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Harpyja
DUST University Ivy League
57
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Posted - 2013.05.29 23:08:00 -
[1] - Quote
Blaster rifles (the current ARs) fire heated plasma. Now, how come the rifle doesn't overheat if you fire too many rounds?
I suggest that every weapon gets a unique heat cost. Why do small blaster turrets overheat while ARs don't? It would at least make more sense if they have higher DPS, but they don't.
CCP can even expand upon this and make higher meta weapons have reduced heat costs than their counterparts.
Some weapons will take a long time to overheat (such as standard projectile weapons) while others will overheat quickly (such as laser weapons). Though even this won't be true within classes. An HMG might overheat faster than an SMG, for example.
I find this to be an alternative solution to fixing the TAR problem by giving them more overheat than a regular AR. This will also add realism to the game because weapons heat up in real life. |
Harpyja
DUST University Ivy League
59
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Posted - 2013.05.30 17:40:00 -
[2] - Quote
Many of you are using real life ARs to back your arguments. The ARs in DUST shoot heated plasma, something entirely different from modern day bullets. No matter what cooling system you have, that stuff should heat up your barrel. This gives room for the devs to make higher meta weapons have better cooling systems that reduce the amount of heat generated.
When the Minmatar rifles come out, then you can compare those to modern day weapons. They will have close to no heat build up with higher meta possibly providing no heat build up at all.
Hybrids should have heat build up, though not as much as energy weapons, considering the fact that they shoot heated plasma (for railguns, they shoot the canister of suspended plasma instead, but heat is still produced from all the energy involved in firing these canisters) |
Harpyja
DUST University Ivy League
64
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Posted - 2013.05.31 18:32:00 -
[3] - Quote
Jathniel wrote:I wouldn't knock a heat build-up mechanic for the ARs.
That WOULD address concerns for the TAR, and practically EVERY weapon. Even two-clip tangos would disappear. Hybrid weapons overheat too. (Blaster turrets, rail gun turrets), why would/should their smaller counterparts be any different?
Then I think about all the new players that come to Dust, that start wondering wtf their ARs are overheating and exploding in their faces. Then they leave Dust saying, "all the weapons in Dust suck. everything overheats and explodes in your face."
So while it is a fair and fine remedy to a majority of our weapon balance problems... you run into the problem of making the learning curve for new players that much more steeper. I understand your concern. Basic ARs won't have a high heat cost to start off with, but higher meta ARs will make a significant heat cost reduction. I think a good starting point is being able to fire one and a half clips/mags one after the other on the basic AR without overheating.
And yes, this system is designed to help balance weapons effectively as well by introducing more heat cost to burst and tactical rifles to compensate for higher damage outputs (correct me if wrong on the burst variants), but is not fully limited to just a few weapons. |
Harpyja
DUST University Ivy League
153
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Posted - 2013.07.02 15:03:00 -
[4] - Quote
Bump |
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