|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
One-Armed Bandits Unclaimed.
422
|
Posted - 2013.05.31 20:04:00 -
[1] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:
Which in turn reduces the entire teams effectiveness. A potential tide Turner goes down every time someone has to switch to AV to deal with one guy while the rest of his team are at peak combat effectiveness
Well sister, I rather have one guy be a combat effective anti vehicle guy than having my entire squad being biological speed bumps. Bro, I run AV 24/7 I used my Respec to invest in the Proto Specialist Swarm Launcher. All I can say is, it still takes 2 swarms to take out a militia LAV. I can not even destroy an LAV until they have already run over the guy they were trying to hit.
Point is, don't nerf the Swarm Launcher. Trust me, you know not what you speak of. Also, I usually get in the top three in terms of kills even while running AV. really pisses me off when people say that AV is easy... |
DeadlyAztec11
One-Armed Bandits Unclaimed.
422
|
Posted - 2013.05.31 20:11:00 -
[2] - Quote
calisk galern wrote:BOZ MR wrote:You all dumb@sses cry that LAVs are major problem and can kill you with little skill investment. going into LLAV requires 1.2M SP whereas Swarm proto only cost 600K SP. Than swarms are not OP when we tankers talk about it. You deserved it by nerfing tankers that much. Watchout! Im coming in my LAV. to get a swarm capable of killing a specced lav( the pimped out fully equipped lav's ), would require specialization most likely so 3 mil. then you will need weapon mods so 4.5 mil of course you will need a suit capable of using 3-4 damage mods so let's just go with proto spec for assault so 7.8 mil now while getting ot this point you will likely want another weapon because you can't AV all the time, so 10.8 mil you will need drop suit command, and engineering and electronics to fit all those weapon mods most likely, let's say 4 each, so 12 mil sp, and that's of course ignoring entirely side arms, armor, shields, etc now you know why i'm only getting close to AV now... Exactley, I spent 5M SP on AV and I still am no where near as good as I want to be. Proto Swarms still two shot militia LAV's all the same. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
422
|
Posted - 2013.05.31 20:18:00 -
[3] - Quote
Spkr4theDead wrote: That's a straw man argument and is not based in reality, or digital reality.
What funk kind of answer is that? Digital reality?
So you mean I have to make physics in the game in accordance to the fake physics that some one came up with based on fake physics that sounded good in your head, that is based off of real physics.
Do you see the problem with arguments like this^?
They are stupidly endless... You can never ' win', because any one can pull out a pseudo scientific argument against your [pseudo scientific argument. This argument (pseudo scientific) should never be used in a pseudo scientific game like Dust 514. At least not when people are trying to 'prove' it. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
422
|
Posted - 2013.06.01 02:17:00 -
[4] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Iron Wolf Saber wrote:Aeon Amadi wrote:
Which in turn reduces the entire teams effectiveness. A potential tide Turner goes down every time someone has to switch to AV to deal with one guy while the rest of his team are at peak combat effectiveness
Well sister, I rather have one guy be a combat effective anti vehicle guy than having my entire squad being biological speed bumps. Bro, I run AV 24/7 I used my Respec to invest in the Proto Specialist Swarm Launcher. All I can say is, it still takes 2 swarms to take out a militia LAV. I can not even destroy an LAV until they have already run over the guy they were trying to hit. Point is, don't nerf the Swarm Launcher. Trust me, you know not what you speak of. Also, I usually get in the top three in terms of kills even while running AV. really pisses me off when people say that AV is easy... Fire and forget weapons are easy. I'll wait a couple of years for you to prove to me that fire and forget weapons are hard to use. I feel like you have never used more then a militia swarm on a militia LAV. Probably in Chromosome, back when it was easier
It is very frustrating shooting 6 proto swarms (36 missiles) at an LAV and not even getting the shields down. Now image their being 5 such LAV's running around you... |
DeadlyAztec11
One-Armed Bandits Unclaimed.
422
|
Posted - 2013.06.01 02:20:00 -
[5] - Quote
Kane Fyea wrote:DeadlyAztec11 wrote:Iron Wolf Saber wrote:Aeon Amadi wrote:
Which in turn reduces the entire teams effectiveness. A potential tide Turner goes down every time someone has to switch to AV to deal with one guy while the rest of his team are at peak combat effectiveness
Well sister, I rather have one guy be a combat effective anti vehicle guy than having my entire squad being biological speed bumps. Bro, I run AV 24/7 I used my Respec to invest in the Proto Specialist Swarm Launcher. All I can say is, it still takes 2 swarms to take out a militia LAV. I can not even destroy an LAV until they have already run over the guy they were trying to hit. Point is, don't nerf the Swarm Launcher. Trust me, you know not what you speak of. Also, I usually get in the top three in terms of kills even while running AV. really pisses me off when people say that AV is easy... If you can't kill a militia LAV in one shot with a Proto SL then your doing it wrong. Explain to me how then... Here is how I am doing it: I track the alleged vehicle for 1.7 seconds and release after hearing the sound indicatng a lock. The missiles then track and hit the LAV, after wards I lock on and fire again.
Count of two shots. |
|
|
|