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Banjo Robertson
The Tritan Industries RISE of LEGION
6
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Posted - 2013.05.29 16:11:00 -
[1] - Quote
Hey who doesn't like a good armor plate thread? I know the roadmap has some armor plates that dont reduce movement , as well as some that come with built in armor repair, but how about working with and tweaking what we have now?
I like the boost of efficacy from the skill we have now, it makes even the basic armor plates still somewhat competitive when you're at level 5, but I'm going to suggest the movement penalty be changed somewhat.
As it is now, we have 2 things that effect movement speed in the game, the kinetic modules, and armor plates. Kinetic mods only effect your sprinting speed, and armor plates effect your movement and sprinting speed.
In general I like the idea of movement being reduced by armor, but it feels like the system could use some tweaking, with level 5 armor skill, there is almost no reason to use a complex armor plate, as the straight up 10% reduction in movement reduces the mobility of everyone to the point where its only good if you use a LAV to drive up to your next victim, hop out to gun them down, and then drive to your next target.
Unless you are trying to save slot space, 2 enhanced plates will give you more armor points, and reduce your movement less than one complex plate. If a regular movement penalty is to remain a part of armor plate mods, the percentage your movement is reduced by should be taken into consideration and tweaked some.
OR, we could do away with the movement penalty all-together for armor plates, and instead have it reduce your sprinting speed only, since armor plates draw a good amount of PG from your suit, it could be assumed that this PG is to make your suit able to compensate for the extra mass when walking, but running is still slowed down. This seems like the best compromise from my point of view, as even the kinetic modules only increase sprinting speed, they do not increase regular movement, which would seem just as broken as reducing regular movement seems to me. |
Banjo Robertson
The Tritan Industries RISE of LEGION
7
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Posted - 2013.05.29 16:54:00 -
[2] - Quote
Halador Osiris wrote:Banjo Robertson wrote:OR, we could do away with the movement penalty all-together for armor plates, and instead have it reduce your sprinting speed only, since armor plates draw a good amount of PG from your suit, it could be assumed that this PG is to make your suit able to compensate for the extra mass when walking, but running is still slowed down. This seems like the best compromise from my point of view, as even the kinetic modules only increase sprinting speed, they do not increase regular movement, which would seem just as broken as reducing regular movement seems to me. Go die in a hole.
what crawled into your common courtesy and left a pile of internet tough-guy where a human used to be? |
Banjo Robertson
The Tritan Industries RISE of LEGION
9
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Posted - 2013.05.30 01:20:00 -
[3] - Quote
Halador Osiris wrote:Banjo Robertson wrote:Halador Osiris wrote:Banjo Robertson wrote:OR, we could do away with the movement penalty all-together for armor plates, and instead have it reduce your sprinting speed only, since armor plates draw a good amount of PG from your suit, it could be assumed that this PG is to make your suit able to compensate for the extra mass when walking, but running is still slowed down. This seems like the best compromise from my point of view, as even the kinetic modules only increase sprinting speed, they do not increase regular movement, which would seem just as broken as reducing regular movement seems to me. Go die in a hole. what crawled into your common courtesy and left a pile of internet tough-guy where a human used to be? Caldari loyalty. Caldari can has armor too, :D
Stephen Rao, thanks for your post, this is exactly the kind of stuff I'm talking about, 2 complex armor plates on any suit will make it a slug. |
Banjo Robertson
The Tritan Industries RISE of LEGION
10
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Posted - 2013.05.30 03:13:00 -
[4] - Quote
That's one point of view to have, another would be that the armor plates are currently not balanced in the game as it is, and changing their penalty is bringing the suits into balance.
Maybe removing the regular movement penalty is a bad idea, but re-working the penalty isnt an idea to shrug off.
Basic plates could be moved down to a 2% movement penalty, keep at 65 HP Enhanced plates could be moved to a 2.5% movement penalty, keep at 87 HP Complex plates could be moved to a 3% movement penalty, keep at 115 HP
2 basic plates are then 130 HP, 4% movement penalty, 32.5 HP for each movement 1% penalty
2 enhance plates are 174 HP, 5% movement penalty, 34.8 HP for each movement 1% penalty
1 complex plate is 115 HP, 3% movement penalty, 38.333 HP for each movement 1% penalty
We get a nice scale of armor vs movement penalty, with more advanced plates being a little more effecient, and costing more SP to unlock, more CPU and more PG to compensate for the tech, and while the complex becomes better, its not unreasonably better for the HP gain vs movement penalty.
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