|  Aesiron Kor-Azor
 Amarr Templars
 Amarr Empire
 
 100
 
 
      | Posted - 2013.05.29 12:18:00 -
          [1] - Quote 
 Introduction
 
 When I first thought of Dust 514 before the closed beta was even in place, I was personally expecting much more of a 'vehicle vs vehicle' game, like EVE, rather than players firing upon each other.
 
 Dust 514 would benefit much more from becoming a vehicle warfare game, with all kinds of tanks, gunships and planes fighting. This is what Dust should have been, as well as a soldier game. The following thread includes some of my suggestions to transform this game into a more complex 'vehicle warfare' MMOFPS.
 
 
 Vehicle Categories
 
 There should simply be three primary categories for all vehicles:
 Land
 Naval
 Air
 
 Within these categories there would be yet more categories:
 Light
 Medium
 Heavy
 
 From these categories we can derive a whole host of new vehicles.
 
 
 Vehicles
 
 This is a list of some vehicles which I would hope to be in this game:
 There would be racial variants of each of these, just different designs with different weapons and different armour / shield strengths. Generally it would go like this:
 
 Amarr - slow, strong armour, long range / high damage lasers.
 Caldari - moderate speed, strong shields, long and medium range rail/coilguns.
 Gallente - moderate speed, strong armour, short range plasma blasters.
 Minmatar - fast speed, weak(er) armour/shields, short and medium range cannons.
 
 
 Land:
 
 Light:
 
 Bike - a very fast moving transport vehicle with two seat slots, simply for really quick transport across map.
 Unarmed LAV - a fast moving transport vehicle, for quick and controlled infiltration of objectives, has no weapon.
 Armed LAV - slower moving, but has the ability to mount weapons, designed for aggressive infiltration while being able to defend itself.
 
 
 Medium:
 
 Armoured Transport - armoured transport vehicle with anti infantry weaponry, designed for breaching into enemy areas and depositing troops.
 Infantry Fighting Vehicle (IFV) - designed for taking out infantry.
 Destroyer - anti-tank, designed to move very quickly and outmanoeuvre tanks.
 
 
 Heavy:
 
 Tank - what we already have in-game, high armoured with deadly weapons, but slow moving.
 Mobile Microcommand Centre - larger than tanks, very high armour and a large arsenal of attached weapons. Acts as a mobile spawn point.
 Artillery - devastating at long range, but low armour and slow movement.
 
 
 Naval:
 
 Light:
 
 RHIB - (name to change possibly) a fast moving water vehicle, designed for quick transporation.
 Armoured RHIB - same as above but slower, and with a mounted weapon for covert ops.
 
 
 Medium:
 
 Amphibious Transport - similar to the land version but can travel across water, designed for assault operations.
 Frigate - a small ship designed for taking out other naval units.
 Destroyer - a small ship designed for taking out larger ships and bombarding the coast.
 
 
 Heavy:
 
 Cruiser - a very large ship which acts as a mobile spawn point, can hold many aircraft and other ships.
 Battleship - a large ship designed for coastal bombardment and taking out ships.
 Submarine - a large ship which carries missiles for both naval and land bombardment, can also act as recon/covert ops in some variants.
 
 
 Air:
 
 Light:
 
 Fighter - small air vehicle designed for dogfights.
 Recon Helicopter - small helicopter designed for quick infantry transportation and utilising missiles.
 Bomber - small jet designed for bombing land targets.
 
 
 Medium:
 
 Transport Helicopter - designed for transportation while under heavy armour.
 Combat Helicopter - medium helicopter for acting as a small gunship for utilising a vast array of arms and dropping paratroopers.
 Large Bomber - larger plane designed for series bombing over a large area, very slow moving but deadly.
 
 
 Heavy:
 
 Gunship - acts as a mobile spawn point, transports units across the map very quickly while having a vast array of weaponry.
 Striker - large plane designed for sentencing massive ground attacks. Like a C-130 gunship.
 
 
 
 
 
 
 
 If we can fill the slots for these vehicles, by having a racial variant for each, we could finally diversify the game and make it more enjoyable as a vehicle fighting game, rather than a boring infantry fight.
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