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Thread Statistics | Show CCP posts - 3 post(s) |
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Imperfects Negative-Feedback
1988
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Posted - 2013.06.23 18:29:00 -
[1] - Quote
CCP Eterne wrote:Hey, we have an internal roadmap. Our lead designer is currently at E3 but when he gets back the plan is for him to write a dev blog that will at least give a rough overview of our roadmap in the coming months. We anticipate people will be pleased with it.
Well where is it? Microsoft already had time to completely rewrite their publisher agreements and CCP can't publish an already written roadmap? |
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Imperfects Negative-Feedback
1993
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Posted - 2013.06.24 05:18:00 -
[2] - Quote
Asher Night wrote:CCP Eterne wrote:Hey, we have an internal roadmap. Our lead designer is currently at E3 but when he gets back the plan is for him to write a dev blog that will at least give a rough overview of our roadmap in the coming months. We anticipate people will be pleased with it. Too bad he doesn't have a laptop or something that he can use to digitally write the blog with an upload it while on the go. Something like that would be pretty useful for company that's constantly being questioned who are trying to protect and grow their business in the year 2013, I imagine.
Found your mistake. |
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Imperfects Negative-Feedback
2039
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Posted - 2013.06.28 09:23:00 -
[3] - Quote
Yeah. Dev blogs came and went. Where is the roadmap? |
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Imperfects Negative-Feedback
2040
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Posted - 2013.06.28 18:30:00 -
[4] - Quote
CCP Eterne wrote:The dev blog we put out on Tuesday was our Uprising + the Future dev blog. If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.
- Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
- Improving controls for aiming
- Balancing Instant Battles so players are matched better
- Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
- Improving vehicle movement
- Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
- Improving infantry movement
- Making getting into battles provide more context about what's going on, why you're fighting, etc.
- Improving Planetary Conquest and making it more meaningful and interesting to be involved with
- Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
- Fixing bugs and exploits
- Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
- Improving situational awareness tools through the UI
- Improving the fitting experience through UI and better integration with the market
There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless. We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.
Thank you. Perhaps next time when we ask for a roadmap, you can give us the roadmap without needing to turn around and point out "Hey, patch notes for next week is not a roadmap of any kind". |
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Imperfects Negative-Feedback
2047
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Posted - 2013.06.29 22:30:00 -
[5] - Quote
sammus420 wrote:I just thought I'd point out that I was right, they didn't make the deadline that they themselves said they would regarding information about the vita app. This here is a perfect example of why they do not say "we're going to have _____ in the next update which will be out on _____" several months in advance. They can very easily be side tracked, then they'll fail to meet expectations. They don't know what will work or won't work, what will be fun or not fun. If they were to actually give solid dates we would hold them to it, then be disappointed when they fail to meet their proposed deadlines. If something as easy to answer as a list of questions, most requiring no more than a one sentence answer, can't be completed on time, imagine their struggle with actual programming.
Failing to meet a deadline for giving us information is a whole 'nother beast from failing to deliver the product by a deadline. The former is wholly inexcusable. |
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Imperfects Negative-Feedback
2047
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Posted - 2013.06.29 22:34:00 -
[6] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:This much we know for sure: 1. They have no roadmap (subject to change etc are all cover-up excuses) 2. They have a to-do list without a definite timeline ("it's done when it's done") 3. They spent more than a year to fix the basic mechanics without any positive result, in fact it is made worse in Uprising. 4. They are still looking for staff who can do the job. So what is the future like? If you ask me, the game will get fixed in maybe a year or two, and by that time Dust will get lagged behind seriously compared to other free-to-play games, thus diminishing into a PS3-required EVE planetary conquest minigame that only large alliances in EVE will play because it affects their income. There will be a small stream of newcomers who will come and go after checking out this game. That's about it. They can't advertise Dust because they will only get laughed at.
How will EVE (the "unassailable cash cow") fair after the release of star citizen? |
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