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Tuna the Fish
The Southern Legion RISE of LEGION
6
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Posted - 2013.05.29 20:19:00 -
[1] - Quote
Hey guys, I wanted to create a guide to help new players start on a focused path of character development. This isn't a guide on how to get to prototype as fast as possible, but rather a guide on how to grow your character evenly and effectively. Before I release it in the Rookie Training Grounds, I would like some feedback from the vets.
TunaGÇÖs Guide to Character Growth
Note about starter suits: Starter suits are your friends. Since they never run out (unlike other suits) every game you play using a starter suit is 100% profit. They are a great way to stockpile large amounts of ISK while you learn the game. I would recommend using them at least until after Step Two of this guide, but it is up to you to decide when you are ready to upgrade.
When decided what to spend skill points (SP) on, or what items to unlock, remember GDEMO.
Gun Dropsuit Equipment Modules Other Skills
Step One: Gun (Primary Weapon) The primary weapon is your main tool for killing other people, and the more people that you kill, the more ISK and SP you can earn after the match. Therefore, your first priority should be to get yourself a good weapon. Just choose the type of weapon you want and unlock the first level of that weaponGÇÖs operation skill. The basic version of that weapon is now available for purchase at the marketplace. You can go ahead and buy some to use, or you can continue using the starter suits to save up your ISK. Note that sidearms and grenades are not included in this step. They will be addressed in Step Three.
Step Two: Dropsuit Even though higher-tier dropsuits donGÇÖt inherently give you any additional armor or shielding than your starter suits, they do give you more equipment slots as well as more CPU and PG so you can equip more modules that will increase your armor and shields. After you have decided on the size and race of the suit you want and have unlocked the suitGÇÖs operation skill, the standard version of dropsuit is now available for purchase. You can go ahead and equip the primary weapon you unlocked in step one, along with as many militia grade modules and equipment as you can fit.
Step Three: Equipment Now you will want to replace all the militia equipment that you are using, including your sidearm and grenades. Standard equipment offers improved performance while reducing the CPU and PG cost, so you can fit more items in your dropsuit.
Step Four: Modules As you unlock the basic modules to replace the militia ones you are using, you might notice that most (but not all) of the basic modules perform identically to their militia counterparts. The only differences being that the militia version cost more CPU and PG to equip, but cost less ISK to buy. If you have plenty of CPU and PG left in your suit, you might want to consider using the militia modules to cut down on the overall cost to replace your suit. However, you still want to unlock the basic modules during this step, because the skills used to unlock those modules also increase the effectiveness of the modules (militia versions included).
Step Five: Other skills By now you should have unlocked and equipped the standard versions of your weapons, suit, equipment, and modules. At this point, you should look at the skills that donGÇÖt unlock any specific items, but improve your character in some way. Skills like the ones that increase your weaponGÇÖs ammo capacity or increase your dropsuitGÇÖs CPU or PG. Unlocking them is basically optional, but I donGÇÖt recommend putting it off for too long, especially the ones that increase CPU and PG.
Step Six: Repeat After completing the five steps you should repeat the process, except this time you will increase each skill by two levels to reach level three so as to unlock the advanced versions of each item. This way, by the time you have your prototype weapons and suit, you will also have amazing skills and modules to back them up with.
Note about reaching your advanced dropsuit: Once you have unlocked the advanced version of your dropsuit (skill level 3), you have the option of continuing to unlock the prototype version, or you can start to unlock the class specific version of that suit. I would highly recommend starting to unlock the class specific version, as it is cheaper than the basic version and it gives you added bonuses. YouGÇÖll be stuck in step 2 for an extended period of time, but it will be worthwhile in the end. However, if you decide the bonuses donGÇÖt appeal to you, and you have enough ISK save up to make cost a non-issue, then feel free to continue to unlock the prototype version of your basic suit. |
Tuna the Fish
The Southern Legion RISE of LEGION
6
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Posted - 2013.05.29 20:59:00 -
[2] - Quote
Bump. I would like to know if anyone finds this helpful at all. |
Jin Robot
Foxhound Corporation General Tso's Alliance
673
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Posted - 2013.05.29 21:20:00 -
[3] - Quote
It seems like it would be helpful for new players. Although, If it is aimed at new players, I dont think you put enough emphasis on core skills. I mean Armor, shield, pg, and cpu. Those effect all suits and those skills (especially armor and shield) alone will make the starter fits more serviceable while a new players experiments and finds his role. just my opinion though. |
hooc order
Deep Space Republic Gentlemen's Agreement
148
|
Posted - 2013.05.29 21:21:00 -
[4] - Quote
Quote:Step One: Gun (Primary Weapon) The primary weapon is your main tool for killing other people, and the more people that you kill, the more ISK and SP you can earn after the match. Therefore, your first priority should be to get yourself a good weapon. Just choose the type of weapon you want and unlock the first level of that weaponGÇÖs operation skill. The basic version of that weapon is now available for purchase at the marketplace. You can go ahead and buy some to use, or you can continue using the starter suits to save up your ISK. Note that sidearms and grenades are not included in this step. They will be addressed in Step Three.
+1000
Really cannot emphasis more how stupid people are for not going after this first.
Should also point out how idiotic people are for claiming Logi suits are being used for asualt.
Of course you are going to see logis acting like assault class...they did the smart thing and leveled up in their weapon first and are only now just moving into the logi skills....if you do it the other way around you are asking to get your face stomped in for months of grinding. |
hooc order
Deep Space Republic Gentlemen's Agreement
148
|
Posted - 2013.05.29 21:26:00 -
[5] - Quote
Jin Robot wrote:It seems like it would be helpful for new players. Although, If it is aimed at new players, I dont think you put enough emphasis on core skills. I mean Armor, shield, pg, and cpu. Those effect all suits and those skills (especially armor and shield) alone will make the starter fits more serviceable while a new players experiments and finds his role. just my opinion though.
As a new player armor and shield will do nothing to save you against players with 9 million more SP then you.
If you put it onto primary weapon you at least have a chance of out playing them.
You are not expressing an opinion...you are simply wrong. |
Skihids
The Tritan Industries RISE of LEGION
1508
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Posted - 2013.05.29 21:27:00 -
[6] - Quote
I think approaching a fitting by desired play style would be more helpful as that changes the order/importance of your steps.
For instance a support player would worry about his gun last. He is still concerned about his WP generation, but it comes from a different source than killing.
Suit selection then derives from the play style. Run and gun, frontal assault, and static defense all demand different approaches.
This type of guide is much more detailed, but that's needed to be truly useful. |
Tuna the Fish
The Southern Legion RISE of LEGION
7
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Posted - 2013.05.29 21:36:00 -
[7] - Quote
Skihids wrote:I think approaching a fitting by desired play style would be more helpful as that changes the order/importance of your steps.
For instance a support player would worry about his gun last. He is still concerned about his WP generation, but it comes from a different source than killing.
Suit selection then derives from the play style. Run and gun, frontal assault, and static defense all demand different approaches.
This type of guide is much more detailed, but that's needed to be truly useful.
Well, players are free to reorder or abandon any steps as they see fit. I chose this specific order for the players who aren't sure what type of play style they are going for, or those who just want to grow evenly in what I consider to be a fairly logical way. But I could make it more clear that this is just a recommended path. |
Jin Robot
Foxhound Corporation General Tso's Alliance
674
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Posted - 2013.05.29 21:54:00 -
[8] - Quote
hooc order wrote:Jin Robot wrote:It seems like it would be helpful for new players. Although, If it is aimed at new players, I dont think you put enough emphasis on core skills. I mean Armor, shield, pg, and cpu. Those effect all suits and those skills (especially armor and shield) alone will make the starter fits more serviceable while a new players experiments and finds his role. just my opinion though. As a new player armor and shield will do nothing to save you against players with 9 million more SP then you. If you put it onto primary weapon you at least have a chance of out playing them. You are not expressing an opinion...you are simply wrong. ohhh got me.........respawn.
hey guy, hows it going? you seem bitter and petty. also I found having 25% more armor and 25% more shields extremely helpful, especially as a heavy. How many times have you been 1 v 1 and died and noticed you almost got him? oh no? never? well thats because you are obviously just awesome at this game. for anyone not super turbo awesome, like you, it has probably happened.
Edit;btw, I never said they took priority over primary weapon, just that I thought he didnt express enough importance to them. |
First Prophet
Jaguar Elite
130
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Posted - 2013.05.29 22:24:00 -
[9] - Quote
This is off topic but I'm a bit disappointed you aren't a member of Onward Defrosted Tuna Team. |
Tuna the Fish
The Southern Legion RISE of LEGION
11
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Posted - 2013.05.29 22:34:00 -
[10] - Quote
First Prophet wrote:This is off topic but I'm a bit disappointed you aren't a member of Onward Defrosted Tuna Team. Didn't know there was a Tuna Team. I could be their mascot.
I thought about another problem, this guide doesn't address vehicle skills at all. Unfortunately, I am not a vehicle user, so I won't be able to add anything about it, other than a disclaimer. |
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hooc order
Deep Space Republic Gentlemen's Agreement
148
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Posted - 2013.05.29 22:46:00 -
[11] - Quote
Quote:How many times have you been 1 v 1 and died and noticed you almost got him? oh no? never?
All the time...then i put Sp into my weapon and started killing them before they could kill me.
One can always use cover, way cheaper then spending it on armor and shields, but the only way to cause more damage is by putting more SP into one's weapon.
Math is hard. |
Tuna the Fish
The Southern Legion RISE of LEGION
14
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Posted - 2013.05.29 22:57:00 -
[12] - Quote
Added the opening paragraph to hopefully clarify some details.
Jin Robot wrote: Edit;btw, I never said they took priority over primary weapon, just that I thought he didnt express enough importance to them.
This guide assumes that players will have at least level one in both armor and shield upgrades, since they are required to unlock the basic armor and shield modules. However, I could reword step five to make it clear that it is a very good idea to continue increasing these skills. Personally, I don't think players should boost these skills up to five right away. Rather, they should continue to improve them while they're unlocking or upgrading other things. |
The Loathing
The Southern Legion RISE of LEGION
83
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Posted - 2013.05.29 23:03:00 -
[13] - Quote
I like the focal point on primary weapon. I realise Militia weapons can hold their own also, but there is a noticeable difference between basic and advanced.
I would probably chuck a middle step in there for Core skills since you will get to advanced gear and have no space for the cool things you can use, but overall this guide covers the introduction well.
Nice work Tuna, and no, the Tuna Corp can't have you. We called dibs.
*EDIT* oops, you changed it already. Sweet. |
Aerion Spiritus
The Southern Legion RISE of LEGION
20
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Posted - 2013.05.29 23:34:00 -
[14] - Quote
Tuna the Fish wrote:I thought about another problem, this guide doesn't address vehicle skills at all. Unfortunately, I am not a vehicle user, so I won't be able to add anything about it, other than a disclaimer.
As a vehicle user (using minimal sp at the start of my HAV career) I would suggest a different version of GDEMO. For vehicles it would be GMVO:
Gun Modules Vehicle Other Skills
Gun first as it will increase damage and reduce cpu and pg usage by a massive amount so this is crucial. Adv level large turrets are what i would recommend for pub matches due to their decent amount of damage.
Modules because having a Gunnlogi doesn't make it good instantly. You will need modules to make it good. I have a Sica that takes out Gunnlogis and Madrugars and sometimes with luck and flanking Enforcer tanks.
Vehicle this is second to last as the bonuses aren't very high above the Sica, except for some extra cpu, pg and hitpoints.
Other skills. Vehicle Engineering so you can get Local Power Expansion units (15% more PG per module) and Vehicle Electronics to boost CPU which will help fit the PG booster modules. Unfortunately Vehicle Engineering no longer adds 5% PG per level (there are petitions all over the forums to bring it back).
I hope this helps some of you get good tanks on the field. |
Tuna the Fish
The Southern Legion RISE of LEGION
19
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Posted - 2013.05.30 02:14:00 -
[15] - Quote
Aerion Spiritus wrote:Tuna the Fish wrote:I thought about another problem, this guide doesn't address vehicle skills at all. Unfortunately, I am not a vehicle user, so I won't be able to add anything about it, other than a disclaimer. As a vehicle user (using minimal sp at the start of my HAV career) I would suggest a different version of GDEMO. For vehicles it would be GMVO: Gun Modules Vehicle Other Skills Gun first as it will increase damage and reduce cpu and pg usage by a massive amount so this is crucial. Adv level large turrets are what i would recommend for pub matches due to their decent amount of damage. Modules because having a Gunnlogi doesn't make it good instantly. You will need modules to make it good. I have a Sica that takes out Gunnlogis and Madrugars and sometimes with luck and flanking Enforcer tanks. Vehicle this is second to last as the bonuses aren't very high above the Sica, except for some extra cpu, pg and hitpoints. Other skills. Vehicle Engineering so you can get Local Power Expansion units (15% more PG per module) and Vehicle Electronics to boost CPU which will help fit the PG booster modules. Unfortunately Vehicle Engineering no longer adds 5% PG per level (there are petitions all over the forums to bring it back). I hope this helps some of you get good tanks on the field.
May I add this to the guide if I give you full credit? |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2013.05.30 02:16:00 -
[16] - Quote
I approve of Tuna. |
Tuna the Fish
The Southern Legion RISE of LEGION
19
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Posted - 2013.05.30 02:20:00 -
[17] - Quote
Commander Tuna wrote:I approve of Tuna. My CO! I haven't seen you since...
...the war... |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2013.05.30 02:21:00 -
[18] - Quote
Tuna the Fish wrote:Commander Tuna wrote:I approve of Tuna. My CO! I haven't seen you since... ...the war... Hahahahahah. |
Tuna the Fish
The Southern Legion RISE of LEGION
23
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Posted - 2013.05.30 05:15:00 -
[19] - Quote
Added Aerion's guide. If no one has any more suggestions for improvement, I'm going to post this on the Rookie Training Grounds forum. |
P14GU3
The Southern Legion RISE of LEGION
96
|
Posted - 2013.05.30 19:23:00 -
[20] - Quote
Tuna the Fish wrote:Commander Tuna wrote:I approve of Tuna. My CO! I haven't seen you since... ...the war... I always wondered if you two were the same person.. now I know |
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