Aesiron Kor-Azor
Amarr Templars Amarr Empire
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Posted - 2013.05.29 12:18:00 -
[1] - Quote
Introduction
When I first thought of Dust 514 before the closed beta was even in place, I was personally expecting much more of a 'vehicle vs vehicle' game, like EVE, rather than players firing upon each other.
Dust 514 would benefit much more from becoming a vehicle warfare game, with all kinds of tanks, gunships and planes fighting. This is what Dust should have been, as well as a soldier game. The following thread includes some of my suggestions to transform this game into a more complex 'vehicle warfare' MMOFPS.
Vehicle Categories
There should simply be three primary categories for all vehicles: Land Naval Air
Within these categories there would be yet more categories: Light Medium Heavy
From these categories we can derive a whole host of new vehicles.
Vehicles
This is a list of some vehicles which I would hope to be in this game: There would be racial variants of each of these, just different designs with different weapons and different armour / shield strengths. Generally it would go like this:
Amarr - slow, strong armour, long range / high damage lasers. Caldari - moderate speed, strong shields, long and medium range rail/coilguns. Gallente - moderate speed, strong armour, short range plasma blasters. Minmatar - fast speed, weak(er) armour/shields, short and medium range cannons.
Land:
Light:
Bike - a very fast moving transport vehicle with two seat slots, simply for really quick transport across map. Unarmed LAV - a fast moving transport vehicle, for quick and controlled infiltration of objectives, has no weapon. Armed LAV - slower moving, but has the ability to mount weapons, designed for aggressive infiltration while being able to defend itself.
Medium:
Armoured Transport - armoured transport vehicle with anti infantry weaponry, designed for breaching into enemy areas and depositing troops. Infantry Fighting Vehicle (IFV) - designed for taking out infantry. Destroyer - anti-tank, designed to move very quickly and outmanoeuvre tanks.
Heavy:
Tank - what we already have in-game, high armoured with deadly weapons, but slow moving. Mobile Microcommand Centre - larger than tanks, very high armour and a large arsenal of attached weapons. Acts as a mobile spawn point. Artillery - devastating at long range, but low armour and slow movement.
Naval:
Light:
RHIB - (name to change possibly) a fast moving water vehicle, designed for quick transporation. Armoured RHIB - same as above but slower, and with a mounted weapon for covert ops.
Medium:
Amphibious Transport - similar to the land version but can travel across water, designed for assault operations. Frigate - a small ship designed for taking out other naval units. Destroyer - a small ship designed for taking out larger ships and bombarding the coast.
Heavy:
Cruiser - a very large ship which acts as a mobile spawn point, can hold many aircraft and other ships. Battleship - a large ship designed for coastal bombardment and taking out ships. Submarine - a large ship which carries missiles for both naval and land bombardment, can also act as recon/covert ops in some variants.
Air:
Light:
Fighter - small air vehicle designed for dogfights. Recon Helicopter - small helicopter designed for quick infantry transportation and utilising missiles. Bomber - small jet designed for bombing land targets.
Medium:
Transport Helicopter - designed for transportation while under heavy armour. Combat Helicopter - medium helicopter for acting as a small gunship for utilising a vast array of arms and dropping paratroopers. Large Bomber - larger plane designed for series bombing over a large area, very slow moving but deadly.
Heavy:
Gunship - acts as a mobile spawn point, transports units across the map very quickly while having a vast array of weaponry. Striker - large plane designed for sentencing massive ground attacks. Like a C-130 gunship.
If we can fill the slots for these vehicles, by having a racial variant for each, we could finally diversify the game and make it more enjoyable as a vehicle fighting game, rather than a boring infantry fight. |