
Iron Wolf Saber
Den of Swords
4762
|
Posted - 2013.05.30 09:44:00 -
[7] - Quote
Shion Typhon wrote:Iron Wolf Saber wrote:Aeon Amadi wrote:
Completely missed the point but whatever, CPM aren't for balancing anyway. GTFO of the thread.
My problem is people are trying to get something nerfed that almost doesn't need it and the only reason why free lavs are so obnoxious is the simple fact people don't want to go AV. I mean at the start of this little rampage I was on average the only AV on the field. Now a days its 2-3 guys that swap to AV weapons and setups. Rubbish, no one wants to nerf the dedicated LAV drivers, if someone wants to spend millions of SP and tonnes of ISK being a LAV expert, more power to him. People are just sick of the swarms of no-risk, indestructible, free LAV. Make it cost, reduce its HPs a tad, leave the other LAVs as is, done. You have to live as AV for 3/4 of the match if you want to keep up with the number of free LAVs on the field.
Separate issue though since the problem there should encompass almost all BPOs. If only militia felt more like milita in where it counts. |
Iron Wolf Saber
Den of Swords
4762
|
Posted - 2013.05.30 09:49:00 -
[8] - Quote
Aeon Amadi wrote:
Which in turn reduces the entire teams effectiveness. A potential tide Turner goes down every time someone has to switch to AV to deal with one guy while the rest of his team are at peak combat effectiveness
Well sister, I rather have one guy be a combat effective anti vehicle guy than having my entire squad being biological speed bumps. |
Iron Wolf Saber
Den of Swords
4762
|
Posted - 2013.05.30 09:57:00 -
[9] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Aeon Amadi wrote:
Which in turn reduces the entire teams effectiveness. A potential tide Turner goes down every time someone has to switch to AV to deal with one guy while the rest of his team are at peak combat effectiveness
Well sister, I rather have one guy be a combat effective anti vehicle guy than having my entire squad being biological speed bumps. Then advocate to remove BPO MLT LAVs. I have yet to see a valid argument as to why these are even provided.
Because I am moot on the BPO issue. My opinion is invalid because I use said BPOs to kill BPO LAVs. |
Iron Wolf Saber
Den of Swords
4769
|
Posted - 2013.05.30 11:26:00 -
[10] - Quote
Spec Ops Cipher wrote:Just snipe the guy out the front. And take it if its a LLAV ^^
Reminds me of last week. Was going full speed then I died all of a sudden going over that bridge between the two warehouses. Kill feed stated a Thale's. Props to whoever shot me. I do have a hard enough time making shots with ARs as it is. |
|
Iron Wolf Saber
Den of Swords
4813
|
Posted - 2013.05.31 15:19:00 -
[11] - Quote
VLIGHT5 wrote:My problem with free LAV's is that they're too effective. Yes, you can quickly drop everything you're doing, including your playstyle, JUST to take out one single LAV, or you can go Proto AV Grenades and hope to 2-shot them, or you can just give up and let stupid players misuse them and play a game of GTA in what is supposed to be a tactical shooter. LAV's are unpunishable unless you have completely prepared for it, and even once you DO kill it, they're free, and you'll have to keep switching to crappy AV until they stop, which they won't.
If people just used them right, I'd be fine. But 90% of LAV users now do nothing but drive around seeking roadkills.
Contradictory statement... Are you sure it is just 1 LAV? |
Iron Wolf Saber
Den of Swords
4813
|
Posted - 2013.05.31 15:22:00 -
[12] - Quote
Jack McReady wrote:I suggest you to learn to read also congrats about killing free lavs with no mods and zero SP. well fitted lav with high sp takes atleast 4 proto hits with damage mods when they are NOT MOVING.
Well if he fitted prototype tanking modules don't you think he should deserve that extra survivability? |
|
|
|